Tim Newell 7809aecaff Fixed rendering issues on tegra3 12 rokov pred
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DynamicTexture.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 rokov pred
DynamicTexture.h bb2bda49c6 Added android file system calls and fixed some other issues. Currently have openal setup as static so that needs to change before release 12 rokov pred
PNGImage.cpp 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. 13 rokov pred
PNGImage.h 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. 13 rokov pred
TextureDictionary.cc e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 rokov pred
TextureDictionary.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 rokov pred
TextureHandle.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 13 rokov pred
TextureHandle.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 13 rokov pred
TextureManager.cc 7809aecaff Fixed rendering issues on tegra3 12 rokov pred
TextureManager.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 rokov pred
TextureObject.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 rokov pred
bitmapBmp.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 rokov pred
bitmapJpeg.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 rokov pred
bitmapPng.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 rokov pred
bitmapPvr.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 rokov pred
color.cc cf538f01f0 Resolved Conflicts: 13 rokov pred
color.h 559048f25f - When retrieving the blend color from either a SceneObject or a CompositeSprite the raw color values are now returned by default however both methods have an optional flag to restore the previous functionality allow either a stock color or the raw-values as appropriate. 12 rokov pred
dgl.cc b07099ca29 new openal lib, switched to t2d libpng from precompiled lib, most of filesystem works, removed framebuffer, torque now loads and displays truck toy but nothing moves yet 12 rokov pred
dgl.h 5aa0361a52 Code now compiles but does not link yet 12 rokov pred
dglMatrix.cc b07099ca29 new openal lib, switched to t2d libpng from precompiled lib, most of filesystem works, removed framebuffer, torque now loads and displays truck toy but nothing moves yet 12 rokov pred
gBitmap.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 rokov pred
gBitmap.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 rokov pred
gFont.cc b07099ca29 new openal lib, switched to t2d libpng from precompiled lib, most of filesystem works, removed framebuffer, torque now loads and displays truck toy but nothing moves yet 12 rokov pred
gFont.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 rokov pred
gPalette.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 rokov pred
gPalette.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 rokov pred
splineUtil.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 rokov pred
splineUtil.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 rokov pred