powerful and flexible 2d game engine written in C++ with a custom scripting language

#game-engine #gameengine #gamedev #engine #2d #cpp #scripting #opengl

Simon Love ea7f6462ec Merge pull request #83 from capnlove/TextureManager_Fix před 12 roky
engine 5a4d5442e2 Replaced call to makeFullPathName to expandPath to take advantage of the expando functionality před 12 roky
modules d39be86797 - Added JSON parser. You can now write module and assets using JSON because there's a parser available (it can even update so it works with renaming assets etc). před 12 roky
tools 576d8666e8 - Added instructions and template code to export ImageAsset files directly from Zoptex (http://www.zwopple.com/zwoptex/) před 13 roky
tutorials ba0ec5d9ff tutorial tweaks that are not necessary but will make the tutorial a bit easier: před 12 roky
.gitignore a20f2864a1 - First push of Torque 2D 2.0 (MIT) před 13 roky
OpenAL32.dll a20f2864a1 - First push of Torque 2D 2.0 (MIT) před 13 roky
README.md 48040a67c9 Update README.md před 12 roky
cleandso.bat a20f2864a1 - First push of Torque 2D 2.0 (MIT) před 13 roky
main.cs e5ca28f3ba - Added a new module named "AppCore". This is the new entry module that gets loaded at the start, instead of Sandbox. This module contains the bare minimum required to run Torque 2D and present a blank window. Once it is loaded, it will load a module group named "gameBase". před 13 roky
main.runAllUnitTests.cs a20f2864a1 - First push of Torque 2D 2.0 (MIT) před 13 roky
sandbox.torsion a20f2864a1 - First push of Torque 2D 2.0 (MIT) před 13 roky
unicows.dll a20f2864a1 - First push of Torque 2D 2.0 (MIT) před 13 roky

README.md

Torque2D

MIT Licensed Open Source version of Torque 2D from GarageGames.

You can find the main Wiki page here

This branch is dedicated to active development. Bug fixes, new features, and pull requests should happen here. It should always be considered unstable. Once changes are tested and accepted, this branch will be pushed into the Master.