Mike Lilligreen 349a84086a Bugfix: SkeletonObjects now respect scene layer depth settings. 11 ani în urmă
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CompositeSprite.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 ani în urmă
CompositeSprite.h 726c778419 - CompositeSprite now only writes non-default fields for Default-stride/size/angle. 13 ani în urmă
CompositeSprite_ScriptBinding.h 9d3d251cfa Exposed method CompositeSprite::getSpriteLogicalPosition in TorqueScript 12 ani în urmă
ImageFont.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 ani în urmă
ImageFont.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 ani în urmă
ImageFont_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 ani în urmă
ParticlePlayer.cc f3b8842b99 Merge remote-tracking branch 'garagegames/development' into linuxsupport 12 ani în urmă
ParticlePlayer.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 ani în urmă
ParticlePlayer_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 ani în urmă
SceneObject.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 ani în urmă
SceneObject.h db8dd840bb - Added Schema for CompositeSprite and all sub-sprites. 13 ani în urmă
SceneObjectList.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 ani în urmă
SceneObjectList.h d63a3db4bf - Scene controllers WIP. 13 ani în urmă
SceneObjectMoveToEvent.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă
SceneObjectRotateToEvent.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă
SceneObjectSet.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 ani în urmă
SceneObjectSet.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 ani în urmă
SceneObjectSet_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 ani în urmă
SceneObject_ScriptBinding.h 41c10da00f Replaced returning empty strings with null 12 ani în urmă
Scroller.cc 9e8d7921be Emscripten support code 12 ani în urmă
Scroller.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă
Scroller_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 ani în urmă
ShapeVector.cc 9e8d7921be Emscripten support code 12 ani în urmă
ShapeVector.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 ani în urmă
ShapeVector_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 ani în urmă
SkeletonObject.cc 349a84086a Bugfix: SkeletonObjects now respect scene layer depth settings. 11 ani în urmă
SkeletonObject.h 2ab09eaccd Fixes to get Windows platform to compile 11 ani în urmă
SkeletonObject_ScriptBinding.h 2ab09eaccd Fixes to get Windows platform to compile 11 ani în urmă
Sprite.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 13 ani în urmă
Sprite.h 12b20892fc - Minor formatting changes. 13 ani în urmă
Sprite_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 ani în urmă
Trigger.cc d63a3db4bf - Scene controllers WIP. 13 ani în urmă
Trigger.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă
Trigger_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 ani în urmă