| .. |
|
AlphaBlendToy
|
696bf04d2c
- Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely.
|
il y a 13 ans |
|
AmbientForceControllerToy
|
7ed1f79dd3
- Reorganized controllers into a picking/grouped hierarchy.
|
il y a 13 ans |
|
AngleToy
|
8496d610b7
Update main.cs
|
il y a 5 ans |
|
AppCore
|
61f2383a20
PathFinding steering
|
il y a 5 ans |
|
AquariumToy
|
91a64d689f
- Removed redundant declared asset entry from the AquariumToy.
|
il y a 12 ans |
|
AudioToy
|
292f1ad173
AudioToy added to the Sandbox
|
il y a 12 ans |
|
BridgeToy
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
il y a 13 ans |
|
BuoyancyControllerToy
|
8995a9f6a2
- Update BuoyancyControllerToy to better show off the features of the controller.
|
il y a 13 ans |
|
ChainToy
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
il y a 13 ans |
|
CollisionToy
|
a352bbc32b
- Fixed console warning from CollisionToy (zero-sized dimension was being specified).
|
il y a 12 ans |
|
CompositeSpriteToy
|
4de7c816af
TorqueScript always uses degrees. Polar coordinates use the standard with 0 degrees along the postive X-axis and 90 degrees along the positive Y-axis.
|
il y a 12 ans |
|
CompoundObjectsToy
|
4de7c816af
TorqueScript always uses degrees. Polar coordinates use the standard with 0 degrees along the postive X-axis and 90 degrees along the positive Y-axis.
|
il y a 12 ans |
|
DeathBallToy
|
4de7c816af
TorqueScript always uses degrees. Polar coordinates use the standard with 0 degrees along the postive X-axis and 90 degrees along the positive Y-axis.
|
il y a 12 ans |
|
Experiments
|
28beb53b39
- Added composite experiment.
|
il y a 13 ans |
|
FlipToy
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
il y a 13 ans |
|
KeyboardToy
|
11fc2eee98
Virtual Keyboard named "Keyboard" confuse with ActionMap binding.
|
il y a 8 ans |
|
LeapToy
|
f2c757fbd6
Attempted merge of Leap motion and current development. Windows support first.
|
il y a 12 ans |
|
MoveToToy
|
8b22129d10
Replaced all instances of onTouchMoved to onTouchDragged in the Sandbox modules.
|
il y a 12 ans |
|
MultiWindowToy
|
e181e2fe3c
- Stopped the MultiWindowToy from mounting using "angle" to stop the view from spinning like crazy.
|
il y a 12 ans |
|
PathToy
|
61f2383a20
PathFinding steering
|
il y a 5 ans |
|
PickingToy
|
8b22129d10
Replaced all instances of onTouchMoved to onTouchDragged in the Sandbox modules.
|
il y a 12 ans |
|
PointForceControllerToy
|
4de7c816af
TorqueScript always uses degrees. Polar coordinates use the standard with 0 degrees along the postive X-axis and 90 degrees along the positive Y-axis.
|
il y a 12 ans |
|
PyramidToy
|
f88f2c32f7
Bug Fix
|
il y a 5 ans |
|
RestitutionToy
|
6db2661b0e
- Changed the contact filter so that the contact rules is now such that a contact occurs if either A is configured to contact B OR B is configured to contact A. Previously both conditions (AND) were required which caused undue configuration.
|
il y a 13 ans |
|
RotateToToy
|
8b22129d10
Replaced all instances of onTouchMoved to onTouchDragged in the Sandbox modules.
|
il y a 12 ans |
|
Sandbox
|
61f2383a20
PathFinding steering
|
il y a 5 ans |
|
SceneLayerToy
|
7ed1f79dd3
- Reorganized controllers into a picking/grouped hierarchy.
|
il y a 13 ans |
|
ScrollerToy
|
3c0acabd9b
- Sandbox toys are now automatically added as an input listener on the SandboxWindow object therefore they receive direct input events without the need to use the messy "package" stuff.
|
il y a 12 ans |
|
ShapeVectorToy
|
7ecec41520
Updated ShapeVectorToy to use setPolyPrimitive instead of manual PolyList points
|
il y a 13 ans |
|
SoftbodyToy
|
a20f2864a1
- First push of Torque 2D 2.0 (MIT)
|
il y a 13 ans |
|
SphereStackToy
|
696bf04d2c
- Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely.
|
il y a 13 ans |
|
SpineToy
|
2ab09eaccd
Fixes to get Windows platform to compile
|
il y a 11 ans |
|
SpriteStressToy
|
696bf04d2c
- Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely.
|
il y a 13 ans |
|
SpriteToy
|
c63f333929
- Removed extra line in script.
|
il y a 12 ans |
|
TextSpriteToy
|
01251c2e0b
TextSprite Complete!
|
il y a 10 ans |
|
ToyAssets
|
656640d12c
TextSprite Object
|
il y a 10 ans |
|
TropicalAssets
|
391bbcf1e8
- Fixed bad particle asset reference.
|
il y a 12 ans |
|
TruckToy
|
61f2383a20
PathFinding steering
|
il y a 5 ans |
|
TumblerToy
|
a5d5017dbe
- Fixed a bug where when creating a joint and referencing an object using its name then the joint creation failed.
|
il y a 13 ans |
|
VirtualKeyboard
|
11fc2eee98
Virtual Keyboard named "Keyboard" confuse with ActionMap binding.
|
il y a 8 ans |