capnlove 5a4d5442e2 Replaced call to makeFullPathName to expandPath to take advantage of the expando functionality 12 лет назад
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2d 0cf42ee45a Merge pull request #69 from capnlove/CompositeSprite_Fix 12 лет назад
algorithm 6be76dee59 Update hashFunction.cc 13 лет назад
assets 09766a4c87 - Fixed issue reported on garagegames.com/community/forums/viewthread/133647. 12 лет назад
audio 99703ab577 - Added consistent "copyTo()" (cloning) functionality to AssetBase and all existing asset types. The ParticleAsset was already wired-up correctly. 13 лет назад
box2d a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 лет назад
collection 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. 13 лет назад
component cf538f01f0 Resolved Conflicts: 12 лет назад
console 1505988ba2 - Removed extra qualificiation as it isn't liked by XCode/AppCode. 13 лет назад
debug a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 лет назад
delegates a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 лет назад
game 93be0d70ff - Only call the "onExit" method if it exists. 13 лет назад
graphics 5a4d5442e2 Replaced call to makeFullPathName to expandPath to take advantage of the expando functionality 12 лет назад
gui fa975ba44d - Updated the formatting for the guiGridCtrl source to coincide with the coding standard used in other parts of the engine. 12 лет назад
input a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 лет назад
io 8f4dc93455 - Some minor future compatibility changes to FileStream/Stream. Really needs a good rework. 12 лет назад
math 06bac6a9da Fixed signum logic. 12 лет назад
memory 01ab6b227c - Exposed the object count for FrameTemp<T>. 13 лет назад
messaging 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. 13 лет назад
module 61544fec27 - Completely rewritten the Taml visitor/parser set-up this morning. Now TAML can perform parsing requests for visitors for potentially any format i.e. you can write a visitor without having knowledge of the format being read. Only an XML parser is currently present but I'm now writing JSON and BINARY parsers. With a JSON and BINARY parser in place you will be able to define things like asset-definitions and module-definitions in any TAML format (any that has a parser). 12 лет назад
network 2e16ca5d01 - TAML schema (adding in custom TAML). 13 лет назад
persistence d39be86797 - Added JSON parser. You can now write module and assets using JSON because there's a parser available (it can even update so it works with renaming assets etc). 12 лет назад
platform 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. 13 лет назад
platformOSX 17b5f9fee0 - Added some string-formatting safety on OSX & iOS. This stuff needs a serious clean-up however. 13 лет назад
platformWin32 c6056ab203 - Fixed field sub-component evalulation to be safer for string formatting. 13 лет назад
platformX86UNIX a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 лет назад
platformiOS 17b5f9fee0 - Added some string-formatting safety on OSX & iOS. This stuff needs a serious clean-up however. 13 лет назад
sim af7925c8a7 - TAML schema WIP. 13 лет назад
string c1764fb20f incorporate global string table code from t3d. 13 лет назад
testing d19fca7c41 - Added VS2012 support. 13 лет назад
torqueConfig.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 лет назад