Mike Lilligreen 5954873bcf Initial implementation of Spine support пре 12 година
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CompositeSprite.cc ba7528483c - Fixed bug which caused an exception when the CompositeSprite culling was turned-off. пре 12 година
CompositeSprite.h 726c778419 - CompositeSprite now only writes non-default fields for Default-stride/size/angle. пре 13 година
CompositeSprite_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." пре 12 година
ImageFont.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." пре 12 година
ImageFont.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." пре 12 година
ImageFont_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." пре 12 година
ParticlePlayer.cc 408078f88a Asset support for named cells/frames пре 12 година
ParticlePlayer.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. пре 13 година
ParticlePlayer_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." пре 12 година
SceneObject.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." пре 12 година
SceneObject.h db8dd840bb - Added Schema for CompositeSprite and all sub-sprites. пре 13 година
SceneObjectList.cc d63a3db4bf - Scene controllers WIP. пре 13 година
SceneObjectList.h d63a3db4bf - Scene controllers WIP. пре 13 година
SceneObjectMoveToEvent.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) пре 13 година
SceneObjectRotateToEvent.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) пре 13 година
SceneObjectSet.cc d63a3db4bf - Scene controllers WIP. пре 13 година
SceneObjectSet.h d63a3db4bf - Scene controllers WIP. пре 13 година
SceneObjectSet_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." пре 12 година
SceneObject_ScriptBinding.h 23165babcf Addresses issue mentioned in http://www.garagegames.com/community/forums/viewthread/136064 - now returns the pSceneObjectCollider->getId() value instead of pSceneObjectCollider itself. пре 12 година
Scroller.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." пре 12 година
Scroller.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) пре 13 година
Scroller_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." пре 12 година
ShapeVector.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." пре 12 година
ShapeVector.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." пре 12 година
ShapeVector_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." пре 12 година
Skeleton.cc 5954873bcf Initial implementation of Spine support пре 12 година
Skeleton.h 5954873bcf Initial implementation of Spine support пре 12 година
Skeleton_ScriptBinding.h 5954873bcf Initial implementation of Spine support пре 12 година
Sprite.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. пре 13 година
Sprite.h 12b20892fc - Minor formatting changes. пре 12 година
Sprite_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." пре 12 година
Trigger.cc d63a3db4bf - Scene controllers WIP. пре 13 година
Trigger.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) пре 13 година
Trigger_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." пре 12 година