powerful and flexible 2d game engine written in C++ with a custom scripting language

#game-engine #gameengine #gamedev #engine #2d #cpp #scripting #opengl

Peter Robinson 1b1fb096da Yet Another Documentation Update 2 years ago
Torque2DDocs 849ee5a00e Further Documentation Updates for ea3 2 years ago
TorqueScriptDocs 1b1fb096da Yet Another Documentation Update 2 years ago
.gitignore 42506db483 I think it is wise to add many artifacts to the root .gitignore for "branch" gh-pages. While I could see some people wanted to keep it pure in someway, the reason I want this is that gh-pages is an odd little orphan branch (by github) that is confused easily by what it sees in your directory. It is nice when committing to remove things that will probably never be checked into it anyway. for instance, the engine .exe or console.log. But most importantly, I'm ignoring /tools/* so that the documentation as you originally create it won't be listed. (there is a lot of it!) another good one is the engine-building artifacts /engine/link/* which can be a lot of confusing "unversioned" files for gh-pages. while I was at it, I made it all of /engine/* since I don't see why this would be included in gh-pages. 12 years ago
main.cs.dso 6bcbc35cd1 Updated documentation for Torque 2D 3.3 9 years ago