class_scene-members.html 128 KB

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  71. <div class="headertitle"><div class="title">Scene Member List</div></div>
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  73. <div class="contents">
  74. <p>This is the complete list of members for <a class="el" href="class_scene.html">Scene</a>, including all inherited members.</p>
  75. <table class="directory">
  76. <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a4c696a858a47ad1bea150678e5e77de8">_callMethod</a>(U32 argc, const char *argv[], bool callThis=true)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  77. <tr class="odd"><td class="entry"><a class="el" href="class_sim_component.html#a50631980d72737709bdbc3d03c8a8739">_getOwner</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
  78. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a37b7ccd8b921e73f15c43fef68cbc90b">addAssetPreload</a>(const char *pAssetId)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  79. <tr class="odd"><td class="entry"><a class="el" href="class_behavior_component.html#ada8fe8d6fb690560284d5ec6bbda80c4">addBehavior</a>(BehaviorInstance *bi)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  80. <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#aee331023cef6e78a047d349841c80c5a">addComponent</a>(SimComponent *component)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  81. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a96074b780a41f0759427f2423990fca0">addDeleteRequest</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  82. <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aed3d0d1abd7ba4a17e792ca80f3478a7">addDepricatedField</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  83. <tr class="odd"><td class="entry"><a class="el" href="class_console_object.html#a1e61452413a8cd497dfc1a2b62f072cd">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  84. <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ad4ad51d247b2e09ea51783a8fdbb4b95">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  85. <tr class="odd"><td class="entry"><a class="el" href="class_console_object.html#a7fe0d513b2bea8f6a1710c35189f550c">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  86. <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a83176674ac909724b9ba2dce44a71e9a">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const char *in_pFieldDocs)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  87. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#ac9c1a44b539dfe7ca6782c5dd561e9ac">addFieldFilter</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  88. <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a3356a3140575cbc1e4466883937daf0b">addFieldV</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, ConsoleTypeValidator *v, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  89. <tr class="odd"><td class="entry"><a class="el" href="class_console_object.html#a38f3095c01e8b2055e4c2e58d9a133e8">addGroup</a>(const char *in_pGroupname, const char *in_pGroupDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  90. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a72e24351a839620574085b37ccd8e688">addListener</a>(std::string objID)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  91. <tr class="odd"><td class="entry"><a class="el" href="class_console_object.html#ae5af434e7146816044ce3be70f61ebb8">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  92. <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a5161f628159e510b744cef47fd6598a3">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  93. <tr class="odd"><td class="entry"><a class="el" href="class_console_object.html#a2df2d873096113f009661c676c4d0c81">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  94. <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aed96a36e73e2eee15cf6a3ae1412d9bd">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&amp;defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&amp;defaultProtectedWriteFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  95. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#ae83b14bcb3497e2f143026fc6a087666">addTamlChild</a>(SimObject *pSimObject)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  96. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#aebfdec74f24ef18c1bcfdd1a018f1ddb">addToScene</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  97. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a3a6c0e9f5513c15dbc861831b392872a">addToSet</a>(SimObjectId)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  98. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae32c75b008160f8599389fa1416270f4">addToSet</a>(const char *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  99. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#af6fb95f4d0573e394a66d791adfa1cc7">advanceTime</a>(F32 timeDelta)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  100. <tr class="even"><td class="entry"><a class="el" href="class_tickable.html#aedf561d239a439eccf0b5d06901167d7">Tickable::advanceTime</a>(U32 timeDelta)</td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  101. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a27f9b7da7ac37f39ba7e364a74cc943f">allocNotify</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  102. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2ed3c32bdfeb17efd31de7faf0f5b37c">assignDynamicFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  103. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#afe42c2298dcfb82059cd5d8590a76479">assignFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  104. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a43a200e331c5a48c30890b7ab32557eb">assignName</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  105. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a569bd0c0a61c0356cc14b75ead48aaf0">attachSceneWindow</a>(SceneWindow *pSceneWindow2D)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  106. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#aaa7bd0c7e026851b401a3a0c7b72e5ba">BeginContact</a>(b2Contact *pContact)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  107. <tr class="odd"><td class="entry"><a class="el" href="class_behavior_component.html#a19504b4457a2cee7406ec92cfca5f57a">BehaviorComponent</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
  108. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afc937cb7e1cd1b0768101aec936bbe45">buildFilterList</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  109. <tr class="odd"><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#aa908feec1e7d562830eb455f0d8d7818">callMethod</a>(S32 argc, const char *methodName,...)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
  110. <tr class="even"><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#a0118bd8e337767ab582518a500b1482b">callMethodArgList</a>(U32 argc, const char *argv[], bool callThis=true)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  111. <tr class="odd"><td class="entry"><a class="el" href="class_sim_component.html#aa6e474e95b84693dfb2c8b97fd1c63f9">callMethodOnComponents</a>(U32 argc, const char *argv[], const char **result)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
  112. <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a8494f88eee4c3380e96d3a4977689f46">callOnBehaviors</a>(U32 argc, const char *argv[])</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  113. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#ac1e31054548229bd5ea4779d9cbc2be2">clearAllNotifications</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  114. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a4998663caf2beb2f760e146d5a33bee2">clearAssetPreloads</a>(void)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  115. <tr class="odd"><td class="entry"><a class="el" href="class_behavior_component.html#a75cf9aca6491d3442a30255e50929c07">clearBehaviors</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  116. <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ab05a02e5e13542af37680276d51b04f5">clearComponents</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  117. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a5a09726e6e6f20422bf0d5d9f1cd9422">clearDynamicFields</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  118. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a97791ba163a65547d7a5d47bed803d7d">clearFieldFilters</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  119. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#ae9d02581f339ef7ede02efaf54bed50e">clearNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  120. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#aac1ae90bbb37851e58d336a6d6289db5">clearScene</a>(bool deleteObjects=true)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  121. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#aacb30b9c403e8687e109b7738af141d8">clone</a>(const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  122. <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#add5b33718ca9cab3bb26b7ba907899ed">connect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
  123. <tr class="odd"><td class="entry"><a class="el" href="class_console_object.html#a95c239afc15d197ae11798bc11e5c28b">consoleInit</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  124. <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a8b5a944ed3b7fa672a250a5d389c8f15">ConsoleObject</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
  125. <tr class="odd"><td class="entry"><a class="el" href="class_console_object.html#a601f42ddcee97ab4eee59e6dbc9df75b">ConsoleObject</a>(const ConsoleObject &amp;)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  126. <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a62aa4e3f1aea3c0841234882d0105c1b">copyTo</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  127. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a2cdfbcef6a49241d9357c44c0d11bd87">create</a>(const char *pType)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  128. <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#abeb358d6fc89fc282b4e401de2895965">BehaviorComponent::create</a>(const U32 groupId, const U32 typeId, const U32 in_classId)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
  129. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a04c111f52648a9cce91f0f4563bce779">createDefaultRenderRequest</a>(SceneRenderQueue *pSceneRenderQueue, SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  130. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a4a9550ae71b9b92d01f29c61495ed4c1">createDistanceJoint</a>(const SceneObject *pSceneObjectA, const SceneObject *pSceneObjectB, const b2Vec2 &amp;localAnchorA=b2Vec2_zero, const b2Vec2 &amp;localAnchorB=b2Vec2_zero, const F32 length=-1.0f, const F32 frequency=0.0f, const F32 dampingRatio=0.0f, const bool collideConnected=false)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  131. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#ae8747b5e9d8045aa8e0ac828858a4b7c">createFrictionJoint</a>(const SceneObject *pSceneObjectA, const SceneObject *pSceneObjectB, const b2Vec2 &amp;localAnchorA=b2Vec2_zero, const b2Vec2 &amp;localAnchorB=b2Vec2_zero, const F32 maxForce=0.0f, const F32 maxTorque=0.0f, const bool collideConnected=false)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  132. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#ace26d7e7bf15575604631e92220b6012">createJoint</a>(b2JointDef *pJointDef)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  133. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a122facf57d2b72d2eac4129ebf6eec38">createMotorJoint</a>(const SceneObject *pSceneObjectA, const SceneObject *pSceneObjectB, const b2Vec2 linearOffset=b2Vec2_zero, const F32 angularOffset=0.0f, const F32 maxForce=1.0f, const F32 maxTorque=1.0f, const F32 correctionFactor=0.3f, const bool collideConnected=false)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  134. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a06cb24e16534bb338e99b50cb186ecc4">createPrismaticJoint</a>(const SceneObject *pSceneObjectA, const SceneObject *pSceneObjectB, const b2Vec2 &amp;localAnchorA, const b2Vec2 &amp;localAnchorB, const b2Vec2 &amp;worldAxis, const bool collideConnected=false)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  135. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#ae8b3a442d26b9381ed7a865c46349bbc">createPulleyJoint</a>(const SceneObject *pSceneObjectA, const SceneObject *pSceneObjectB, const b2Vec2 &amp;localAnchorA, const b2Vec2 &amp;localAnchorB, const b2Vec2 &amp;worldGroundAnchorA, const b2Vec2 &amp;worldGroundAnchorB, const F32 ratio, const F32 lengthA=-1.0f, const F32 lengthB=-1.0f, const bool collideConnected=false)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  136. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a7e1730d66bcf8dac957e4341c0b675a2">createRevoluteJoint</a>(const SceneObject *pSceneObjectA, const SceneObject *pSceneObjectB, const b2Vec2 &amp;localAnchorA=b2Vec2_zero, const b2Vec2 &amp;localAnchorB=b2Vec2_zero, const bool collideConnected=false)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  137. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#adf226d7a7a28a8aa90ac8ccd81b18131">createRopeJoint</a>(const SceneObject *pSceneObjectA, const SceneObject *pSceneObjectB, const b2Vec2 &amp;localAnchorA=b2Vec2_zero, const b2Vec2 &amp;localAnchorB=b2Vec2_zero, const F32 maxLength=-1.0f, const bool collideConnected=false)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  138. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a617c192fddc4a11e436642ee7f343b6d">createTargetJoint</a>(const SceneObject *pSceneObject, const b2Vec2 &amp;worldTarget, const F32 maxForce, const bool useCenterOfMass=false, const F32 frequency=5.0f, const F32 dampingRatio=0.7f, const bool collideConnected=false)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  139. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#adff77019fe2e5da2f8d956ef9ebe6b29">createWeldJoint</a>(const SceneObject *pSceneObjectA, const SceneObject *pSceneObjectB, const b2Vec2 &amp;localAnchorA=b2Vec2_zero, const b2Vec2 &amp;localAnchorB=b2Vec2_zero, const F32 frequency=0.0f, const F32 dampingRatio=0.0f, const bool collideConnected=false)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  140. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a1709513881ce99e3c9c3e585b2658862">createWheelJoint</a>(const SceneObject *pSceneObjectA, const SceneObject *pSceneObjectB, const b2Vec2 &amp;localAnchorA, const b2Vec2 &amp;localAnchorB, const b2Vec2 &amp;worldAxis, const bool collideConnected=false)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  141. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859">DebugOption</a> enum name</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  142. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a1353059322f71cdc38af8e96d7dc87ef">DECLARE_CONOBJECT</a>(Scene)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  143. <tr class="odd"><td class="entry"><a class="el" href="class_behavior_component.html#ac8fc30204947c1bf7083bcc18c23d609">BehaviorComponent::DECLARE_CONOBJECT</a>(BehaviorComponent)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
  144. <tr class="even"><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#afc2db809a49eb691e42ea935a2762df3">DynamicConsoleMethodComponent::DECLARE_CONOBJECT</a>(DynamicConsoleMethodComponent)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
  145. <tr class="odd"><td class="entry"><a class="el" href="class_sim_component.html#a1da866a12db4319a3c1c6dfcc819c77e">SimComponent::DECLARE_CONOBJECT</a>(SimComponent)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
  146. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a5347739a7bbaab1de0130ac29073dcfd">SimObject::DECLARE_CONOBJECT</a>(SimObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  147. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a904ecbd37df8ae3e9422b01b5bacae9d">deleteJoint</a>(const U32 jointId)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  148. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2838b603fe80fa772e6be008b649decf">deleteNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  149. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a035562e6d1b195a025da907836d24d1c">deleteObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  150. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#aff5d934d961a58600226c3c8d7057ba1">detachAllSceneWindows</a>(void)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  151. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a82eec0fec0bd37b2ef941d1691cebdc9">detachSceneWindow</a>(SceneWindow *pSceneWindow2D)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  152. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a5d6df47d150d38ec4999f9bd9ac68fa5">disableNameChanging</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  153. <tr class="odd"><td class="entry"><a class="el" href="class_behavior_component.html#a5038fc68d1c23dad7a109da7d4028840">disconnect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
  154. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#accd2600060dbaee3a3b41aed4034c63c">dump</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  155. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a1810f5aba25efd242c24232c2c2bbd1a">dumpClassHierarchy</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  156. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a64e6513bdf714763d2ca1f2a2fdf3dfa">EndContact</a>(b2Contact *pContact)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  157. <tr class="odd"><td class="entry"><a class="el" href="class_console_object.html#a1918263ead95ed1906c7027651938e0c">endGroup</a>(const char *in_pGroupname)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  158. <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1ee">ePhysicsProxyType</a> enum name</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
  159. <tr class="odd"><td class="entry"><a class="el" href="class_console_object.html#a1126670f9cef40e89f356669cd373252">findField</a>(StringTableEntry fieldName) const</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  160. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#addc383ca1704ba041ffa9e420b11ea43">findJoint</a>(const S32 jointId)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  161. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#aac7f629a093b7c155db817547f21258b">findJointId</a>(b2Joint *pJoint)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  162. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aea6dde4400c9c8a5bd378a89a055cf92">findObject</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  163. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#aa77d566406c826b12013b264b4d72450">freeNotify</a>(SimObject::Notify *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  164. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a87953324af5749257f8645a6134f9f16">getAssetPreload</a>(const S32 index) const</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  165. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#ae32f09566388b832bfec90a42a98741a">getAssetPreloadCount</a>(void) const</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  166. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a5b48d1bf02bb716dea75e02199159037">getAttachedSceneWindows</a>(void)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  167. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#aeb6e0b1596a7258e070e14d913a03315">getBatchingEnabled</a>(void) const</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  168. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a3301307847dd39ee2a39c1906e5a00e6">getBeginContacts</a>(void) const</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  169. <tr class="odd"><td class="entry"><a class="el" href="class_behavior_component.html#ae055c62d3093e0982513ae0f39e50524">getBehavior</a>(StringTableEntry behaviorTemplateName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  170. <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a42d7c1bd4aaf9599259509b212273cb6">getBehavior</a>(const U32 index)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  171. <tr class="odd"><td class="entry"><a class="el" href="class_behavior_component.html#a548390ba53f32c4df4c235ab51ad6579">getBehaviorByInstanceId</a>(const U32 behaviorId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
  172. <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a8adea247fee5ba35e83023668c2c9bf8">getBehaviorConnection</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName, const U32 connectionIndex)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
  173. <tr class="odd"><td class="entry"><a class="el" href="class_behavior_component.html#af8652de956626b5fb01b6c8d1f4e5131">getBehaviorConnectionCount</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
  174. <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ad5beac3655ab2078834cd6464057c590">getBehaviorConnections</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
  175. <tr class="odd"><td class="entry"><a class="el" href="class_behavior_component.html#a850625746fca7373da9fae405c8e2cce">getBehaviorCount</a>() const</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  176. <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ab0b7c08d58d0af418d027e76dd02720d">getBehaviors</a>() const</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  177. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#ac7ef9ec30a7b29ed1939e4498beebee3">getBlockAllocator</a>(void)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  178. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a5e521770780a12f40f6fbf75b668c4ad">getCanSaveDynamicFields</a>(void) const</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  179. <tr class="odd"><td class="entry"><a class="el" href="class_console_object.html#ae7913c7a8d1966a725b93f657456b66a">getClassId</a>(U32 netClassGroup) const</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  180. <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a45b489f436c9d32a63f9c3d62f66c892">getClassName</a>() const</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  181. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a8defc59286e7d323201bbeb1a07c2554">getClassNamespace</a>() const</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  182. <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aa8453ccfe6d778d5612ae246b05c488b">getClassRep</a>() const</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  183. <tr class="odd"><td class="entry"><a class="el" href="class_sim_component.html#a64efbe34f91bdf5e4bcefe95d8f6b400">getComponent</a>(const U32 index)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  184. <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a5fe708dbdedecf9aa123c4d5cb226201">getComponentCount</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  185. <tr class="odd"><td class="entry"><a class="el" href="class_sim_component.html#a3318e867ff260e40adee4a80ebe6fb86">getComponentName</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  186. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#ad6b52ea681b9953b25c03d82c6d40c52">getControllers</a>(void)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  187. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a61da44826bbcdcbed3775d0b59dcbea7">getDataField</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  188. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aad68561955e2af5a7ec3e3bed8fd4c62">getDataFieldPrefix</a>(StringTableEntry fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  189. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a825bbfc5684ff3b4f43a17932cea0582">getDataFieldType</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  190. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#aa7d754e688f3a54e97c5c46ecb39ef3a">getDebugMask</a>(void) const</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  191. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#abb9d605aed7fbb25834625e8b785d7ed">getDebugOptionDescription</a>(DebugOption debugOption)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  192. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a27714499000c43ea9d26623e481299e9">getDebugOptionEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  193. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a4e4f77665fb6cc6128f2110990ba6fa0">getDebugSceneObject</a>(void) const</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  194. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#ae2ca46f99486b1efb5efe3f9c9285cc4">getDebugStats</a>(void)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  195. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a494b1ae17bed04ee7962ab6300399929">getDistanceJointDampingRatio</a>(const U32 jointId)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  196. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#aecafa66e484aedd1e6ab874ac4287544">getDistanceJointFrequency</a>(const U32 jointId)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  197. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#ad32f555516966eeec5826f014ecc5fe1">getDistanceJointLength</a>(const U32 jointId)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  198. <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a546fd9261e6104b86b947e417bef1228">getDynamicGroupExpand</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  199. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#ae9982cc8edbdb9db7c76df529a0fb614">getEndContacts</a>(void) const</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  200. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8bb1d1ae4846e2edea63ae6db267c847">getFieldDictionary</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  201. <tr class="odd"><td class="entry"><a class="el" href="class_console_object.html#a2f9f31b3f4acbf8bdfefa15f78c49729">getFieldList</a>() const</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  202. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a8061c8fe372f4b8e919207dae75df70e">getFrictionJointMaxForce</a>(const U32 jointId)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  203. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a903354b25c52afbd0165c4e75499dbf8">getFrictionJointMaxTorque</a>(const U32 jointId)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  204. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a68917d368b19636d3ed2527bd1185926">getGlobalSceneCount</a>(void)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  205. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a964dfc4f9e421089555449fb3b725878">getGravity</a>(void)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  206. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a1c4457bdb4e7b74791743b298b9a62ce">getGravity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  207. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a69b353bf5f55b29758f8a805a607a59e">getGroundBody</a>(void) const</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  208. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8cd893920348a8bb5566e86b188bba37">getGroup</a>() const</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  209. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#aa4a7bd634ae9f58bccb125fe45d86fc9">getId</a>(void) const</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  210. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a571c5d0b4440f6f1d5e4ab220949897e">getIdString</a>(void) const</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  211. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#aa9e468963daa41c06c14cc2d6282b456">getInternalName</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  212. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a17384a5be296f55b614af1051e66c32b">getIsEditorScene</a>(void) const</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  213. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#ae2f690e3216115f6dd90a4530694c17b">getJointCount</a>(void) const</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  214. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a2fd7874dcd4910d86bacaec5fd3a1990">getJointType</a>(const S32 jointId)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  215. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a7ec297a005ff34ac88216604c5f7b246">getJointTypeDescription</a>(b2JointType jointType)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  216. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a460339d4e4fa0b4208396aed1498de6e">getJointTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  217. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a215ec3d06325e509e82d69b435d2403a">getLayerSortMode</a>(const U32 layer)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  218. <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ab33e449170ae2f52341c47138da4996c">getModifiableFieldList</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  219. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a15727ac2e6b28fd3bdee1ed00c559fad">getMotorJointAngularOffset</a>(const U32 jointId)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  220. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a8a74029b52abf85018574d77ad7baee6">getMotorJointLinearOffset</a>(const U32 jointId)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  221. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a3601f6135c7bbbef8bfefb173d23b265">getMotorJointMaxForce</a>(const U32 jointId)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  222. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#aabf8170e913f0ea226b5cb4dcad33b24">getMotorJointMaxTorque</a>(const U32 jointId)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  223. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#afef631e435982063322597320f4c817f">getName</a>(void) const</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  224. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a7122ae5ad0933f2041746e4c80757269">getNamespace</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  225. <tr class="odd"><td class="entry"><a class="el" href="class_sim_component.html#ac7c1e9e0e5e27caf0acdccd510f5bf24">getOwner</a>() const</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  226. <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ac93219672441a5e91bcfc02abeed29cb">getParentStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
  227. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a1bca5aee058d82e2c22db072bbfdef96">getPeriodicTimerID</a>(void) const</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  228. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a434265b76887c18b14d8f690aa5b3226">getPhysicsProxyType</a>(void) const</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  229. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#abc4aebfc88f02dbafa23d5d671437188">getPickModeDescription</a>(PickMode pickMode)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  230. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#acae17aa0e76eb2a879c834ade683ac3a">getPickModeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  231. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a415f8754ced1a7c42b87f3916b1ce73c">getPositionIterations</a>(void) const</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  232. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1fffab6c801d5afd3a6116bfaa05011e">getPrefixedDataField</a>(StringTableEntry fieldName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  233. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a60a0b20565b21ca6534788ecf030b0db">getPrefixedDynamicDataField</a>(StringTableEntry fieldName, const char *array, const S32 fieldType=-1)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  234. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#ab2cc56548be916438bad961504500613">getPrismaticJointLimit</a>(const U32 jointId, bool &amp;enableLimit, F32 &amp;lowerTranslation, F32 &amp;upperTranslation)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  235. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a33f5f96cf0085663e1b05103993ba005">getPrismaticJointMotor</a>(const U32 jointId, bool &amp;enableMotor, F32 &amp;motorSpeed, F32 &amp;maxMotorTorque)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  236. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab9ddb5b67db343e1b7a8014bfc326bf8">getProgenitorFile</a>(void) const</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  237. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a79e47fefb6ca6648642234381649f43f">getRenderCallback</a>(void) const</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  238. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#ad850db1286e9c793d9fe2023cbf28f8b">getRevoluteJointAngle</a>(const U32 jointId)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  239. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#ad19b9148063a224195c520314623336c">getRevoluteJointLimit</a>(const U32 jointId, bool &amp;enableLimit, F32 &amp;lowerAngle, F32 &amp;upperAngle)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  240. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#af4c5210caed8d869f998611e95ef0086">getRevoluteJointMotor</a>(const U32 jointId, bool &amp;enableMotor, F32 &amp;motorSpeed, F32 &amp;maxMotorTorque)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  241. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#adfc276f30e6c78e06acfd48d8bb2524c">getRevoluteJointSpeed</a>(const U32 jointId)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  242. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#af14de9d2038eb855a5f6fa94089d3836">getRopeJointMaxLength</a>(const U32 jointId)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  243. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a0e5d62da5590c0777b18daed9e0f56a3">getSceneIndex</a>(void) const</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  244. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a53e543d64dcfa4641c144eedd10024b5">getSceneObject</a>(const U32 objectIndex) const</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  245. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a409bb6a7d7683078389f1a0f1f71cfd7">getSceneObjectCount</a>(void) const</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  246. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a489136530bcb0ce65d5d65e522dba216">getSceneObjects</a>(void) const</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  247. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#aa4e9eeb0ad835a46f5519bc78a8b8c62">getSceneObjects</a>(typeSceneObjectVector &amp;objects) const</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  248. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#ac949f952ab39fc9686659a51ca2e1ce7">getSceneObjects</a>(typeSceneObjectVector &amp;objects, const U32 sceneLayer) const</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  249. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a2efe7bc2d51b1a43b27a31ccde4bdc6a">getScenePause</a>(void) const</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  250. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a7a82492cc1ae5489cd5c977f2c7a2c5d">getSceneTime</a>(void) const</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  251. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a818bf0b599f807adffb0562ba8b19f28">getScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  252. <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#af6128f2158606edc40e1cb210ba92bd0">getStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
  253. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#ab4678bf80f0b627902ea12e02ccd9db0">getSuperClassNamespace</a>() const</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  254. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a8bb1ac698c35206631255249a14a1ddb">getTamlChild</a>(const U32 childIndex) const</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  255. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a57d9e0dc4985c861265fa15aaeb24b67">getTamlChildCount</a>(void) const</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  256. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#aceda16f845fc05869ba41d16f9291f87">getTargetJointDampingRatio</a>(const U32 jointId)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  257. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a3be6b68701e830495268847e501a2729">getTargetJointFrequency</a>(const U32 jointId)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  258. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#abcfa7a70a92d2153fc3e36721d12229c">getTargetJointMaxForce</a>(const U32 jointId)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  259. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#ab6db5c6d89516857d8e6aae4762b628d">getTargetJointTarget</a>(const U32 jointId)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  260. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a604dfe76701f827f0d0787f1ec29b690">getType</a>() const</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  261. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#afafbd61b9ad17b6d5af3c25bbcfc673c">getUpdateCallback</a>(void) const</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  262. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a098caaf2b8f44fc131550c650cb96eaf">getVelocityIterations</a>(void) const</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  263. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a1be19ea127278974049ae85cf80dff67">getWeldJointDampingRatio</a>(const U32 jointId)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  264. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#abd2089b5f95b79a2a1251387fb367707">getWeldJointFrequency</a>(const U32 jointId)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  265. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#ac243e5d07f316d44c32410c856bdd755">getWheelJointDampingRatio</a>(const U32 jointId)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  266. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a2717c3b1a12e0975900bed345b991457">getWheelJointFrequency</a>(const U32 jointId)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  267. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a1408059090b5745c4a4e2efb23fdccdb">getWheelJointMotor</a>(const U32 jointId, bool &amp;enableMotor, F32 &amp;motorSpeed, F32 &amp;maxMotorTorque)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  268. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a72ed9c74b30568c13e792262e1802718">getWorld</a>(void) const</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  269. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#afdc980ed509f3026a5095606b45e65ff">getWorldQuery</a>(const bool clearQuery=false)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  270. <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a992962b4d3263ded2a0c5ca3c39b0a73">handlesConsoleMethod</a>(const char *fname, S32 *routingId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  271. <tr class="odd"><td class="entry"><a class="el" href="class_sim_component.html#ae9076f5397976b17774c36214648f537">hasComponents</a>() const</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  272. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a87b1ee2b8a660c3ed610f916002879a9">hasJoints</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  273. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a67420d3593db1aae6efb2c3abb23c690">initPersistFields</a>()</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  274. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aefba6ba5e9b537b3d11e5416add644e1">inspectPostApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  275. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#acb00b32e56849913eae3abc6f872b572">inspectPreApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  276. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a6ac268bfd7ed2654af2754a2229626a5">interpolateTick</a>(F32 delta)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  277. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a4ba53dcc84f4c3192248367068eeb22a">isChildOfGroup</a>(SimGroup *pGroup)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  278. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac8efc5df207a89f8c9044015074c19d8">isDeleted</a>() const</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  279. <tr class="odd"><td class="entry"><a class="el" href="class_sim_component.html#aacb819fb241851fd9fc045271baa4034">isEnabled</a>() const</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  280. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a78577963741dd7d80dae749dccc02fc2">isExpanded</a>() const</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  281. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#af05be979fb46390caf87d391486d38b1">isFiltered</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  282. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a451227147204d105046094b758ce3438">isHidden</a>() const</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  283. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a43966e19963e4bcb7f7f9b5327ec732b">isLocked</a>() const</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  284. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8a1d5ac5403526378c7abb0916c55c3c">isMethod</a>(const char *methodName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  285. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a45f7816c50cb3b1b9dc31bdc271db3dc">isPeriodicTimerActive</a>(void) const</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  286. <tr class="even"><td class="entry"><a class="el" href="class_tickable.html#a8ce3ce19eb4a8944f1c8f4b4dccb8b67">isProcessingTicks</a>() const</td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  287. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a0b639b01b66038bf995b7943b9c4cca2">isProperlyAdded</a>() const</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  288. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a69e923e012cb8988e900f51ff135fd7f">isRemoved</a>() const</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  289. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a4cf6e1078e776dec96a5ff72f2c3287b">isSceneWindowAttached</a>(SceneWindow *pSceneWindow2D)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  290. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a56a065a2c20a230931de0ed98019d8fb">isSelected</a>() const</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  291. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a526b0ae2c04966128bcbb3c12f5a283d">isType</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  292. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a9d1bbaa7a9b2443eeb39c4a127d9f9e8">linkNamespaces</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  293. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a9b3a634aaf5895f3f9b3ec9da3f60c19">LoadingScene</a></td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  294. <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a5b3b4b8c28c923866a0857fdf999bb19">lockComponentList</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
  295. <tr class="odd"><td class="entry"><a class="el" href="class_console_object.html#a336cc354c2d28bd8a502405466282db9">lookupClassName</a>(const U32 in_classTag)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  296. <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#abf46089a2e718566775a0d9b85e7b813">mBehaviorConnections</a></td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
  297. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a9d58648eb55132316b07f0bfdf1f5f79">mCanSaveFieldDictionary</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  298. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afcdd8b2e39eb6cab2310ec01fc23dfc8">mClassName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  299. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a6bbee1d5a22183757ca9d8dc3080f58b">mDebugDraw</a></td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  300. <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a92f29dd24cde3d52088a09abdbf54c65">mEnabled</a></td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  301. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#afad59f1be8affd7422852b95c892fbf4">mergeScene</a>(const Scene *pScene)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  302. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a084af54739c09b7f36838bd505d3f683">mId</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  303. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a1bc0c634cbd6eae42ba8e678123b3e12">mIdString</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  304. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae25d89dbd7309a4fe60e221d19e3beb4">mInternalName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  305. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#afa8dcd83f1b3cc756738fd08d91b699b">mNameSpace</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  306. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8f583d26e810008b4532327b7bbae397">mNotifyFreeList</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  307. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#aae03a376021c949bb6106463166536bc">mParticleSystem</a></td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  308. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afb0ea09846fa6e5ceac432439a252709">mScriptCallbackGuard</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  309. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a2866b6130ce096fe6563e71995d35f0f">mSuperClassName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  310. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a7e0203ca282d77263fdee9a9c8d0631f">mTypeMask</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  311. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#aa8fb2a4e72e5c4975d3cd912c5de131a">onAdd</a>()</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  312. <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ab81d9e1c253a9a605969743b9c042404">onAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  313. <tr class="odd"><td class="entry"><a class="el" href="class_sim_component.html#aff903a8e48efc1a17028c205cf214abc">onComponentAdd</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  314. <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a089b934882e45700d4b9e14d6041f575">onComponentRegister</a>(SimComponent *owner)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  315. <tr class="odd"><td class="entry"><a class="el" href="class_sim_component.html#a08b359c4b8daaeb57d6b40c1250e8982">onComponentRemove</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  316. <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ac7e148e0401cef21d85d028fb6f8942f">onComponentUnRegister</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  317. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a8db26dd3c0ca2b1ac05e7c3516325e61">onDeleteNotify</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  318. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1444b2e49c37757bf57740bcd43a5a19">onEditorDisable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  319. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a35ed1968ac7850e14737aa7ccb4356a6">onEditorEnable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  320. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0e0c7d4c3cea7aee9d23a4b596a92fba">onGroupAdd</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  321. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#ad8e217b4d87fd05d0cc53eed4482926f">onGroupRemove</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  322. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab83e4b1fa22db99d20741b86321a400d">onNameChange</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  323. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a28fb2b0653c2c31284ebef9237dc9c5c">onRemove</a>()</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  324. <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a0bb8f5d53d9f0589b4a8fd3883dc3663">onRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  325. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a774b03009201ddc3fd55367f5578384f">onStaticModified</a>(const char *slotName, const char *newValue=NULL)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  326. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad03b42162545e4be24b218369f4fbcf5">onTamlAddParent</a>(SimObject *pParentObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  327. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#af46594ff3cf78be8bee74463cd2eab14">onTamlCustomRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  328. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#acd7861614dbad46880a829cc09d2600d">onTamlCustomWrite</a>(TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  329. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a417756b06f9406003aad2268a14d57af">onTamlPostRead</a>(const TamlCustomNodes &amp;customNodes)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  330. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1baf86d5d5d9f1c2190e7bb72aacb068">onTamlPostWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  331. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#acc91f516dddcf7ab3b3c6c5cf75f1a94">onTamlPreRead</a>(void)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  332. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3b0caf75cb0eccb9fb63406b813c431d">onTamlPreWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  333. <tr class="odd"><td class="entry"><a class="el" href="class_sim_component.html#ae199733535e4d5040501079441c7a334">onUpdate</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  334. <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea12478dfa54b67e25c7bf1da29d147504">PHYSIC_PROXY_CUSTOM</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
  335. <tr class="odd"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea82ee5d7a45380a8f7f4109fd72566c88">PHYSIC_PROXY_GROUNDBODY</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
  336. <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea8ee09029390c36e43b949d664982f14a">PHYSIC_PROXY_INVALID</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
  337. <tr class="odd"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eeaa65e136ee50c13bec133e4e9947f9c9b">PHYSIC_PROXY_SCENEOBJECT</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
  338. <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a17983a139902c245f39dd6dcef9e4b09">PhysicsProxy</a>()</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  339. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a4f44bbb539091368597114a3ec9ef02fa80e7efe0b833adc241d999c6cab98d13">PICK_AABB</a> enum value</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  340. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a4f44bbb539091368597114a3ec9ef02fa9ac3d3140f9c0089b1c25302aa1e8f54">PICK_ANY</a> enum value</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  341. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a4f44bbb539091368597114a3ec9ef02facfd22799f9035fdf08806a035db1d004">PICK_COLLISION</a> enum value</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  342. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a4f44bbb539091368597114a3ec9ef02fa517a00f43fb6ad1c16e2328cf797ae6e">PICK_INVALID</a> enum value</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  343. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a4f44bbb539091368597114a3ec9ef02fa1d2ebe39c05779e4301d10dfe625d9a4">PICK_OOBB</a> enum value</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  344. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a4f44bbb539091368597114a3ec9ef02f">PickMode</a> enum name</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  345. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#ab54472a52381c54f13657d6ea3cd4a1b">popScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  346. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a62d16d76ec4b30520d9cce1f2e7fda6a">postEvent</a>(std::string eventName, std::string data)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  347. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#aaa95b444a04c6442d873c0fd26492378">PostSolve</a>(b2Contact *pContact, const b2ContactImpulse *pImpulse)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  348. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#ae25dddbbd7c45326373e27f90263b0cf">PreSolve</a>(b2Contact *pContact, const b2Manifold *pOldManifold)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  349. <tr class="odd"><td class="entry"><a class="el" href="class_sim_component.html#aea22401f7205e885be6dd887a61a0797">processArguments</a>(S32 argc, const char **argv)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  350. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab0bd2d18dedeb363463ad2cad045f6a3">processDeleteNotifies</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  351. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#ad305a2b20f5e5bf1591629a94ab1059a">processDeleteRequests</a>(const bool forceImmediate)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  352. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a395494ca30433dbf1aabb391b3844b3b">processTick</a>()</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  353. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a0f1470540933ff4bd9227e116f8ec135">pushScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  354. <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a949dcb3f8ac76160c0d4c9d3a70ed8e0">raise</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
  355. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a783fe3358bc6a3bf993ec1bfef693529">readObject</a>(Stream *stream)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  356. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2400b9daf420c4b7f40e2fefccf819a7">registerObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  357. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a03e5444a670c9fc42bda3a569cdcfc8b">registerObject</a>(U32 id)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  358. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a40957e593443f2fae6e5d84c58689e23">registerObject</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  359. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#ad87febcd9c1b24a68db0656b4ac4bb5e">registerObject</a>(const char *name, U32 id)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  360. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a5de000764497f99eac15f2fe1ff8d709">registerReference</a>(SimObject **obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  361. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a87be48ec4599c3d02a118cee89e47f55">removeAllListeners</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  362. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a9fddc0f27ebf45a967831721ff91ca12">removeAssetPreload</a>(const char *pAssetId)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  363. <tr class="odd"><td class="entry"><a class="el" href="class_behavior_component.html#a91c6d6e4c61af9a42389ccc89c2fb7ba">removeBehavior</a>(BehaviorInstance *bi, bool deleteBehavior=true)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  364. <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ae8bd9b331318023f154485894e3c6d9f">removeComponent</a>(SimComponent *component)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  365. <tr class="odd"><td class="entry"><a class="el" href="class_console_object.html#a7a47772574721164fe83b2fd5e3c6fc8">removeField</a>(const char *in_pFieldname)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  366. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a800867188378386931156e3329846b71">removeFieldFilter</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  367. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#aa567e017903a654f140ea3a31b00c077">removeFromScene</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  368. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8fb724887b442070d3f78e5ffdf529fc">removeFromSet</a>(SimObjectId)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  369. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#ae15bec249a7c1003e0ebb253ba7ca4df">removeFromSet</a>(const char *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  370. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a5f8f817f59dc708ccbec810392842a5b">removeListener</a>(std::string objID)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  371. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#ac894e7acfdf29d01464a20d670e1208a">removeNotify</a>(void *ptr, Notify::Type)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  372. <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ac2a103a59432234ce303e575bf81c2e0">reOrder</a>(BehaviorInstance *obj, U32 desiredIndex)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  373. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a07fd937c5be6b89be258e0da2a3149e9">resetDebugStats</a>(void)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  374. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a86f7c64cb6f7eba36f8a6e391e29492f">save</a>(const char *pcFilePath, bool bOnlySelected=false)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  375. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a877d98241383fe15242ae37ae11ff19f">SayGoodbye</a>(b2Joint *pJoint)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  376. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a7dd933a57560607120951fdca2d97ed6">SayGoodbye</a>(b2Fixture *pFixture)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  377. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#aaffca5c1fbe2171ad39fd6585c314b63">Scene</a>()</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  378. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859ab6b558f56c9027d6a8130042c8c3bf69">SCENE_DEBUG_AABB</a> enum value</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  379. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859abea019b6c3ed56d295ca0ae4372c12c4">SCENE_DEBUG_AUDIO_SOURCES</a> enum value</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  380. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859a11dcddeee7a83a06d70a9abb66f043a8">SCENE_DEBUG_COLLISION_SHAPES</a> enum value</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  381. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859aeb720db1e7f0fba22020dad73959f288">SCENE_DEBUG_CONTROLLERS</a> enum value</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  382. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859ae501c5db11d818ba1c8f61f6669b30a2">SCENE_DEBUG_FPS_METRICS</a> enum value</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  383. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859a8fe8f956abef6431e73611a2f8402504">SCENE_DEBUG_INVALID</a> enum value</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  384. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859a4932280ccb181a21588278e527d01dbf">SCENE_DEBUG_JOINTS</a> enum value</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  385. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859adeec65398f61ce7cd2a3bb0e240d1515">SCENE_DEBUG_METRICS</a> enum value</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  386. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859a4e8b33c66ed2d1eee8e3b1a6b4c1a7db">SCENE_DEBUG_OOBB</a> enum value</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  387. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859a884b7e7abf17a8639732e04d909c3bef">SCENE_DEBUG_POSITION_AND_COM</a> enum value</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  388. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859a391ddb17fd6ebe045e6e843bed239495">SCENE_DEBUG_SLEEP</a> enum value</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  389. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859a6354feca66900ad854c2648bca940336">SCENE_DEBUG_SORT_POINTS</a> enum value</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  390. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a5a0d89173d9e3970774d01404aa09859a67370362600f532a59a56599f01ed48d">SCENE_DEBUG_WIREFRAME_RENDER</a> enum value</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  391. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a37b5c607c5eab07cba2820ce2be4daa5">sceneRender</a>(const SceneRenderState *pSceneRenderState)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  392. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aa764d6ab46a34397a2a625235de83577a03224eeb724e582e75ae323a49e31156">SelectedOnly</a> enum value</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  393. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a7e1b166edf479c18f7f8061dfbd2e7ac">setBatchingEnabled</a>(const bool enabled)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  394. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aafe55ac523c402717ec8625b67fa1561">setCanSaveDynamicFields</a>(bool bCanSave)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  395. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a238c87f71783e3654af75d5ca4a84ae8">setClass</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  396. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8e60d73cee05c995ed9bec7ee248cad3">setClassNamespace</a>(const char *classNamespace)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  397. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a13add87ef90b3882bd7eaff39004eb35">setDataField</a>(StringTableEntry slotName, const char *array, const char *value)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  398. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#abbf82031ecdf312e27fc7be767fbdcb8">setDebugOff</a>(const U32 debugMask)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  399. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a62f0bbd05146047c6105c268ad2503b3">setDebugOn</a>(const U32 debugMask)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  400. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#ac65920b8851002de67283a59e5ee4383">setDebugSceneObject</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  401. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a291f1f00e769815df30cf965a79129a8">setDistanceJointDampingRatio</a>(const U32 jointId, const F32 dampingRatio)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  402. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a79738ee911ea32d0bd127781b314af64">setDistanceJointFrequency</a>(const U32 jointId, const F32 frequency)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  403. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a8903adc95fe375f0676ede940d699420">setDistanceJointLength</a>(const U32 jointId, const F32 length)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  404. <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ad2c36e1b83b63900ec136cb0cde75557">setEnabled</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
  405. <tr class="odd"><td class="entry"><a class="el" href="class_sim_component.html#ac49fe8bd8f61cf579345f34ac0da8c3f">setEnabled</a>(const bool enabled)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  406. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#af83d1fe99918d6650c71c6302a5839ae">setExpanded</a>(bool exp)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  407. <tr class="odd"><td class="entry"><a class="el" href="class_console_object.html#ac980ffce7987a95385fe04d6fd934a6a">setField</a>(const char *fieldName, const char *value)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  408. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a905d9519f4d93f1ff6e4bab05248f1bd">setFrictionJointMaxForce</a>(const U32 jointId, const F32 maxForce)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  409. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#ad3b278498646eca7329cffa4be728fbb">setFrictionJointMaxTorque</a>(const U32 jointId, const F32 maxTorque)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  410. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a9390f44ee0d48106187e75095b2c36ab">setGravity</a>(const b2Vec2 &amp;gravity)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  411. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a703d264db1d07791228246e7dcea514e">setGravity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  412. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a85f8b66f6d9e9acf89ae056554f82776">setHidden</a>(bool b)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  413. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#aa19ca64ec6199448db9552e13387a246">setId</a>(SimObjectId id)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  414. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad551e97d8f825c04f4cced55f8db3a64">setInternalName</a>(const char *newname)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  415. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#abfbe72b6b85551be7b99b35430ec8e58">setIsEditorScene</a>(bool status)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  416. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a8234bf272603edc9317f43b7ccf3943f">setLayerSortMode</a>(const U32 layer, const SceneRenderQueue::RenderSort sortMode)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  417. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a0d0eb38693dcaae147b7a890fae82934">setLocked</a>(bool b)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  418. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab80c81429637a9f3a44aa55e7533cd2c">setModDynamicFields</a>(bool dyn)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  419. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a00201e9d1946024a8060f586e03f5a74">setModStaticFields</a>(bool sta)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  420. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#ac5fb8a43bdb7c5fb6d5c1e122bdc858d">setMotorJointAngularOffset</a>(const U32 jointId, const F32 angularOffset)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  421. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#aa8f0aae5d3d8ad4489b67833b137cf5f">setMotorJointLinearOffset</a>(const U32 jointId, const b2Vec2 &amp;linearOffset)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  422. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a9645f9da3c37821373ef0f840ee16f00">setMotorJointMaxForce</a>(const U32 jointId, const F32 maxForce)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  423. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a2a8a3fcbd74068a0f973dedcb0db687c">setMotorJointMaxTorque</a>(const U32 jointId, const F32 maxTorque)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  424. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1f5140e6ccbc12845db7038be8c8c2e1">setParentGroup</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  425. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a6cb2bfe07966c75d9360afe422749d36">setPeriodicTimerID</a>(const S32 timerID)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  426. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#acbedee60d603d33405b8fc5cabf7cfa1">setPositionIterations</a>(const S32 iterations)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  427. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a8b55bbf2e919e4c167264aee7fb1c1b7">setPrefixedDataField</a>(StringTableEntry fieldName, const char *array, const char *value)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  428. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a6befae44e0c81ad846242e8d8eddb149">setPrefixedDynamicDataField</a>(StringTableEntry fieldName, const char *array, const char *value, const S32 fieldType=-1)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  429. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#ac95b2dc78cf0ce8eee2281439190eecd">setPrismaticJointLimit</a>(const U32 jointId, const bool enableLimit, const F32 lowerTranslation, const F32 upperTranslation)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  430. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#af6f5834c090ab0bd654a229c1e8f3fde">setPrismaticJointMotor</a>(const U32 jointId, const bool enableMotor, const F32 motorSpeed=b2_pi, const F32 maxMotorForce=0.0f)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  431. <tr class="odd"><td class="entry"><a class="el" href="class_tickable.html#a8c7201617a14b9ed862bbe4fe6527370">setProcessTicks</a>(bool tick=true)</td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  432. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac8fc39880dcb3be2d5658b57e9fed264">setProgenitorFile</a>(const char *pFile)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  433. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a359e31abae34476f5e76b43114058166">setProtectedName</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  434. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a01bf58f0606c58d3689ee3c4d3c713d8">setRenderCallback</a>(const bool callback)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  435. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a9478a6071a117bf7f49d9de4387d7742">setRevoluteJointLimit</a>(const U32 jointId, const bool enableLimit, const F32 lowerAngle, const F32 upperAngle)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  436. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a94e5bd74cb887a689934a35ce47f3a82">setRevoluteJointMotor</a>(const U32 jointId, const bool enableMotor, const F32 motorSpeed=b2_pi, const F32 maxMotorTorque=0.0f)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  437. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#ad96a9ff7955d383d540e91150da7f559">setRopeJointMaxLength</a>(const U32 jointId, const F32 maxLength)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  438. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a8bdb7cf36f608012e12d5b17920e7a23">setScenePause</a>(bool status)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  439. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a40c19418aede1f21ea7aeadc87342dee">setSelected</a>(bool sel)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  440. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a43001ba1a3e2861eb120a04cf0796588">setSuperClass</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  441. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#abeb83ab949786a5de00558e024c2efd5">setSuperClassNamespace</a>(const char *superClassNamespace)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  442. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a4686bdb674a618d67353fca41cc3c567">setTargetJointDampingRatio</a>(const U32 jointId, const F32 dampingRatio)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  443. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#af5ca525cd9a92cb62fef41079cc2af42">setTargetJointFrequency</a>(const U32 jointId, const F32 frequency)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  444. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a26dde90a648e746cc1200023e8b2e4a1">setTargetJointMaxForce</a>(const U32 jointId, const F32 maxForce)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  445. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#aedd1fad01f092a8eaa0b5838a9ffe890">setTargetJointTarget</a>(const U32 jointId, const b2Vec2 &amp;worldTarget)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  446. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#afcbc7aeecfeb999603889de5dbb9deed">setUpdateCallback</a>(const bool callback)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  447. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#ae27411a38e8bb494380539df3a59bb0a">setVelocityIterations</a>(const S32 iterations)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  448. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#aa8953c8cee830366059000ca0a902121">setWeldJointDampingRatio</a>(const U32 jointId, const F32 dampingRatio)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  449. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#ab09ab782a1a7c19954de09070e43c1c2">setWeldJointFrequency</a>(const U32 jointId, const F32 frequency)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  450. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a8bce899e974934d88433f3ba68d1b536">setWheelJointDampingRatio</a>(const U32 jointId, const F32 dampingRatio)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  451. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a0f0808584e6063e197cc7084a382b48c">setWheelJointFrequency</a>(const U32 jointId, const F32 frequency)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  452. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a2bde1e28b938a4c4374e47a8fedfa3ef">setWheelJointMotor</a>(const U32 jointId, const bool enableMotor, const F32 motorSpeed=b2_pi, const F32 maxMotorTorque=0.0f)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  453. <tr class="odd"><td class="entry"><a class="el" href="class_sim_component.html#a1210c359d80841ee18945d338178d8fd">SimComponent</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
  454. <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ad0f2e9203936c25ec90d2b00c14987e2">SimComponentIterator</a> typedef</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  455. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a2f0d5f226a833bafd913a942723c6918">SimObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  456. <tr class="even"><td class="entry"><a class="el" href="class_tickable.html#aab266025d7181bbfb16f3af77250eec8">smTickMask</a></td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  457. <tr class="odd"><td class="entry"><a class="el" href="class_tickable.html#a9c00bdc780fce65d2d57055093bb28c4">smTickMs</a></td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  458. <tr class="even"><td class="entry"><a class="el" href="class_tickable.html#afec655d10b6a2d0eb2cd6d2362c626b5">smTickSec</a></td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  459. <tr class="odd"><td class="entry"><a class="el" href="class_tickable.html#a328b0e594667be606174f8df66f98afb">smTickShift</a></td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  460. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#acd454ef0ad63af6686f09aad336f290f">tabComplete</a>(const char *prevText, S32 baseLen, bool)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  461. <tr class="odd"><td class="entry"><a class="el" href="class_tickable.html#a5e3128cfbe9129b24c8631ca1ddcd21c">Tickable</a>()</td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"></td></tr>
  462. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a40def97d7c079492c9ef09c996aa86c9">typeAssetPtrVector</a> typedef</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  463. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a822e2620f2b91f4db3202ce4b113b001">typeContactHash</a> typedef</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  464. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#ac3f5c16ef4806bcea8d92f28d0d3e9a8">typeContactVector</a> typedef</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  465. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a0fd4f3971c599bc5bd8ca148e1ef6607">typeDeleteVector</a> typedef</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  466. <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ab99897fcdcb60839ae26e407e357705d">typeInstanceConnectionHash</a> typedef</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
  467. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a0b77b654f78af1bb46c8ff5047d490b0">typeJointHash</a> typedef</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  468. <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a3d1192354adc1e7bffaf9facf48c8bc4">typeOutputNameConnectionHash</a> typedef</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
  469. <tr class="odd"><td class="entry"><a class="el" href="class_behavior_component.html#ac5dca1520d83486d64e7d8e289ec0813">typePortConnectionVector</a> typedef</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
  470. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a7042e5dc2fa87a04700d73b90b0cf129">typeReverseJointHash</a> typedef</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"></td></tr>
  471. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a97551603378a0bbc3d3d98326a56631e">unlinkNamespaces</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  472. <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a39b47316db1622eacf7ad2b3ed520ad3">unlockComponentList</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
  473. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a5d4a04eec15214f98292fa4d2bcb6c58">unregisterObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  474. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a9ab2d546d0ed6b4abc8dcf9e373d8bcb">unregisterReference</a>(SimObject **obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  475. <tr class="odd"><td class="entry"><a class="el" href="class_behavior_component.html#add2aa52391620bbfb9f8c29eb1f921cd">write</a>(Stream &amp;stream, U32 tabStop, U32 flags=0)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  476. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aa7652122ac6a5cf7337b0e7a7b3825e5">writeCanSaveDynamicFields</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  477. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a3753e8d47c78c8b6c39f5a1df2586d45">writeClass</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  478. <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a389b228e9fc39154c64551275b66aff7">writeEnabled</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
  479. <tr class="odd"><td class="entry"><a class="el" href="class_sim_component.html#a8b9f425bde559d3f1b3146fd3c1ceba2">writeField</a>(StringTableEntry fieldname, const char *value)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  480. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a200de464a60a45ee5904de160e677b5f">writeFields</a>(Stream &amp;stream, U32 tabStop)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  481. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#aa764d6ab46a34397a2a625235de83577">WriteFlags</a> enum name</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
  482. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a9568d28b7a10b785e3f1cb5586f4024e">writeGravity</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  483. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a57d090bc62bb37dd4a36dab7d5538ad4">writeInternalName</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  484. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#aa88912612bb3f942e98706ec2824fb1e">writeLayerSortMode</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  485. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#aebb68b5bbb2a5feb7bbf710834c6888b">writeObject</a>(Stream *stream)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  486. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a050c10f238d99841ebaf065d96054342">writeObjectName</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  487. <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#ad11229fc0e726de20183e61c4e963904">writeParentGroup</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  488. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a064c98a8314061229638520eb37ed188">writePositionIterations</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  489. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#a0c1b727635494a1dc9de512c95cea15f">writeRenderCallback</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  490. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1a0d756e0d41114cfb264c5a0a38399b">writeSuperclass</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  491. <tr class="odd"><td class="entry"><a class="el" href="class_scene.html#adca37ea6e6e2fb69b6972fae544975ea">writeUpdateCallback</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  492. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a3c7dc999c9edcd9690b20a3a83f34d81">writeVelocityIterations</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
  493. <tr class="odd"><td class="entry"><a class="el" href="class_behavior_component.html#a6538bbb1949a40cf2a94177d4ed40d94">~BehaviorComponent</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  494. <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a648a403aff97cfb8f198fad055feea64">~ConsoleObject</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  495. <tr class="odd"><td class="entry"><a class="el" href="class_physics_proxy.html#af1e300d3502d50fe2f9ca5bb3682c04e">~PhysicsProxy</a>()</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  496. <tr class="even"><td class="entry"><a class="el" href="class_scene.html#a27f0d53a3c22e7fd44cdd3b113942061">~Scene</a>()</td><td class="entry"><a class="el" href="class_scene.html">Scene</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  497. <tr class="odd"><td class="entry"><a class="el" href="class_sim_component.html#aacb20af66e12389f4311ba608fe406ab">~SimComponent</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  498. <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a681b2768672c09f14125319ac2308ee6">~SimObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  499. <tr class="odd"><td class="entry"><a class="el" href="class_tickable.html#ad086b77217bcb4a79d71a5fadead250f">~Tickable</a>()</td><td class="entry"><a class="el" href="class_tickable.html">Tickable</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  500. </table></div><!-- contents -->
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