Mike Lilligreen 2ab09eaccd Fixes to get Windows platform to compile hace 11 años
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DynamicTexture.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) hace 13 años
DynamicTexture.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." hace 12 años
PNGImage.cpp 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." hace 12 años
PNGImage.h 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. hace 13 años
PNGImage_ScriptBinding.h 9c2b026d3a updated xcode OSX project. hace 12 años
TextureDictionary.cc e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. hace 13 años
TextureDictionary.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. hace 13 años
TextureHandle.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. hace 13 años
TextureHandle.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. hace 13 años
TextureManager.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update hace 11 años
TextureManager.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. hace 13 años
TextureManager_ScriptBinding.h 47196e7688 Merging android port into development hace 12 años
TextureObject.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) hace 13 años
bitmapBmp.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) hace 13 años
bitmapJpeg.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update hace 11 años
bitmapPng.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update hace 11 años
bitmapPvr.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) hace 13 años
color.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." hace 12 años
color.h 559048f25f - When retrieving the blend color from either a SceneObject or a CompositeSprite the raw color values are now returned by default however both methods have an optional flag to restore the previous functionality allow either a stock color or the raw-values as appropriate. hace 12 años
color_ScriptBinding.h 9c2b026d3a updated xcode OSX project. hace 12 años
dgl.cc be911dc2ff Merge branch 'emscripten' of https://github.com/jamesu/Torque2D into emscripten hace 12 años
dgl.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." hace 12 años
dglMac_ScriptBinding.h 9c2b026d3a updated xcode OSX project. hace 12 años
dglMatrix.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." hace 12 años
dgl_ScriptBinding.h 9c2b026d3a updated xcode OSX project. hace 12 años
gBitmap.cc 9e8d7921be Emscripten support code hace 12 años
gBitmap.h 2ab09eaccd Fixes to get Windows platform to compile hace 11 años
gFont.cc be911dc2ff Merge branch 'emscripten' of https://github.com/jamesu/Torque2D into emscripten hace 12 años
gFont.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) hace 13 años
gFont_ScriptBinding.h 9c2b026d3a updated xcode OSX project. hace 12 años
gPalette.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) hace 13 años
gPalette.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) hace 13 años
splineUtil.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) hace 13 años
splineUtil.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) hace 13 años