powerful and flexible 2d game engine written in C++ with a custom scripting language

#game-engine #gameengine #gamedev #engine #2d #cpp #scripting #opengl

Charlie Patterson ecc07608cb Using doxygen "groups" or "modules" as a major factor in keeping the documentation (reference material and all) with the source. 12 ani în urmă
engine ecc07608cb Using doxygen "groups" or "modules" as a major factor in keeping the documentation (reference material and all) with the source. 12 ani în urmă
modules d39be86797 - Added JSON parser. You can now write module and assets using JSON because there's a parser available (it can even update so it works with renaming assets etc). 12 ani în urmă
tools ecc07608cb Using doxygen "groups" or "modules" as a major factor in keeping the documentation (reference material and all) with the source. 12 ani în urmă
tutorials ba0ec5d9ff tutorial tweaks that are not necessary but will make the tutorial a bit easier: 12 ani în urmă
.gitignore a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă
OpenAL32.dll a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă
README.md ebc0d36f1b - Created README.md. Still needs filling out. 12 ani în urmă
cleandso.bat a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă
main.cs e5ca28f3ba - Added a new module named "AppCore". This is the new entry module that gets loaded at the start, instead of Sandbox. This module contains the bare minimum required to run Torque 2D and present a blank window. Once it is loaded, it will load a module group named "gameBase". 13 ani în urmă
main.runAllUnitTests.cs a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă
sandbox.torsion a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă
unicows.dll a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă

README.md

Torque2D

MIT Licensed Open Source version of Torque 2D from GarageGames.

You can find the main Wiki page here