class_game_interface-members.html 14 KB

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  71. <div class="headertitle"><div class="title">GameInterface Member List</div></div>
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  73. <div class="contents">
  74. <p>This is the complete list of members for <a class="el" href="class_game_interface.html">GameInterface</a>, including all inherited members.</p>
  75. <table class="directory">
  76. <tr class="even"><td class="entry"><a class="el" href="class_game_interface.html#a888acc31806054076bbb82d3a7520e61">gameDeactivate</a>(const bool noRender)=0</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
  77. <tr class="odd"><td class="entry"><a class="el" href="class_game_interface.html#a5dae33400e4a41a68de5dda622957cbc">GameInterface</a>()</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"></td></tr>
  78. <tr class="even"><td class="entry"><a class="el" href="class_game_interface.html#acc6f7ab9f3aa79223e4cde77bc324fc7">gameReactivate</a>(void)=0</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
  79. <tr class="odd"><td class="entry"><a class="el" href="class_game_interface.html#a6434ff125839fe34b9423fb434759266">getJournalMode</a>()</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  80. <tr class="even"><td class="entry"><a class="el" href="class_game_interface.html#a13b3161700c069b06ed26037f3134b3c">getJournalStream</a>(void)</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"></td></tr>
  81. <tr class="odd"><td class="entry"><a class="el" href="class_game_interface.html#acbe62eff84ed9304b3cd6dae96531010">isJournalReading</a>(void) const</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  82. <tr class="even"><td class="entry"><a class="el" href="class_game_interface.html#a46629c4b566b2692bea90abf5d4cbb1a">isJournalWriting</a>(void) const</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  83. <tr class="odd"><td class="entry"><a class="el" href="class_game_interface.html#a7d914bd4eddb3cf57ad8d024c376c2c4">isRunning</a>(void) const</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  84. <tr class="even"><td class="entry"><a class="el" href="class_game_interface.html#aabfbd9eb3ce8835855b37b59c6759cfa">journalProcess</a>()</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"></td></tr>
  85. <tr class="odd"><td class="entry"><a class="el" href="class_game_interface.html#a1765ef15a840036cff90d59ddff68ea6">journalRead</a>(U32 *val)</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"></td></tr>
  86. <tr class="even"><td class="entry"><a class="el" href="class_game_interface.html#a9bc11913418c04e26f8a67c3a106c7dc">journalRead</a>(U32 size, void *buffer)</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"></td></tr>
  87. <tr class="odd"><td class="entry"><a class="el" href="class_game_interface.html#a35634a03800817eba8ba77d8fc13a2c0">journalWrite</a>(U32 val)</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"></td></tr>
  88. <tr class="even"><td class="entry"><a class="el" href="class_game_interface.html#a254e56d2e1ddab486a54e6d460d1ffc4">journalWrite</a>(U32 size, const void *buffer)</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"></td></tr>
  89. <tr class="odd"><td class="entry"><a class="el" href="class_game_interface.html#a11816f2d65c8d9a3a735733ff4dca4b5">loadJournal</a>(const char *fileName)</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"></td></tr>
  90. <tr class="even"><td class="entry"><a class="el" href="class_game_interface.html#a5ba630471faace5d375ec97929abf91f">mainInitialize</a>(int argc, const char **argv)=0</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
  91. <tr class="odd"><td class="entry"><a class="el" href="class_game_interface.html#ac0318fde7694326dbaa6efc7603b7e9b">mainLoop</a>(void)=0</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
  92. <tr class="even"><td class="entry"><a class="el" href="class_game_interface.html#ab4f05281a713f0a778b9d9507105cb05">mainShutdown</a>(void)=0</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
  93. <tr class="odd"><td class="entry"><a class="el" href="class_game_interface.html#abf0a6493502f62311a6eae4047355311">playJournal</a>(const char *fileName, bool journalBreak=false)</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"></td></tr>
  94. <tr class="even"><td class="entry"><a class="el" href="class_game_interface.html#a52dbaef796e5d5e049995eb631989a8a">postEvent</a>(Event &amp;event)</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  95. <tr class="odd"><td class="entry"><a class="el" href="class_game_interface.html#af7de28c08ef1117cafcd137ae94779d6">processConnectedAcceptEvent</a>(ConnectedAcceptEvent *event)=0</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
  96. <tr class="even"><td class="entry"><a class="el" href="class_game_interface.html#ac536e64122d815c97cda3ab9023f70ba">processConnectedNotifyEvent</a>(ConnectedNotifyEvent *event)=0</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
  97. <tr class="odd"><td class="entry"><a class="el" href="class_game_interface.html#a3eb8ea5a6909736a03a702ad96ba4c00">processConnectedReceiveEvent</a>(ConnectedReceiveEvent *event)=0</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
  98. <tr class="even"><td class="entry"><a class="el" href="class_game_interface.html#ae8d0046a3d63a0e615889a38b8b33ed9">processConsoleEvent</a>(ConsoleEvent *event)=0</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
  99. <tr class="odd"><td class="entry"><a class="el" href="class_game_interface.html#a29d06d47932bed594e92a0e935d69857">processEvent</a>(Event *event)</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  100. <tr class="even"><td class="entry"><a class="el" href="class_game_interface.html#ad5473b44af17c41807bd98b6d1da298b">processEvents</a>()</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  101. <tr class="odd"><td class="entry"><a class="el" href="class_game_interface.html#a31ae403f71ef74f07321bc0b098d1b7d">processInputEvent</a>(InputEvent *event)=0</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
  102. <tr class="even"><td class="entry"><a class="el" href="class_game_interface.html#abe67b471a3dd5470fd038a4b2724dfe9">processMouseMoveEvent</a>(MouseMoveEvent *event)=0</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
  103. <tr class="odd"><td class="entry"><a class="el" href="class_game_interface.html#a703725f526d2ada035851e26c5810acc">processPacketReceiveEvent</a>(PacketReceiveEvent *event)=0</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
  104. <tr class="even"><td class="entry"><a class="el" href="class_game_interface.html#a779d3dcf22b84ca46d3d2f4807c5592e">processQuitEvent</a>()=0</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
  105. <tr class="odd"><td class="entry"><a class="el" href="class_game_interface.html#af86ab9e168dd5460a425b4c3532a130e">processScreenTouchEvent</a>(ScreenTouchEvent *event)=0</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
  106. <tr class="even"><td class="entry"><a class="el" href="class_game_interface.html#ab304a3d6579c3a1b0b99fb2562fcf8e6">processTimeEvent</a>(TimeEvent *event)=0</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
  107. <tr class="odd"><td class="entry"><a class="el" href="class_game_interface.html#aee356ade317d4fa3bb03249b2924413c">refreshWindow</a>(void)=0</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
  108. <tr class="even"><td class="entry"><a class="el" href="class_game_interface.html#aafeed11da1cedbbec921b45aa970dfa6">requiresRestart</a>(void) const</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  109. <tr class="odd"><td class="entry"><a class="el" href="class_game_interface.html#ad4c2914d27277e6f13dbd5296fefdc0f">saveJournal</a>(const char *fileName)</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"></td></tr>
  110. <tr class="even"><td class="entry"><a class="el" href="class_game_interface.html#a3ed3c2d0b972bab60891d82efacbc9e2">setRestart</a>(const bool restart)</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  111. <tr class="odd"><td class="entry"><a class="el" href="class_game_interface.html#affa464a1d259b8fdb964058925b1b69b">setRunning</a>(const bool running)</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  112. <tr class="even"><td class="entry"><a class="el" href="class_game_interface.html#a51630e0a6734c0e65762da2aacf54b65">textureKill</a>(void)=0</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
  113. <tr class="odd"><td class="entry"><a class="el" href="class_game_interface.html#a98d778dfe06e13d5718cbfe11d608f6b">textureResurrect</a>(void)=0</td><td class="entry"><a class="el" href="class_game_interface.html">GameInterface</a></td><td class="entry"><span class="mlabel">pure virtual</span></td></tr>
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