Tim Newell b07099ca29 new openal lib, switched to t2d libpng from precompiled lib, most of filesystem works, removed framebuffer, torque now loads and displays truck toy but nothing moves yet 12 rokov pred
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SceneWindow.cc dce5130779 - Batch renderer now works exclusively with triangles making the quads as special-case of two triangles. The changes remove the single/multiple strict batching therefore this metric has been removed from the DebugStats which causes the changes outside of the BatchRender type. 12 rokov pred
SceneWindow.h c2473576ce - Added the ability to add/remove any SimObject as a listener of input events. 12 rokov pred
SceneWindow_ScriptBinding.h c2473576ce - Added the ability to add/remove any SimObject as a listener of input events. 12 rokov pred
guiImageButtonCtrl.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 rokov pred
guiImageButtonCtrl.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 rokov pred
guiImageButtonCtrl_ScriptBindings.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 rokov pred
guiSceneObjectCtrl.cc b07099ca29 new openal lib, switched to t2d libpng from precompiled lib, most of filesystem works, removed framebuffer, torque now loads and displays truck toy but nothing moves yet 12 rokov pred
guiSceneObjectCtrl.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 rokov pred
guiSpriteCtrl.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 13 rokov pred
guiSpriteCtrl.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 13 rokov pred
guiSpriteCtrl_ScriptBindings.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 13 rokov pred