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AlphaBlendToy
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696bf04d2c
- Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely.
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13 ani în urmă |
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AmbientForceControllerToy
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7ed1f79dd3
- Reorganized controllers into a picking/grouped hierarchy.
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13 ani în urmă |
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AngleToy
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8b22129d10
Replaced all instances of onTouchMoved to onTouchDragged in the Sandbox modules.
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12 ani în urmă |
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AppCore
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4835dcff08
Fixed button problem related to screen mode being set wrong due to android virtual bar
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12 ani în urmă |
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AquariumToy
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91a64d689f
- Removed redundant declared asset entry from the AquariumToy.
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12 ani în urmă |
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AudioToy
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292f1ad173
AudioToy added to the Sandbox
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12 ani în urmă |
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BridgeToy
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 ani în urmă |
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BuoyancyControllerToy
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8995a9f6a2
- Update BuoyancyControllerToy to better show off the features of the controller.
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13 ani în urmă |
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ChainToy
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 ani în urmă |
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CollisionToy
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a352bbc32b
- Fixed console warning from CollisionToy (zero-sized dimension was being specified).
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12 ani în urmă |
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CompositeSpriteToy
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4de7c816af
TorqueScript always uses degrees. Polar coordinates use the standard with 0 degrees along the postive X-axis and 90 degrees along the positive Y-axis.
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12 ani în urmă |
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CompoundObjectsToy
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4de7c816af
TorqueScript always uses degrees. Polar coordinates use the standard with 0 degrees along the postive X-axis and 90 degrees along the positive Y-axis.
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12 ani în urmă |
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DeathBallToy
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4de7c816af
TorqueScript always uses degrees. Polar coordinates use the standard with 0 degrees along the postive X-axis and 90 degrees along the positive Y-axis.
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12 ani în urmă |
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Experiments
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28beb53b39
- Added composite experiment.
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13 ani în urmă |
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FlipToy
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 ani în urmă |
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ImageFontToy
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 ani în urmă |
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LeapToy
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f2c757fbd6
Attempted merge of Leap motion and current development. Windows support first.
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12 ani în urmă |
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MoveToToy
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8b22129d10
Replaced all instances of onTouchMoved to onTouchDragged in the Sandbox modules.
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12 ani în urmă |
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MultiWindowToy
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e181e2fe3c
- Stopped the MultiWindowToy from mounting using "angle" to stop the view from spinning like crazy.
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12 ani în urmă |
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PickingToy
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8b22129d10
Replaced all instances of onTouchMoved to onTouchDragged in the Sandbox modules.
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12 ani în urmă |
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PointForceControllerToy
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4de7c816af
TorqueScript always uses degrees. Polar coordinates use the standard with 0 degrees along the postive X-axis and 90 degrees along the positive Y-axis.
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12 ani în urmă |
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PyramidToy
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 ani în urmă |
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RestitutionToy
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6db2661b0e
- Changed the contact filter so that the contact rules is now such that a contact occurs if either A is configured to contact B OR B is configured to contact A. Previously both conditions (AND) were required which caused undue configuration.
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13 ani în urmă |
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RotateToToy
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8b22129d10
Replaced all instances of onTouchMoved to onTouchDragged in the Sandbox modules.
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12 ani în urmă |
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Sandbox
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2bf27123e8
splash screen file and script changes i missed commiting
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12 ani în urmă |
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SceneLayerToy
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7ed1f79dd3
- Reorganized controllers into a picking/grouped hierarchy.
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13 ani în urmă |
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ScrollerToy
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3c0acabd9b
- Sandbox toys are now automatically added as an input listener on the SandboxWindow object therefore they receive direct input events without the need to use the messy "package" stuff.
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12 ani în urmă |
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ShapeVectorToy
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7ecec41520
Updated ShapeVectorToy to use setPolyPrimitive instead of manual PolyList points
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13 ani în urmă |
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SoftbodyToy
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 ani în urmă |
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SphereStackToy
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696bf04d2c
- Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely.
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13 ani în urmă |
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SpineToy
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2ab09eaccd
Fixes to get Windows platform to compile
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11 ani în urmă |
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SpriteStressToy
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696bf04d2c
- Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely.
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13 ani în urmă |
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SpriteToy
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c63f333929
- Removed extra line in script.
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12 ani în urmă |
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ToyAssets
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d39be86797
- Added JSON parser. You can now write module and assets using JSON because there's a parser available (it can even update so it works with renaming assets etc).
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12 ani în urmă |
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TropicalAssets
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391bbcf1e8
- Fixed bad particle asset reference.
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12 ani în urmă |
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TruckToy
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3c0acabd9b
- Sandbox toys are now automatically added as an input listener on the SandboxWindow object therefore they receive direct input events without the need to use the messy "package" stuff.
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12 ani în urmă |
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TumblerToy
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a5d5017dbe
- Fixed a bug where when creating a joint and referencing an object using its name then the joint creation failed.
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13 ani în urmă |