Mike Lilligreen 2ab09eaccd Fixes to get Windows platform to compile 11 ani în urmă
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AlphaBlendToy 696bf04d2c - Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely. 13 ani în urmă
AmbientForceControllerToy 7ed1f79dd3 - Reorganized controllers into a picking/grouped hierarchy. 13 ani în urmă
AngleToy 8b22129d10 Replaced all instances of onTouchMoved to onTouchDragged in the Sandbox modules. 12 ani în urmă
AppCore 4835dcff08 Fixed button problem related to screen mode being set wrong due to android virtual bar 12 ani în urmă
AquariumToy 91a64d689f - Removed redundant declared asset entry from the AquariumToy. 12 ani în urmă
AudioToy 292f1ad173 AudioToy added to the Sandbox 12 ani în urmă
BridgeToy a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă
BuoyancyControllerToy 8995a9f6a2 - Update BuoyancyControllerToy to better show off the features of the controller. 13 ani în urmă
ChainToy a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă
CollisionToy a352bbc32b - Fixed console warning from CollisionToy (zero-sized dimension was being specified). 12 ani în urmă
CompositeSpriteToy 4de7c816af TorqueScript always uses degrees. Polar coordinates use the standard with 0 degrees along the postive X-axis and 90 degrees along the positive Y-axis. 12 ani în urmă
CompoundObjectsToy 4de7c816af TorqueScript always uses degrees. Polar coordinates use the standard with 0 degrees along the postive X-axis and 90 degrees along the positive Y-axis. 12 ani în urmă
DeathBallToy 4de7c816af TorqueScript always uses degrees. Polar coordinates use the standard with 0 degrees along the postive X-axis and 90 degrees along the positive Y-axis. 12 ani în urmă
Experiments 28beb53b39 - Added composite experiment. 13 ani în urmă
FlipToy a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă
ImageFontToy a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă
LeapToy f2c757fbd6 Attempted merge of Leap motion and current development. Windows support first. 12 ani în urmă
MoveToToy 8b22129d10 Replaced all instances of onTouchMoved to onTouchDragged in the Sandbox modules. 12 ani în urmă
MultiWindowToy e181e2fe3c - Stopped the MultiWindowToy from mounting using "angle" to stop the view from spinning like crazy. 12 ani în urmă
PickingToy 8b22129d10 Replaced all instances of onTouchMoved to onTouchDragged in the Sandbox modules. 12 ani în urmă
PointForceControllerToy 4de7c816af TorqueScript always uses degrees. Polar coordinates use the standard with 0 degrees along the postive X-axis and 90 degrees along the positive Y-axis. 12 ani în urmă
PyramidToy a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă
RestitutionToy 6db2661b0e - Changed the contact filter so that the contact rules is now such that a contact occurs if either A is configured to contact B OR B is configured to contact A. Previously both conditions (AND) were required which caused undue configuration. 13 ani în urmă
RotateToToy 8b22129d10 Replaced all instances of onTouchMoved to onTouchDragged in the Sandbox modules. 12 ani în urmă
Sandbox 2bf27123e8 splash screen file and script changes i missed commiting 12 ani în urmă
SceneLayerToy 7ed1f79dd3 - Reorganized controllers into a picking/grouped hierarchy. 13 ani în urmă
ScrollerToy 3c0acabd9b - Sandbox toys are now automatically added as an input listener on the SandboxWindow object therefore they receive direct input events without the need to use the messy "package" stuff. 12 ani în urmă
ShapeVectorToy 7ecec41520 Updated ShapeVectorToy to use setPolyPrimitive instead of manual PolyList points 13 ani în urmă
SoftbodyToy a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 ani în urmă
SphereStackToy 696bf04d2c - Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely. 13 ani în urmă
SpineToy 2ab09eaccd Fixes to get Windows platform to compile 11 ani în urmă
SpriteStressToy 696bf04d2c - Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely. 13 ani în urmă
SpriteToy c63f333929 - Removed extra line in script. 12 ani în urmă
ToyAssets d39be86797 - Added JSON parser. You can now write module and assets using JSON because there's a parser available (it can even update so it works with renaming assets etc). 12 ani în urmă
TropicalAssets 391bbcf1e8 - Fixed bad particle asset reference. 12 ani în urmă
TruckToy 3c0acabd9b - Sandbox toys are now automatically added as an input listener on the SandboxWindow object therefore they receive direct input events without the need to use the messy "package" stuff. 12 ani în urmă
TumblerToy a5d5017dbe - Fixed a bug where when creating a joint and referencing an object using its name then the joint creation failed. 13 ani în urmă