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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- function LeapToy::createHelpTextScene(%this, %helptext)
- {
- %this.clearHelpTextScene();
-
- %this.helpTextScene = new Scene(HelpTextScene);
- // Create the background
- %background = new Sprite();
- %background.setSize( 40, 30 );
- %background.setImage("ToyAssets:skyBackground");
- %background.setSceneLayer(20);
- HelpTextScene.add(%background);
-
- // Check if we have text
- if (%helptext.getCount() > 0)
- {
- %startingy = 0 + ((%helptext.getCount()/2) *0.6);
- %spacing = 0.75;
- %textsize = 0.6;
-
- // Iterate through the text lines
- for (%x = 0; %x < %helptext.getCount(); %x++)
- {
- %object = new ImageFont();
- %object.Image = "ToyAssets:Font";
- %object.FontSize = %textsize SPC %textsize;
- %object.TextAlignment = "Left";
- %positiony = %startingy - (%x * %spacing);
- %object.Position = "-17" SPC %positiony;
- %object.Text = %helptext.getObject(%x).Text;
- HelpTextScene.add(%object);
- }
-
- // Since we had text let's put up the help prompt.
- %helpPrompt = new ImageFont();
- %helpPrompt.Image = "ToyAssets:Font";
- %helpPrompt.FontSize = "0.7 0.7";
- %helpPrompt.TextAlignment = "Center";
- %helpPrompt.Position = "0 -12";
- %helpPrompt.Text = "Press H for help";
- SandboxScene.add(%helpPrompt);
- }
- }
- function LeapToy::toggleHelpTextScene(%this, %val)
- {
- if (!isObject(HelpTextScene) || !%val)
- return;
- if (SandboxWindow.getScene() $= %this.helpTextScene)
- SandboxWindow.setScene(SandboxScene);
- else
- SandboxWindow.setScene(HelpTextScene);
- }
- function LeapToy::clearHelpTextScene(%this)
- {
- if (!isObject(HelpTextScene))
- return;
- if (SandboxWindow.getScene() $= %this.helpTextScene)
- SandboxWindow.setScene(SandboxScene);
- HelpTextScene.clear();
- HelpTextScene.delete();
- }
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