powerful and flexible 2d game engine written in C++ with a custom scripting language

#game-engine #gameengine #gamedev #engine #2d #cpp #scripting #opengl

Mike Lilligreen ea6e461ea5 Updated Doxygen instructions 12 years ago
engine 8cf6e7d132 Merge pull request #146 from lilligreen/spine 12 years ago
modules 5954873bcf Initial implementation of Spine support 12 years ago
tools ea6e461ea5 Updated Doxygen instructions 12 years ago
tutorials b644aede20 Minor cleanup of doxygen files 12 years ago
.gitignore c1fd59d755 Added the temp files from eclipse to gitignore 12 years ago
Leap.dll f2c757fbd6 Attempted merge of Leap motion and current development. Windows support first. 12 years ago
Leapd.dll f2c757fbd6 Attempted merge of Leap motion and current development. Windows support first. 12 years ago
OpenAL32.dll a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
README.md 48040a67c9 Update README.md 12 years ago
cleandso.bat a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
main.cs 9ba5b1b190 Added keyboard closing support and a fix for the NDK bug that locks up the app when closing keyboard 12 years ago
main.runAllUnitTests.cs a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
sandbox.torsion a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
unicows.dll a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago

README.md

Torque2D

MIT Licensed Open Source version of Torque 2D from GarageGames.

You can find the main Wiki page here

This branch is dedicated to active development. Bug fixes, new features, and pull requests should happen here. It should always be considered unstable. Once changes are tested and accepted, this branch will be pushed into the Master.