Peter Robinson 5f78a091b2 Merge pull request #256 from greenfire27/FadeToBranch 10 anni fa
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CompositeSprite.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 anni fa
CompositeSprite.h 726c778419 - CompositeSprite now only writes non-default fields for Default-stride/size/angle. 13 anni fa
CompositeSprite_ScriptBinding.h e3df0baead Updated the comments for the new functions 10 anni fa
ImageFont.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 anni fa
ImageFont.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 anni fa
ImageFont_ScriptBinding.h 377b3f702f Consolefunction now correctly interprets arguments as Float instead of Int 11 anni fa
ParticlePlayer.cc a7d89b8041 Named Cell/Frame improvements 11 anni fa
ParticlePlayer.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 anni fa
ParticlePlayer_ScriptBinding.h 09f99e059f Fix for argument conversion issue with getEmitterPaused and getEmitterVisible 11 anni fa
SceneObject.cc 83931dfec9 Added Fading Functionality 10 anni fa
SceneObject.h 83931dfec9 Added Fading Functionality 10 anni fa
SceneObjectList.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 anni fa
SceneObjectList.h d63a3db4bf - Scene controllers WIP. 13 anni fa
SceneObjectMoveToEvent.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 anni fa
SceneObjectRotateToEvent.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 anni fa
SceneObjectSet.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 anni fa
SceneObjectSet.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 anni fa
SceneObjectSet_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 anni fa
SceneObject_ScriptBinding.h 5f78a091b2 Merge pull request #256 from greenfire27/FadeToBranch 10 anni fa
Scroller.cc 9e8d7921be Emscripten support code 12 anni fa
Scroller.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 anni fa
Scroller_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 anni fa
ShapeVector.cc 9e8d7921be Emscripten support code 12 anni fa
ShapeVector.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 anni fa
ShapeVector_ScriptBinding.h 1caf7d181c Fix for ShapeVector setLineColor and setFillColor 11 anni fa
SkeletonObject.cc dbce7c36e6 Merge pull request #172 from lilligreen/named 11 anni fa
SkeletonObject.h 2ab09eaccd Fixes to get Windows platform to compile 11 anni fa
SkeletonObject_ScriptBinding.h 2ab09eaccd Fixes to get Windows platform to compile 11 anni fa
Sprite.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 13 anni fa
Sprite.h 12b20892fc - Minor formatting changes. 12 anni fa
Sprite_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 anni fa
Trigger.cc d63a3db4bf - Scene controllers WIP. 13 anni fa
Trigger.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 anni fa
Trigger_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 anni fa