class_default_game-members.html 17 KB

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  8. <title>Torque2D Reference: Member List</title>
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  71. <div class="headertitle"><div class="title">DefaultGame Member List</div></div>
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  73. <div class="contents">
  74. <p>This is the complete list of members for <a class="el" href="class_default_game.html">DefaultGame</a>, including all inherited members.</p>
  75. <table class="directory">
  76. <tr class="even"><td class="entry"><a class="el" href="class_default_game.html#acc9ac5db8d1c6afe84403f3a525e59dd">advanceTime</a>(F32 timeDelta)</td><td class="entry"><a class="el" href="class_default_game.html">DefaultGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  77. <tr class="odd"><td class="entry"><a class="el" href="class_tickable.html#aedf561d239a439eccf0b5d06901167d7">Tickable::advanceTime</a>(U32 timeDelta)</td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  78. <tr class="even"><td class="entry"><a class="el" href="class_default_game.html#a2295949ad18a6ce0041a9ad8496aeecb">gameDeactivate</a>(const bool noRender)</td><td class="entry"><a class="el" href="class_default_game.html">DefaultGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  79. <tr class="odd"><td class="entry"><a class="el" href="class_game_interface.html#a5dae33400e4a41a68de5dda622957cbc">GameInterface</a>()</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"></td></tr>
  80. <tr class="even"><td class="entry"><a class="el" href="class_default_game.html#a4e42a20714695adb2dab152a0be25ccc">gameReactivate</a>(void)</td><td class="entry"><a class="el" href="class_default_game.html">DefaultGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  81. <tr class="odd"><td class="entry"><a class="el" href="class_game_interface.html#a6434ff125839fe34b9423fb434759266">getJournalMode</a>()</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  82. <tr class="even"><td class="entry"><a class="el" href="class_game_interface.html#a13b3161700c069b06ed26037f3134b3c">getJournalStream</a>(void)</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"></td></tr>
  83. <tr class="odd"><td class="entry"><a class="el" href="class_default_game.html#a62ec28263feafe2ebd8c2083c174c5a9">interpolateTick</a>(F32 delta)</td><td class="entry"><a class="el" href="class_default_game.html">DefaultGame</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  84. <tr class="even"><td class="entry"><a class="el" href="class_game_interface.html#acbe62eff84ed9304b3cd6dae96531010">isJournalReading</a>(void) const</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  85. <tr class="odd"><td class="entry"><a class="el" href="class_game_interface.html#a46629c4b566b2692bea90abf5d4cbb1a">isJournalWriting</a>(void) const</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  86. <tr class="even"><td class="entry"><a class="el" href="class_tickable.html#a8ce3ce19eb4a8944f1c8f4b4dccb8b67">isProcessingTicks</a>() const</td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  87. <tr class="odd"><td class="entry"><a class="el" href="class_game_interface.html#a7d914bd4eddb3cf57ad8d024c376c2c4">isRunning</a>(void) const</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  88. <tr class="even"><td class="entry"><a class="el" href="class_game_interface.html#aabfbd9eb3ce8835855b37b59c6759cfa">journalProcess</a>()</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"></td></tr>
  89. <tr class="odd"><td class="entry"><a class="el" href="class_game_interface.html#a1765ef15a840036cff90d59ddff68ea6">journalRead</a>(U32 *val)</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"></td></tr>
  90. <tr class="even"><td class="entry"><a class="el" href="class_game_interface.html#a9bc11913418c04e26f8a67c3a106c7dc">journalRead</a>(U32 size, void *buffer)</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"></td></tr>
  91. <tr class="odd"><td class="entry"><a class="el" href="class_game_interface.html#a35634a03800817eba8ba77d8fc13a2c0">journalWrite</a>(U32 val)</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"></td></tr>
  92. <tr class="even"><td class="entry"><a class="el" href="class_game_interface.html#a254e56d2e1ddab486a54e6d460d1ffc4">journalWrite</a>(U32 size, const void *buffer)</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"></td></tr>
  93. <tr class="odd"><td class="entry"><a class="el" href="class_game_interface.html#a11816f2d65c8d9a3a735733ff4dca4b5">loadJournal</a>(const char *fileName)</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"></td></tr>
  94. <tr class="even"><td class="entry"><a class="el" href="class_default_game.html#abbdcbad8eede448753966b6ff3005211">mainInitialize</a>(int argc, const char **argv)</td><td class="entry"><a class="el" href="class_default_game.html">DefaultGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  95. <tr class="odd"><td class="entry"><a class="el" href="class_default_game.html#a52387bf053883d1a8feeee2dd2cdd4f3">mainLoop</a>(void)</td><td class="entry"><a class="el" href="class_default_game.html">DefaultGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  96. <tr class="even"><td class="entry"><a class="el" href="class_default_game.html#a44c2cfeb1f1b3695b46571e291916bcf">mainShutdown</a>(void)</td><td class="entry"><a class="el" href="class_default_game.html">DefaultGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  97. <tr class="odd"><td class="entry"><a class="el" href="class_game_interface.html#abf0a6493502f62311a6eae4047355311">playJournal</a>(const char *fileName, bool journalBreak=false)</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"></td></tr>
  98. <tr class="even"><td class="entry"><a class="el" href="class_game_interface.html#a52dbaef796e5d5e049995eb631989a8a">postEvent</a>(Event &amp;event)</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  99. <tr class="odd"><td class="entry"><a class="el" href="class_default_game.html#a731e9ef0950a79c4dd1717241b6062e2">processConnectedAcceptEvent</a>(ConnectedAcceptEvent *event)</td><td class="entry"><a class="el" href="class_default_game.html">DefaultGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  100. <tr class="even"><td class="entry"><a class="el" href="class_default_game.html#a9b2ef82face55702cf133c74383184f9">processConnectedNotifyEvent</a>(ConnectedNotifyEvent *event)</td><td class="entry"><a class="el" href="class_default_game.html">DefaultGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  101. <tr class="odd"><td class="entry"><a class="el" href="class_default_game.html#a8d4000d87620ae1bfa8ee82ff1316228">processConnectedReceiveEvent</a>(ConnectedReceiveEvent *event)</td><td class="entry"><a class="el" href="class_default_game.html">DefaultGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  102. <tr class="even"><td class="entry"><a class="el" href="class_default_game.html#a8fdc5a96f79a4c43335f9320ed7c6f3b">processConsoleEvent</a>(ConsoleEvent *event)</td><td class="entry"><a class="el" href="class_default_game.html">DefaultGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  103. <tr class="odd"><td class="entry"><a class="el" href="class_game_interface.html#a29d06d47932bed594e92a0e935d69857">processEvent</a>(Event *event)</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  104. <tr class="even"><td class="entry"><a class="el" href="class_game_interface.html#ad5473b44af17c41807bd98b6d1da298b">processEvents</a>()</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  105. <tr class="odd"><td class="entry"><a class="el" href="class_default_game.html#a8f354293f685e59d7d891ba0a380cc1f">processInputEvent</a>(InputEvent *event)</td><td class="entry"><a class="el" href="class_default_game.html">DefaultGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  106. <tr class="even"><td class="entry"><a class="el" href="class_default_game.html#a45c40b274a542c50c5a8a4cca6cfd89e">processMouseMoveEvent</a>(MouseMoveEvent *event)</td><td class="entry"><a class="el" href="class_default_game.html">DefaultGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  107. <tr class="odd"><td class="entry"><a class="el" href="class_default_game.html#a084d4a832fe9e55e55202369d75fa572">processPacketReceiveEvent</a>(PacketReceiveEvent *event)</td><td class="entry"><a class="el" href="class_default_game.html">DefaultGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  108. <tr class="even"><td class="entry"><a class="el" href="class_default_game.html#aa21d8cfe3556cf8e268b05f30758a698">processQuitEvent</a>()</td><td class="entry"><a class="el" href="class_default_game.html">DefaultGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  109. <tr class="odd"><td class="entry"><a class="el" href="class_default_game.html#a79e916ffdbb7f88c652c402634b19959">processScreenTouchEvent</a>(ScreenTouchEvent *event)</td><td class="entry"><a class="el" href="class_default_game.html">DefaultGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  110. <tr class="even"><td class="entry"><a class="el" href="class_default_game.html#a7543f5c09b50bb610c80991050bd0b4a">processTick</a>(void)</td><td class="entry"><a class="el" href="class_default_game.html">DefaultGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  111. <tr class="odd"><td class="entry"><a class="el" href="class_default_game.html#ab65459bc506046192a646e2a531bd587">processTimeEvent</a>(TimeEvent *event)</td><td class="entry"><a class="el" href="class_default_game.html">DefaultGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  112. <tr class="even"><td class="entry"><a class="el" href="class_default_game.html#adca01547aa741fd54d8224d8d3d68c7c">refreshWindow</a>(void)</td><td class="entry"><a class="el" href="class_default_game.html">DefaultGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  113. <tr class="odd"><td class="entry"><a class="el" href="class_game_interface.html#aafeed11da1cedbbec921b45aa970dfa6">requiresRestart</a>(void) const</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  114. <tr class="even"><td class="entry"><a class="el" href="class_game_interface.html#ad4c2914d27277e6f13dbd5296fefdc0f">saveJournal</a>(const char *fileName)</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"></td></tr>
  115. <tr class="odd"><td class="entry"><a class="el" href="class_tickable.html#a8c7201617a14b9ed862bbe4fe6527370">setProcessTicks</a>(bool tick=true)</td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  116. <tr class="even"><td class="entry"><a class="el" href="class_game_interface.html#a3ed3c2d0b972bab60891d82efacbc9e2">setRestart</a>(const bool restart)</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  117. <tr class="odd"><td class="entry"><a class="el" href="class_game_interface.html#affa464a1d259b8fdb964058925b1b69b">setRunning</a>(const bool running)</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  118. <tr class="even"><td class="entry"><a class="el" href="class_tickable.html#aab266025d7181bbfb16f3af77250eec8">smTickMask</a></td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  119. <tr class="odd"><td class="entry"><a class="el" href="class_tickable.html#a9c00bdc780fce65d2d57055093bb28c4">smTickMs</a></td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  120. <tr class="even"><td class="entry"><a class="el" href="class_tickable.html#afec655d10b6a2d0eb2cd6d2362c626b5">smTickSec</a></td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  121. <tr class="odd"><td class="entry"><a class="el" href="class_tickable.html#a328b0e594667be606174f8df66f98afb">smTickShift</a></td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  122. <tr class="even"><td class="entry"><a class="el" href="class_default_game.html#ae672876e33bcd8c9d60faa11d2f19faf">textureKill</a>(void)</td><td class="entry"><a class="el" href="class_default_game.html">DefaultGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  123. <tr class="odd"><td class="entry"><a class="el" href="class_default_game.html#ad43528668b1bbfcbcb7f3e925d9845be">textureResurrect</a>(void)</td><td class="entry"><a class="el" href="class_default_game.html">DefaultGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  124. <tr class="even"><td class="entry"><a class="el" href="class_tickable.html#a5e3128cfbe9129b24c8631ca1ddcd21c">Tickable</a>()</td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"></td></tr>
  125. <tr class="odd"><td class="entry"><a class="el" href="class_tickable.html#ad086b77217bcb4a79d71a5fadead250f">~Tickable</a>()</td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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