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Tim Newell 5aa0361a52 Code now compiles but does not link yet 12 жил өмнө
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DynamicTexture.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 жил өмнө
DynamicTexture.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 жил өмнө
PNGImage.cpp 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. 13 жил өмнө
PNGImage.h 6de480a615 - The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so. 13 жил өмнө
TextureDictionary.cc e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 жил өмнө
TextureDictionary.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 жил өмнө
TextureHandle.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 жил өмнө
TextureHandle.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 жил өмнө
TextureManager.cc 5a4d5442e2 Replaced call to makeFullPathName to expandPath to take advantage of the expando functionality 12 жил өмнө
TextureManager.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 жил өмнө
TextureObject.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 жил өмнө
bitmapBmp.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 жил өмнө
bitmapJpeg.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 жил өмнө
bitmapPng.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 жил өмнө
bitmapPvr.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 жил өмнө
color.cc cf538f01f0 Resolved Conflicts: 12 жил өмнө
color.h 559048f25f - When retrieving the blend color from either a SceneObject or a CompositeSprite the raw color values are now returned by default however both methods have an optional flag to restore the previous functionality allow either a stock color or the raw-values as appropriate. 12 жил өмнө
dgl.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 жил өмнө
dgl.h 5aa0361a52 Code now compiles but does not link yet 12 жил өмнө
dglMatrix.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 жил өмнө
gBitmap.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 жил өмнө
gBitmap.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 жил өмнө
gFont.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 жил өмнө
gFont.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 жил өмнө
gPalette.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 жил өмнө
gPalette.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 жил өмнө
splineUtil.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 жил өмнө
splineUtil.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 жил өмнө