Mike Lilligreen dbce7c36e6 Merge pull request #172 from lilligreen/named hace 11 años
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CompositeSprite.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. hace 12 años
CompositeSprite.h 726c778419 - CompositeSprite now only writes non-default fields for Default-stride/size/angle. hace 12 años
CompositeSprite_ScriptBinding.h a7d89b8041 Named Cell/Frame improvements hace 11 años
ImageFont.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." hace 12 años
ImageFont.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." hace 12 años
ImageFont_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." hace 12 años
ParticlePlayer.cc a7d89b8041 Named Cell/Frame improvements hace 11 años
ParticlePlayer.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. hace 12 años
ParticlePlayer_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." hace 12 años
SceneObject.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." hace 12 años
SceneObject.h db8dd840bb - Added Schema for CompositeSprite and all sub-sprites. hace 12 años
SceneObjectList.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. hace 12 años
SceneObjectList.h d63a3db4bf - Scene controllers WIP. hace 13 años
SceneObjectMoveToEvent.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) hace 13 años
SceneObjectRotateToEvent.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) hace 13 años
SceneObjectSet.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. hace 12 años
SceneObjectSet.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. hace 12 años
SceneObjectSet_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." hace 12 años
SceneObject_ScriptBinding.h 41c10da00f Replaced returning empty strings with null hace 11 años
Scroller.cc 9e8d7921be Emscripten support code hace 12 años
Scroller.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) hace 13 años
Scroller_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." hace 12 años
ShapeVector.cc 9e8d7921be Emscripten support code hace 12 años
ShapeVector.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." hace 12 años
ShapeVector_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." hace 12 años
SkeletonObject.cc dbce7c36e6 Merge pull request #172 from lilligreen/named hace 11 años
SkeletonObject.h 2ab09eaccd Fixes to get Windows platform to compile hace 11 años
SkeletonObject_ScriptBinding.h 2ab09eaccd Fixes to get Windows platform to compile hace 11 años
Sprite.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. hace 13 años
Sprite.h 12b20892fc - Minor formatting changes. hace 12 años
Sprite_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." hace 12 años
Trigger.cc d63a3db4bf - Scene controllers WIP. hace 13 años
Trigger.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) hace 13 años
Trigger_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." hace 12 años