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- <div class="contents">
- <p>This is the complete list of members for <a class="el" href="class_trigger.html">Trigger</a>, including all inherited members.</p>
- <table class="directory">
- <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a4c696a858a47ad1bea150678e5e77de8">_callMethod</a>(U32 argc, const char *argv[], bool callThis=true)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_component.html#a50631980d72737709bdbc3d03c8a8739">_getOwner</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad017d8edf7cb88e23298cb56b2bb5572">addAudioHandle</a>(AUDIOHANDLE handle)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_behavior_component.html#ada8fe8d6fb690560284d5ec6bbda80c4">addBehavior</a>(BehaviorInstance *bi)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a67eaf51423a16a178e794516487ec843">addCameraMountReference</a>(SceneWindow *pAttachedCamera)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_component.html#aee331023cef6e78a047d349841c80c5a">addComponent</a>(SimComponent *component)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#aed3d0d1abd7ba4a17e792ca80f3478a7">addDepricatedField</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#ad048093d786e022b861fe81baa883c56">addDestroyNotification</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a1e61452413a8cd497dfc1a2b62f072cd">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_console_object.html#ad4ad51d247b2e09ea51783a8fdbb4b95">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a7fe0d513b2bea8f6a1710c35189f550c">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_console_object.html#a83176674ac909724b9ba2dce44a71e9a">addField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const char *in_pFieldDocs)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac9c1a44b539dfe7ca6782c5dd561e9ac">addFieldFilter</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_console_object.html#a3356a3140575cbc1e4466883937daf0b">addFieldV</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, ConsoleTypeValidator *v, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a38f3095c01e8b2055e4c2e58d9a133e8">addGroup</a>(const char *in_pGroupname, const char *in_pGroupDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a72e24351a839620574085b37ccd8e688">addListener</a>(std::string objID)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ae5af434e7146816044ce3be70f61ebb8">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_console_object.html#a5161f628159e510b744cef47fd6598a3">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&defaultProtectedWriteFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a2df2d873096113f009661c676c4d0c81">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_console_object.html#aed96a36e73e2eee15cf6a3ae1412d9bd">addProtectedField</a>(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&defaultProtectedWriteFn, const char *in_pFieldDocs=NULL)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3a6c0e9f5513c15dbc861831b392872a">addToSet</a>(SimObjectId)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#ae32c75b008160f8599389fa1416270f4">addToSet</a>(const char *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a27f9b7da7ac37f39ba7e364a74cc943f">allocNotify</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#ae7e5cacbf911d83801f6c0e47a78f60f">applyAngularImpulse</a>(const F32 impulse, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4111977b7a1cb5e6586efdb36c3dc2a8">applyForce</a>(const Vector2 &worldForce, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a038a95821b9c31206f4079861464356a">applyForce</a>(const Vector2 &worldForce, const Vector2 &worldPoint, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afa21b7e440096a42d7fa8676fb3c03cf">applyLinearImpulse</a>(const Vector2 &worldImpulse, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a8f3bbb6c55d4bd47758de5dc0f243462">applyLinearImpulse</a>(const Vector2 &worldImpulse, const Vector2 &worldPoint, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a00f09b058c9b37ab9cb8c6faf61280d7">applyTorque</a>(const F32 torque, const bool wake=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a2ed3c32bdfeb17efd31de7faf0f5b37c">assignDynamicFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afe42c2298dcfb82059cd5d8590a76479">assignFieldsFrom</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a43a200e331c5a48c30890b7ab32557eb">assignName</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af736f7dbf6bdf18490b39e2d90216edc">attachGui</a>(GuiControl *pGuiControl, SceneWindow *pSceneWindow, const bool sizeControl, const Vector2 offset)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_behavior_component.html#a19504b4457a2cee7406ec92cfca5f57a">BehaviorComponent</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afc937cb7e1cd1b0768101aec936bbe45">buildFilterList</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#aa908feec1e7d562830eb455f0d8d7818">callMethod</a>(S32 argc, const char *methodName,...)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#a0118bd8e337767ab582518a500b1482b">callMethodArgList</a>(U32 argc, const char *argv[], bool callThis=true)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_component.html#aa6e474e95b84693dfb2c8b97fd1c63f9">callMethodOnComponents</a>(U32 argc, const char *argv[], const char **result)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a8494f88eee4c3380e96d3a4977689f46">callOnBehaviors</a>(U32 argc, const char *argv[])</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#ab24670a3f5f65bb77a76f8e6b68f08f9">cancelFadeTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad3e259c7f511015b07708ad9818b2b5f">cancelGrowTo</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a2e3b4de58fb2f0012f0346f587c45ca5">cancelMoveTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a86f2805323ad2b38db82952339fae82b">cancelRotateTo</a>(const bool autoStop=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#ae99a7665b5351da54bdeae5de4965d8c">canPrepareRender</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac1e31054548229bd5ea4779d9cbc2be2">clearAllNotifications</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_behavior_component.html#a75cf9aca6491d3442a30255e50929c07">clearBehaviors</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4278675486d225ec1ab8d897b41d8be6">clearCollisionShapes</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_component.html#ab05a02e5e13542af37680276d51b04f5">clearComponents</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a5a09726e6e6f20422bf0d5d9f1cd9422">clearDynamicFields</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a97791ba163a65547d7a5d47bed803d7d">clearFieldFilters</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae9d02581f339ef7ede02efaf54bed50e">clearNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#aacb30b9c403e8687e109b7738af141d8">clone</a>(const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#add5b33718ca9cab3bb26b7ba907899ed">connect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_console_object.html#a95c239afc15d197ae11798bc11e5c28b">consoleInit</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a8b5a944ed3b7fa672a250a5d389c8f15">ConsoleObject</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_console_object.html#a601f42ddcee97ab4eee59e6dbc9df75b">ConsoleObject</a>(const ConsoleObject &)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a94d727273efc09da1bb1332f4395dc06">copyChainCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &fixtureDef) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#ae2d8be48d240dca7d1dcf1805a0a2087">copyCircleCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &fixtureDef) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a195eb24d99203428f53575dc3685a27d">copyCollisionShapes</a>(SceneObject *pSceneObject, const bool clearTargetShapes=true, const S32 shapeIndex=-1)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#af2b36bf6baf335fbe44662eddb50a188">copyEdgeCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &fixtureDef) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a89e9e1e942e6ca857763c80f4e8e8023">copyFrom</a>(SceneObject *pSceneObject, const bool copyDynamicFields)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a21008f66dfef48db70498e0e1692c4b4">copyPolygonCollisionShapeTo</a>(SceneObject *pSceneObject, const b2FixtureDef &fixtureDef) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_trigger.html#a62aa4e3f1aea3c0841234882d0105c1b">copyTo</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_console_object.html#aa8b4ee59c729a0704b4a2f7b52246f98">create</a>(const char *in_pClassName)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#abeb358d6fc89fc282b4e401de2895965">create</a>(const U32 groupId, const U32 typeId, const U32 in_classId)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a43dc85d09e5a1166a3d6631b0c2d96b0">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa4510bca53a6d646ac6550933b4ec1f8">createChainCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &adjacentLocalPositionStart, const b2Vec2 &adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a808005561d4b3cd4f813bcdb596dec33">createCircleCollisionShape</a>(const F32 radius)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8490f2c0ab5176ad4096af2e20f2eff9">createCircleCollisionShape</a>(const F32 radius, const b2Vec2 &localPosition)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a319d4ae7497131010c563ed7805a3a58">createEdgeCollisionShape</a>(const b2Vec2 &localPositionStart, const b2Vec2 &localPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad98e4a89a6b10eca78a6a1dd3a46aee6">createEdgeCollisionShape</a>(const b2Vec2 &localPositionStart, const b2Vec2 &localPositionEnd, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &adjacentLocalPositionStart, const b2Vec2 &adjacentLocalPositionEnd)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a6e65d14c98d56534798d0e625216e412">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8643125eb66bc1a4c4e31ff90d18f2d3">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &localCentroid)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#ab2ec987c9fdd92735234ddc8ee88c55a">createPolygonBoxCollisionShape</a>(const F32 width, const F32 height, const b2Vec2 &localCentroid, const F32 rotation)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adb375ff74c32b12289854de0bb6751e1">createPolygonCollisionShape</a>(const U32 pointCount, const b2Vec2 *localPoints)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_trigger.html#a52dd5d19e39181c56d70ba0751d51f14">DECLARE_CONOBJECT</a>(Trigger)</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a642aeab92cc3c398ae49a0ddd5379c79">SceneObject::DECLARE_CONOBJECT</a>(SceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_behavior_component.html#ac8fc30204947c1bf7083bcc18c23d609">BehaviorComponent::DECLARE_CONOBJECT</a>(BehaviorComponent)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_dynamic_console_method_component.html#afc2db809a49eb691e42ea935a2762df3">DynamicConsoleMethodComponent::DECLARE_CONOBJECT</a>(DynamicConsoleMethodComponent)</td><td class="entry"><a class="el" href="class_dynamic_console_method_component.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_component.html#a1da866a12db4319a3c1c6dfcc819c77e">SimComponent::DECLARE_CONOBJECT</a>(SimComponent)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a5347739a7bbaab1de0130ac29073dcfd">SimObject::DECLARE_CONOBJECT</a>(SimObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a21eb14a62be6af6693a0c46124e9ab92">deleteCollisionShape</a>(const U32 shapeIndex)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2838b603fe80fa772e6be008b649decf">deleteNotify</a>(SimObject *obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a035562e6d1b195a025da907836d24d1c">deleteObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a18d62cf9410f575df1a434e6e3590d72">detachAllGuiControls</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a49d91361e25a3fc3cf089469d4c6f1b2">detachGui</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9a674a299c97dbe6183352ee3ee92525">detachGui</a>(GuiControl *pGuiControl)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a5d6df47d150d38ec4999f9bd9ac68fa5">disableNameChanging</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a5038fc68d1c23dad7a109da7d4028840">disconnect</a>(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a4f995fd3f1d847cbb8d015e643be5a1e">dismountCamera</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#accd2600060dbaee3a3b41aed4034c63c">dump</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a1810f5aba25efd242c24232c2c2bbd1a">dumpClassHierarchy</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a1918263ead95ed1906c7027651938e0c">endGroup</a>(const char *in_pGroupname)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1ee">ePhysicsProxyType</a> enum name</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a29134bd5b1f007813d9ae506c71907db">fadeTo</a>(const ColorF &targetColor, const F32 deltaRed, const F32 deltaGreen, const F32 deltaBlue, const F32 deltaAlpha)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_console_object.html#a1126670f9cef40e89f356669cd373252">findField</a>(StringTableEntry fieldName) const</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aea6dde4400c9c8a5bd378a89a055cf92">findObject</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#aa77d566406c826b12013b264b4d72450">freeNotify</a>(SimObject::Notify *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ac07c1c2e2d0fc00ce3178c50aaaa7d84">getAABB</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a063726626d6e2c17645ad47334dc6fad">getAABBRectangle</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3a65bd8292b6b91c66d9615c57cea0ab">getActive</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a4399109b1ee4f1bcd492ae553ad0e9d9">getActive</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0f5f0c48e593ee364223edca25f9caa5">getAlphaTest</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a27e417966a26df9140586b2cd790c78c">getAngle</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ac11af726308f12b5c71d8d5897d95c19">getAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a015dc3f650c596a4780af021075ca285">getAngularDamping</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ac93f7ae9dcffaea545c85f7f2a7993f8">getAngularDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#ab73d0209f35bbefc6acffb4d5ee45223">getAngularVelocity</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6e73bb4aaa882bc31f59446f85a93daa">getAngularVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#ae31ff1495172e7877c562b21fd75ac05">getAutoSizing</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a512d47900dd21382ecbc032ee77b3e0c">getAwake</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#aa2abe8c2ca061dff761331ba0b5a9ded">getAwake</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a034e58fb120065707a455851f75896ce">getBatchIsolated</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_behavior_component.html#ae055c62d3093e0982513ae0f39e50524">getBehavior</a>(StringTableEntry behaviorTemplateName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a42d7c1bd4aaf9599259509b212273cb6">getBehavior</a>(const U32 index)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_behavior_component.html#a548390ba53f32c4df4c235ab51ad6579">getBehaviorByInstanceId</a>(const U32 behaviorId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a8adea247fee5ba35e83023668c2c9bf8">getBehaviorConnection</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName, const U32 connectionIndex)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_behavior_component.html#af8652de956626b5fb01b6c8d1f4e5131">getBehaviorConnectionCount</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ad5beac3655ab2078834cd6464057c590">getBehaviorConnections</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_behavior_component.html#a850625746fca7373da9fae405c8e2cce">getBehaviorCount</a>() const</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ab0b7c08d58d0af418d027e76dd02720d">getBehaviors</a>() const</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a6dbbe8f16ff9a43b7ed496415c8f46b7">getBlendAlpha</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4770b528a48474cba23f66c21ef6ff0e">getBlendColor</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#ab3712d662f8f27bacd786213ae3e6ec2">getBlendMode</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a67b1cb0582769353bdf94e9c834e4454">getBody</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a1e0ea116585c17e8920d0aa20d3e72ae">getBodyType</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6f4378c981f26829d5e656d7e2729c42">getBodyType</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#aa721e21a9335bc7cec1cd6c2aec09a99">getBodyTypeDescription</a>(const b2BodyType bodyType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2b45676bdeb10cc6d7466bd46b07ff29">getBodyTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a8529455b3093545aeef55676145bf612">getBullet</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ac9bef6b3aa0c5af8505b16c1be3db367">getBullet</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a5e521770780a12f40f6fbf75b668c4ad">getCanSaveDynamicFields</a>(void) const</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0f8536d3043bcb982df4d3a8ff8e3f51">getChainCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#ac6e93d5d03fb2f9d59806a03d9e8eeb6">getChainCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8381f70d9407f91e19ddae9d041acf28">getChainCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#ad2b9fee336002f3b31c4b6cedacfdf40">getChainCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afd8c0e6b873dc9875f1d85ca54c95bda">getChainCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a2d3149c2b01a99949e09e16a5d358cd3">getChainCollisionShapePointCount</a>(const U32 shapeIndex) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa928c16c0f618df0a52385619dd96ef8">getCircleCollisionShapeLocalPosition</a>(const U32 shapeIndex) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#aa1eff049c8badba41fe0316a0aed1948">getCircleCollisionShapeRadius</a>(const U32 shapeIndex) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ae7913c7a8d1966a725b93f657456b66a">getClassId</a>(U32 netClassGroup) const</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_console_object.html#a45b489f436c9d32a63f9c3d62f66c892">getClassName</a>() const</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8defc59286e7d323201bbeb1a07c2554">getClassNamespace</a>() const</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_console_object.html#aa8453ccfe6d778d5612ae246b05c488b">getClassRep</a>() const</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afe26cd03658b55faed39aa8f14ca120c">getCollisionCallback</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a006c16b1381a71d5db03abc1c4829ca7">getCollisionChainShape</a>(const U32 shapeIndex) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8345fcc4118bddb7ab5577b01644b8e1">getCollisionCircleShape</a>(const U32 shapeIndex) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a4fd2b7751ff33834fd82000c06f2b5b5">getCollisionEdgeShape</a>(const U32 shapeIndex) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a076aee59255b1937b29a1bf2d1e145db">getCollisionGroupMask</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a74e897d8e2af545343eacaea91de6d27">getCollisionGroups</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a46e80c5b37b6d5c640b7b7adfae07e20">getCollisionLayerMask</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a0f5e89d2b6c1b9a11288bb8ac6bfdb4e">getCollisionLayers</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2e3dc862c783206400ae6d72c9ff42ae">getCollisionOneWay</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#aa0eb931d0ca3bf4c942e72b446f9d65f">getCollisionPolygonShape</a>(const U32 shapeIndex) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a66d4c1fa4583329a42651add6ff0bd4e">getCollisionShapeCount</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a1889911b4e2ddd6d9b3470b31bfb6f36">getCollisionShapeDefinition</a>(const U32 shapeIndex) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aae201377253b7eeabaada7b78ab165de">getCollisionShapeDensity</a>(const U32 shapeIndex) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a06c1425bd23a123d06763623f5cc9b07">getCollisionShapeFriction</a>(const U32 shapeIndex) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ac6a0fad988e73ecd08d757cf048f21a5">getCollisionShapeIndex</a>(const b2Fixture *pFixture) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#ae2e68463e2304824366da742515facb1">getCollisionShapeIsSensor</a>(const U32 shapeIndex) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8d6208535db0901fc0c310c2b445f3a6">getCollisionShapeRestitution</a>(const U32 shapeIndex) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a777ddddab47a7f07604b2ff1be74ca5b">getCollisionShapeType</a>(const U32 shapeIndex) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a60911645b2acb6b338cf16aa9da894de">getCollisionShapeTypeDescription</a>(const b2Shape::Type collisionShapeType)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#aa979d7a435f9333abdb2b2da0a5f03c5">getCollisionShapeTypeEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0510bb5ee2600e7b4a93d07872d36da6">getCollisionSuppress</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_component.html#a64efbe34f91bdf5e4bcefe95d8f6b400">getComponent</a>(const U32 index)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a5fe708dbdedecf9aa123c4d5cb226201">getComponentCount</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_component.html#a3318e867ff260e40adee4a80ebe6fb86">getComponentName</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa6f2ad23f1c81c6a6051b2f01e631cab">getCurrentContactCount</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#af50f158bb8adab0541696787ce4fa753">getCurrentContacts</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a61da44826bbcdcbed3775d0b59dcbea7">getDataField</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#aad68561955e2af5a7ec3e3bed8fd4c62">getDataFieldPrefix</a>(StringTableEntry fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a825bbfc5684ff3b4f43a17932cea0582">getDataFieldType</a>(StringTableEntry slotName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#aa7d754e688f3a54e97c5c46ecb39ef3a">getDebugMask</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aef3d5356120eca8a8efd8fd2b89a70d6">getDefaultDensity</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#aab8d344c895d03e2dee95989a3950fb2">getDefaultFriction</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9251decc9656ad3e8f1dadf114d8b614">getDefaultRestitution</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a0c2636c5a29d0ec213c09c8b2cdc326c">getDstBlendFactor</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afe68d0bdf4773e72477ba0d511217eff">getDstBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a8b5bb2ffca4955065d6e3f78f213e8a6">getDstBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a546fd9261e6104b86b947e417bef1228">getDynamicGroupExpand</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a2101785245b5f6a14a2c7b618b044d08">getEdgeCollisionShapeAdjacentEnd</a>(const U32 shapeIndex) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad108351bc72cc710cedf7b5021b67eee">getEdgeCollisionShapeAdjacentStart</a>(const U32 shapeIndex) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a60d7e92e29e87f8f8a3cec893181a251">getEdgeCollisionShapeHasAdjacentEnd</a>(const U32 shapeIndex) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af73ca885342fc08d0ee7dfd9786758ea">getEdgeCollisionShapeHasAdjacentStart</a>(const U32 shapeIndex) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a9f0d8afcff21ae5167b898b21d52925e">getEdgeCollisionShapeLocalPositionEnd</a>(const U32 shapeIndex) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3eb6119dd8af2116d179918d0a820aa4">getEdgeCollisionShapeLocalPositionStart</a>(const U32 shapeIndex) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_trigger.html#aec4a905d9883093f38e57035f990bdec">getEnterCallback</a>()</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8bb1d1ae4846e2edea63ae6db267c847">getFieldDictionary</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_console_object.html#a2f9f31b3f4acbf8bdfefa15f78c49729">getFieldList</a>() const</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5e7498a32114630a26600474ae6e6773">getFixedAngle</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a77a1aa14c00086d4e24d095818d4229d">getFixedAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a218b25ef281b72e779bfbc5152e20f8d">getGatherContacts</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a1c075f14a76ff1fb1db8148b0eb357ab">getGlobalSceneObjectCount</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a488db46138d01a40c4681bdcc0ca5d72">getGravityScale</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a73a388c9430be92cdbd1cdef20047f46">getGravityScale</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8cd893920348a8bb5566e86b188bba37">getGroup</a>() const</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#aed0f6542077e2c8c343e5f9ed7e059af">getHalfSize</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aa4a7bd634ae9f58bccb125fe45d86fc9">getId</a>(void) const</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a571c5d0b4440f6f1d5e4ab220949897e">getIdString</a>(void) const</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a89bf33098a3c1ac74356b871ed829319">getInertia</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#aa9e468963daa41c06c14cc2d6282b456">getInternalName</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adb682aea107c3a69dd7f737f6291feab">getIsAlwaysInScope</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a3d14769c09d333a072f7a186a0a9f958">getIsEditorTickAllowed</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a046a3aec4723efb7a6d893f58e4af33f">getIsPointInCollisionShape</a>(const U32 shapeIndex, const Vector2 &worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a045bb220a8d2bcf9d262d1ce8435321f">getIsPointInOOBB</a>(const Vector2 &worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_trigger.html#a712ed1294211c2d27132d8ac833f8dc5">getLeaveCallback</a>()</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a243aaa19056b7fdb333b4f87f66b4512">getLifetime</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7076c67d6d4ab26d3ca134caad28dd65">getLinearDamping</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#ac33f07a0f77073cb7724e30b232cb0a8">getLinearDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2a46756aeb02eb23cb562efd8ef08240">getLinearVelocity</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a1657a56127a3414eab028de90f165388">getLinearVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a16bfe75e9bed36be70ac614c264d8db8">getLinearVelocityFromLocalPoint</a>(const Vector2 &localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a6faa354972dc757384992dc14def8628">getLinearVelocityFromWorldPoint</a>(const Vector2 &worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a84d516fc38411c7a664894931babc868">getLocalCenter</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a3d46b91e2a907044d03890a3d5a56e3e">getLocalPoint</a>(const Vector2 &worldPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afc7cc9f0306d0f8460bba79de7f864e9">getLocalSizedOOBB</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#ab9d7b91276911fc8310b5087cdea0d21">getLocalVector</a>(const Vector2 &worldVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a15c335205436a1d07ba234417d993e7c">getMass</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_console_object.html#ab33e449170ae2f52341c47138da4996c">getModifiableFieldList</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afef631e435982063322597320f4c817f">getName</a>(void) const</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a7122ae5ad0933f2041746e4c80757269">getNamespace</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ac7c1e9e0e5e27caf0acdccd510f5bf24">getOwner</a>() const</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_console_object.html#ac93219672441a5e91bcfc02abeed29cb">getParentStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1bca5aee058d82e2c22db072bbfdef96">getPeriodicTimerID</a>(void) const</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a434265b76887c18b14d8f690aa5b3226">getPhysicsProxyType</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a994d72ba23cc6f52a0e27a7250c88b60">getPickingAllowed</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#af266de137f9aa5d57e462d8e01142fca">getPolygonCollisionShapeLocalPoint</a>(const U32 shapeIndex, const U32 pointIndex) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0f1386c88ed05c563a0c95e97af033d6">getPolygonCollisionShapePointCount</a>(const U32 shapeIndex) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a609359ccc6daaebad7073e8f06524988">getPosition</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab6dcbe484c6369efeba29eba0126aa1c">getPosition</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a1fffab6c801d5afd3a6116bfaa05011e">getPrefixedDataField</a>(StringTableEntry fieldName, const char *array)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a60a0b20565b21ca6534788ecf030b0db">getPrefixedDynamicDataField</a>(StringTableEntry fieldName, const char *array, const S32 fieldType=-1)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#ab9ddb5b67db343e1b7a8014bfc326bf8">getProgenitorFile</a>(void) const</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1dd16ab986cc92d11d882d47253d3075">getRenderAngle</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#af66e14684534b0d67495bbc732bccebb">getRenderGroup</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a16e7bab818286acac91c47ed6e0b0913">getRenderOOBB</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a7640701a3b108db08dc38a4668f6f8f3">getRenderPosition</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab9f2c6e93b6182ed84ed74c17908d159">getRenderTransform</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#ae0f255bf861d86735d5bb56117ec4802">getSafeDelete</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad9b2de49b8e04002be167a1fc684c212">getScene</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#ab690c7112c02c23fcab8217b6d1f19d0">getSceneGroup</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acb9cdde7cf03b31600413c04136d3503">getSceneGroupMask</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a8e3bd2aea7563165984cbebbdc46c399">getSceneLayer</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a39cc46216a975792a237bdc74ff2913f">getSceneLayerDepth</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a444983f5b27df0ebb09d328151427246">getSceneLayerMask</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7a82492cc1ae5489cd5c977f2c7a2c5d">getSceneTime</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a818bf0b599f807adffb0562ba8b19f28">getScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a713e83655a7399026db3de6958acea12">getSerialId</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a42a5994945b0b27ea404e25afd8d0c2d">getSize</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7083e6a43afa1cf09a60ebe08ee97735">getSleepingAllowed</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#aaceefca2b0e1f7f88c716072b79f68d4">getSleepingAllowed</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab7102569415c94cbd373b6713f0b605e">getSleepingCallback</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a16f39c1974f8660f3af521977938aad9">getSortPoint</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3c18a92636856e670c6fb4062d916163">getSound</a>(S32 index)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a618cb5b286ef139bfa542d9d2803447e">getSoundsCount</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae5334b8e33968cd160dda09b95de7251">getSpatialDirty</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a9e1f28f7bfcee08809f799a0b3b2bd2d">getSrcBlendFactor</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acd8be765d7f502e55444e96e3af81c01">getSrcBlendFactorDescription</a>(const GLenum factor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#ac5e1291c11408a7f631f06d916d71291">getSrcBlendFactorEnum</a>(const char *label)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#af6128f2158606edc40e1cb210ba92bd0">getStaticClassRep</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_trigger.html#aa208e7bfcc8d705a54df5df41331d200">getStayCallback</a>()</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab4678bf80f0b627902ea12e02ccd9db0">getSuperClassNamespace</a>() const</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#aeb44a9f052ae73607cdaa82bdeb99e50">getTransform</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a604dfe76701f827f0d0787f1ec29b690">getType</a>() const</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#afafbd61b9ad17b6d5af3c25bbcfc673c">getUpdateCallback</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4363689c2c01e383fadf21cd1cefba35">getUseInputEvents</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#ab55238113a05f5268c91b1c7c634cc35">getVisible</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af40f68fe8f9e36a5f11ea903f49eb00a">getWorldCenter</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a27ed365231c5c01710c3c5948efb66a1">getWorldPoint</a>(const Vector2 &localPoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2cfae05df5b81726c1db1c9c2a6b7428">getWorldProxy</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a27004a71a7c6b7055609c87d4910565c">getWorldQueryKey</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9b9ea120b74b52b35ed6eeb6d6c146d0">getWorldVector</a>(const Vector2 &localVector)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a28a7da095e92dfb5b9569de995bda19a">growTo</a>(const Vector2 &targetSize, const Vector2 &deltaSize)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a992962b4d3263ded2a0c5ca3c39b0a73">handlesConsoleMethod</a>(const char *fname, S32 *routingId)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_component.html#ae9076f5397976b17774c36214648f537">hasComponents</a>() const</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa3ddf75ac481279a4e4498ee8a47e9ce">initializeContactGathering</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_trigger.html#a67420d3593db1aae6efb2c3abb23c690">initPersistFields</a>()</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aefba6ba5e9b537b3d11e5416add644e1">inspectPostApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#acb00b32e56849913eae3abc6f872b572">inspectPreApply</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_trigger.html#a7720c98e5fc511eac26803f55db3a849">integrateObject</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a2825cfa441687d7a65df9264c67e48c6">interpolateObject</a>(const F32 timeDelta)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a557cc0132a453b36ded7e18e8c0f08f8">isBatchRendered</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a0a7a05260be3a4715ab69a6d1bfe1f04">isBeingDeleted</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a4ba53dcc84f4c3192248367068eeb22a">isChildOfGroup</a>(SimGroup *pGroup)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#ac8efc5df207a89f8c9044015074c19d8">isDeleted</a>() const</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#aacb819fb241851fd9fc045271baa4034">isEnabled</a>() const</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a78577963741dd7d80dae749dccc02fc2">isExpanded</a>() const</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#abbd2ebeb9e997f88d8608f45725a2d40">isFadeToComplete</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#af05be979fb46390caf87d391486d38b1">isFiltered</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6db57aa6af57282a0e5892cb529a8fc4">isGrowToComplete</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a451227147204d105046094b758ce3438">isHidden</a>() const</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a43966e19963e4bcb7f7f9b5327ec732b">isLocked</a>() const</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a8a1d5ac5403526378c7abb0916c55c3c">isMethod</a>(const char *methodName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a65dee401ba50cbdbf3088536b64a6c9f">isMoveToComplete</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a45f7816c50cb3b1b9dc31bdc271db3dc">isPeriodicTimerActive</a>(void) const</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0b639b01b66038bf995b7943b9c4cca2">isProperlyAdded</a>() const</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a69e923e012cb8988e900f51ff135fd7f">isRemoved</a>() const</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa6516c525a3f8a7045f48a633338cfb9">isRotateToComplete</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a56a065a2c20a230931de0ed98019d8fb">isSelected</a>() const</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a526b0ae2c04966128bcbb3c12f5a283d">isType</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a9d1bbaa7a9b2443eeb39c4a127d9f9e8">linkNamespaces</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a5b3b4b8c28c923866a0857fdf999bb19">lockComponentList</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_console_object.html#a336cc354c2d28bd8a502405466282db9">lookupClassName</a>(const U32 in_classTag)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afd659c1c4d7b68f9549f1a74424daa4f">mAlphaTest</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#af1336d75a0a93147c77020c050046bc8">mAlwaysInScope</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab3253c4affc97e524156843e62b0aafb">mAttachedCtrls</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#ae70c5dedd0b1858af620c15848c530ee">mAudioHandles</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a71e416c6efade3e93eb2b8a6d11e7896">mAutoSizing</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a27ebfa2aca4fa1807cdda605653280d4">mBatchIsolated</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#abf46089a2e718566775a0d9b85e7b813">mBehaviorConnections</a></td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#ad3a9e331e7d25d965fc02898b5df0950">mBeingSafeDeleted</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a91be900bcf9acf46b163d90bffb8dce4">mBlendColor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#af305a8eee305d57c72588c6b9dbe65ab">mBlendMode</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2102e03f25f082a6970695bfeaf79d3f">mBodyDefinition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a9d58648eb55132316b07f0bfdf1f5f79">mCanSaveFieldDictionary</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afcdd8b2e39eb6cab2310ec01fc23dfc8">mClassName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a220c3dc12f708bef77c12fda7ef2649b">mCollisionCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5f376fa148318abca305efc5249dc9b0">mCollisionFixtureDefs</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a9da6c9a79f85e62da379dbcef5098780">mCollisionFixtures</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6062732767ef88c757870887a3ead2a5">mCollisionGroupMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a6f3a1bd35e4d75f3e9fcbc04d15925bd">mCollisionLayerMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a00aded66bf7e2e782bfb4ee598ee85e5">mCollisionOneWay</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a4ff7e26a4a2c0edf16db8c65e2b398e6">mCollisionSuppress</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a36a0a2d3ac8214f89e08d157b6717d54">mCurrentAABB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a78305ba8089878c424a41d37e8e6ee66">mDebugMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa4d4d33774314ee36261957961de5067">mDefaultFixture</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#ac407c392f09d6e4125d7f185174e3cc2">mDeltaAlpha</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a374b26b74dded2d704a925f4282fc43a">mDeltaBlue</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#ad2849e1722add0a33606f9618aa7f91f">mDeltaGreen</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acb89f1d680201834b25a71af3a00b53b">mDeltaRed</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#ac988d5cb421e94554c23eb949ce1dba7">mDeltaSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a23de51733c7cf8d37db82c2ba04a1298">mDestroyNotifyList</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a87ca4c8e7f43241c4947162bfc74c793">mDistanceToTarget</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa2acef9653788d0d8db7080db9314c56">mDstBlendFactor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#ab9ca07f6fd46a7e76f27ab21d12c7e9c">mEditorTickAllowed</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a92f29dd24cde3d52088a09abdbf54c65">mEnabled</a></td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a69c003e43b6400c441d270521f5dc9bd">mFadeActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a831d58aae9915ae4685c8730e5b9d851">mGatherContacts</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#af8c2ddfcbbf14b28e67ac8e21bdf27f3">mGrowActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7d314c97167fad2c28f473358f078f92">mHandleDeletionList</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a084af54739c09b7f36838bd505d3f683">mId</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1bc0c634cbd6eae42ba8e678123b3e12">mIdString</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#ae25d89dbd7309a4fe60e221d19e3beb4">mInternalName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af94daabf2723d736bd0dcb5b383513ed">mLastAwakeState</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a8bb22419a6c6853a9f4da1f9c1dd45b7">mLastCheckedPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a44a5757690e453ff10a81eb047ea7cd5">mLifetime</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a750d78b2d9c524669553b00898591280">mLifetimeActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a15bcc2070232785646ba905ae94cfe84">mLocalSizeOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#afa8dcd83f1b3cc756738fd08d91b699b">mNameSpace</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8f583d26e810008b4532327b7bbae397">mNotifyFreeList</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#adf9094cf085e7f940eb74c791f88317f">moveTo</a>(const Vector2 &targetWorldPoint, const F32 speed, const bool autoStop=true, const bool snapToTarget=true, const F32 margin=0.1f)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afc170487078e4a56e68fc6e9485b94ba">mpAttachedCamera</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#aeaefbbd6bfb5f05dd460acf5163557a6">mpBody</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad1753dc19083535d861c9a5c271837e4">mpCurrentContacts</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a674d1a161fbc7010f5bae7763a7b1513">mPickingAllowed</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a58c48c2a4effae9f4ca9f964062cfbde">mPreTickAABB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a65a7ff3bf033c7b6bc85f1b800bf9d19">mPreTickAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3e1b85d508e14aeee70c3a1edd4fbf08">mPreTickPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a1ec99a5270aafbd333c6053613573ff2">mpScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a689d9b36fe5d62a12a5108b57f5ec6a1">mpTargetScene</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a8e0e926bf337b03ecc34cd2b8731f994">mRenderAngle</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1592c249031965690f9a33c8a2f0bcff">mRenderGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#acd93acb3d932a03f45a9a95f5df82e0a">mRenderOOBB</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae546d0086b029444ee3759e81ad2cda1">mRenderPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a019e744f6fdbc3da25576d836b004d98">mRotateToEventId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adc9899b1713ab304f5f28f21a1de6d28">mSafeDeleteReady</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a351c2a1e96504f1d3d7a3d4ebe0db08e">mSceneGroup</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7bfae5812c75b763a22caf6ab7e65714">mSceneGroupMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#adc26a0471273586c3cc3263264007bba">mSceneLayer</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a82b4417d84642cf53fdcd24a200b02d2">mSceneLayerDepth</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a30d5ff45de9cebc22b80ce34c186fbca">mSceneLayerMask</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#afb0ea09846fa6e5ceac432439a252709">mScriptCallbackGuard</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a4f9cf7f21551801daa94c51a393eb70d">mSerialId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8f098f69a435ce789bc9943338e082b3">mSerialiseKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#acc28ac6d14685b06a08f9d327aba26f1">mSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a134d08cf9b28beb0b0fae4b79276b5b6">mSleepingCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a1f027c58703863156e16335c0b583e7c">mSnapToTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa33e7e73b748460ea6f1eb5a22dc6291">mSortPoint</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a88d474cf94be49237a5ced807687a7a3">mSpatialDirty</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab8a6fba01fc512db5793c90d90324bd9">mSrcBlendFactor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a250a1eba78cfd65e98d67923499d72cc">mStopAtTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a2866b6130ce096fe6563e71995d35f0f">mSuperClassName</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a696c19897e14bd212b53498fe2f36eda">mTargetColor</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a0106fd1fe7c89d30fa751e6675e78b16">mTargetPosition</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#aabed8d24f47ff1a592f899e2162fee3a">mTargetPositionActive</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1cf947bf601c5c5481e9af4fefb6b710">mTargetPositionFound</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a6d8d70703d07d23de6bee145cbcb4741">mTargetPositionMargin</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a18217e62301ff1afbcc2f99486e91d28">mTargetSize</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a7e0203ca282d77263fdee9a9c8d0631f">mTypeMask</a></td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a33539e01b6db552e2bf073158fa54852">mUpdateCallback</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a7aa5eb2db02dfa0774cfa04e671baa2e">mUseInputEvents</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1d94696db39f3a31382dd7d2429f4953">mVisible</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a630c1cf950707f60ce49ecb05ede932d">mWorldProxyId</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ab0e4f1b44d4cecee7e98fb60c4245713">mWorldQueryKey</a></td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#ad2aeaf1d8fd3f6ba58da4f297b21c199">notifyComponentsAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af81947ba054f8f7dd91c4340ce89aa5f">notifyComponentsRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#aab845d6afdd4f26a827a30bb89e8311e">notifyComponentsUpdate</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_trigger.html#aa8fb2a4e72e5c4975d3cd912c5de131a">onAdd</a>()</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_component.html#ab81d9e1c253a9a605969743b9c042404">onAddToScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_trigger.html#ae1a8d1e7829b69554f523f07aa5db84a">onBeginCollision</a>(const TickContact &tickContact)</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_component.html#aff903a8e48efc1a17028c205cf214abc">onComponentAdd</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a089b934882e45700d4b9e14d6041f575">onComponentRegister</a>(SimComponent *owner)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_component.html#a08b359c4b8daaeb57d6b40c1250e8982">onComponentRemove</a>(SimComponent *target)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ac7e148e0401cef21d85d028fb6f8942f">onComponentUnRegister</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_behavior_component.html#a8db26dd3c0ca2b1ac05e7c3516325e61">onDeleteNotify</a>(SimObject *object)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a33d32925d035aa92b5d69e7ca8beed6e">onDestroyNotify</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a1444b2e49c37757bf57740bcd43a5a19">onEditorDisable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a35ed1968ac7850e14737aa7ccb4356a6">onEditorEnable</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_trigger.html#a5e1c985e05404367e2525bdaa6d58362">onEndCollision</a>(const TickContact &tickContact)</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0e0c7d4c3cea7aee9d23a4b596a92fba">onGroupAdd</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#ad8e217b4d87fd05d0cc53eed4482926f">onGroupRemove</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a541a7e5a303f09939182d5b682cba776">onInputEvent</a>(StringTableEntry name, const GuiEvent &event, const Vector2 &worldMousePoint)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#ab83e4b1fa22db99d20741b86321a400d">onNameChange</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a371edd089fb5273ab476cdbd01945d57">OnRegisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a28fb2b0653c2c31284ebef9237dc9c5c">onRemove</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a0bb8f5d53d9f0589b4a8fd3883dc3663">onRemoveFromScene</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a774b03009201ddc3fd55367f5578384f">onStaticModified</a>(const char *slotName, const char *newValue=NULL)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad03b42162545e4be24b218369f4fbcf5">onTamlAddParent</a>(SimObject *pParentObject)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#af46594ff3cf78be8bee74463cd2eab14">onTamlCustomRead</a>(const TamlCustomNodes &customNodes)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acd7861614dbad46880a829cc09d2600d">onTamlCustomWrite</a>(TamlCustomNodes &customNodes)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a8d896544fb75ff4b98cac3099bf5f55f">onTamlPostRead</a>(const TamlCustomNodes &customNodes)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a1baf86d5d5d9f1c2190e7bb72aacb068">onTamlPostWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#af3830391b29fe4e30779260612049995">onTamlPreRead</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3b0caf75cb0eccb9fb63406b813c431d">onTamlPreWrite</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a3df37bb73b63fd715cffb89363851251">OnUnregisterScene</a>(Scene *pScene)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ae199733535e4d5040501079441c7a334">onUpdate</a>(void)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#ac4bfa6cc87ac8a86ae5d26de3c588475">packUpdate</a>(NetConnection *conn, U32 mask, BitStream *stream)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea12478dfa54b67e25c7bf1da29d147504">PHYSIC_PROXY_CUSTOM</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea82ee5d7a45380a8f7f4109fd72566c88">PHYSIC_PROXY_GROUNDBODY</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eea8ee09029390c36e43b949d664982f14a">PHYSIC_PROXY_INVALID</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_physics_proxy.html#a92f5d9fa84cd11525d95248aef74c1eeaa65e136ee50c13bec133e4e9947f9c9b">PHYSIC_PROXY_SCENEOBJECT</a> enum value</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_physics_proxy.html#a17983a139902c245f39dd6dcef9e4b09">PhysicsProxy</a>()</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#ab54472a52381c54f13657d6ea3cd4a1b">popScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a62d16d76ec4b30520d9cce1f2e7fda6a">postEvent</a>(std::string eventName, std::string data)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a5ea78c63debd981e3cf0d17e3390b846">postIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_trigger.html#ac56d89bb80941a699d6e5ae01d647da8">preIntegrate</a>(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats)</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_component.html#aea22401f7205e885be6dd887a61a0797">processArguments</a>(S32 argc, const char **argv)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ab0bd2d18dedeb363463ad2cad045f6a3">processDeleteNotifies</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a4483ea2fcfb4c99920d6cfe8eee69298">processDestroyNotifications</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a781a51f45472f3cf1a9e1504681fd01b">processEffect</a>(const F32 current, const F32 target, const F32 rate)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a0f1470540933ff4bd9227e116f8ec135">pushScriptCallbackGuard</a>(void)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#a949dcb3f8ac76160c0d4c9d3a70ed8e0">raise</a>(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a783fe3358bc6a3bf993ec1bfef693529">readObject</a>(Stream *stream)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#abe4a718f1465a4f855bf8692473c6bcf">refreshsources</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a2400b9daf420c4b7f40e2fefccf819a7">registerObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a03e5444a670c9fc42bda3a569cdcfc8b">registerObject</a>(U32 id)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a40957e593443f2fae6e5d84c58689e23">registerObject</a>(const char *name)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ad87febcd9c1b24a68db0656b4ac4bb5e">registerObject</a>(const char *name, U32 id)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a5de000764497f99eac15f2fe1ff8d709">registerReference</a>(SimObject **obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a87be48ec4599c3d02a118cee89e47f55">removeAllListeners</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_behavior_component.html#a91c6d6e4c61af9a42389ccc89c2fb7ba">removeBehavior</a>(BehaviorInstance *bi, bool deleteBehavior=true)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a751679939c4bf024410664cca6207dd8">removeCameraMountReference</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_component.html#ae8bd9b331318023f154485894e3c6d9f">removeComponent</a>(SimComponent *component)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acc37981099a9e92c87ffaa46981b9f99">removeDestroyNotification</a>(SceneObject *pSceneObject)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_console_object.html#a7a47772574721164fe83b2fd5e3c6fc8">removeField</a>(const char *in_pFieldname)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a800867188378386931156e3329846b71">removeFieldFilter</a>(const char *fieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a8fb724887b442070d3f78e5ffdf529fc">removeFromSet</a>(SimObjectId)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ae15bec249a7c1003e0ebb253ba7ca4df">removeFromSet</a>(const char *)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a5f8f817f59dc708ccbec810392842a5b">removeListener</a>(std::string objID)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac894e7acfdf29d01464a20d670e1208a">removeNotify</a>(void *ptr, Notify::Type)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_behavior_component.html#ac2a103a59432234ce303e575bf81c2e0">reOrder</a>(BehaviorInstance *obj, U32 desiredIndex)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1e4b14a2ec88d8d09ecbdb4eceade986">resetBlendOptions</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a1a9a9b42c68d4b133bed71f8f23ec710">resetTickSpatials</a>(const bool resize=false)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a05be9c271a23eb80f959022e6fd19054">rotateTo</a>(const F32 targetAngle, const F32 speed, const bool autoStop=true, const bool warpToTarget=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#aae7330cf3394dca58b3755e1f5f39024">safeDelete</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a86f7c64cb6f7eba36f8a6e391e29492f">save</a>(const char *pcFilePath, bool bOnlySelected=false)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a786570dc1b6f016fdfbce646e3fdd093">SceneObject</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#abba69f4c1bf6f9a42e656bc7c0d04b8a">sceneObjectLayerDepthSort</a>(const void *a, const void *b)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a9dccc074ebba658c9aff24d0b150c11f">scenePrepareRender</a>(const SceneRenderState *pSceneRenderState, SceneRenderQueue *pSceneRenderQueue)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a9a3cf0b13f4a74e64702e942ad4d9e8f">sceneRender</a>(const SceneRenderState *pSceneRenderState, const SceneRenderRequest *pSceneRenderRequest, BatchRender *pBatchRenderer)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a4155dfc528990068c0edd9510dc78378">sceneRenderFallback</a>(const SceneRenderState *pSceneRenderState, const SceneRenderRequest *pSceneRenderRequest, BatchRender *pBatchRenderer)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_render_object.html#a703430a1b3cc35728d7ac8f8ef5b4e93">SceneRenderObject</a>()</td><td class="entry"><a class="el" href="class_scene_render_object.html">SceneRenderObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#ad4ebf7bc148a29d0434422203a80f366">sceneRenderOverlay</a>(const SceneRenderState *pSceneRenderState)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a751e058ac0dcdfbcd2fe4a3738f4c134">scriptThis</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#aa764d6ab46a34397a2a625235de83577a03224eeb724e582e75ae323a49e31156">SelectedOnly</a> enum value</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a79d001de9b2e19392f7ab4ddcf807121">setActive</a>(const bool active)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#aa2300355e29adac09f99d4be1c4cd9c6">setActive</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae73a53aafab2ed6dfd2bf18c37913b89">setAlphaTest</a>(const F32 alpha)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#aee690d72cec3b4aa13f2ee535230236c">setAngle</a>(const F32 radians)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a348a64f0b07874463b413a42d111c327">setAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a624fdcf6169a42bfe4181d89aa5637fc">setAngularDamping</a>(const F32 damping)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8f36aced492c38e104dfe7f7c54ac91a">setAngularDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#acfad26184d71ad4481ac4eeb2adc3fc3">setAngularVelocity</a>(const F32 velocity)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7603c664a87ba474f0b7a408d4434cc6">setAngularVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a010a0c09ffd2c5cb524e55701a88a24c">setArea</a>(const Vector2 &corner1, const Vector2 &corner2)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acd09053317ed5af67e472a136e3527a0">setAwake</a>(const bool awake)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a4b2121843c7ac668a2124d987bb69b6d">setAwake</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3213ef2721a0fc9faf00724e94267d03">setBatchIsolated</a>(const bool batchIsolated)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a4bfdeb26bc3f531b34d0b8f4235fabac">setBlendAlpha</a>(const F32 alpha)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a63b6e3d41a5aa87584161e71f8f1a22c">setBlendColor</a>(const ColorF &blendColor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a12a8aef3cee29a70d60fe14932cd604c">setBlendMode</a>(const bool blendMode)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a7285d7ef0f71612847a05e5e5e650795">setBlendOptions</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#aa8df01c183e603c986e35200841cf0bf">setBodyType</a>(const b2BodyType type)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aca2ddceb29379060d1aa7eb3e17c7447">setBodyType</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#ab39b5d4e7d67a7d2eb2699d49c5dfad5">setBullet</a>(const bool bullet)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8e7c1acfaf3b506b6b5dc2e1cd7f18c9">setBullet</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#aafe55ac523c402717ec8625b67fa1561">setCanSaveDynamicFields</a>(bool bCanSave)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a238c87f71783e3654af75d5ca4a84ae8">setClass</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a8e60d73cee05c995ed9bec7ee248cad3">setClassNamespace</a>(const char *classNamespace)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#abadc6df2870d9d8573f7fb466dfe8554">setCollisionAgainst</a>(const SceneObject *pSceneObject, const bool clearMasks)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a11f55d9ca9f27d83cd3e69a7b8cf799d">setCollisionCallback</a>(const bool status)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae171bb5d666e41ed53afa1f31232c457">setCollisionGroupMask</a>(const U32 groupMask)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#ae697c5648557c2e97a3b22e6bbb6e889">setCollisionGroups</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af404d52937c79502fe34d6bfa3012570">setCollisionLayerMask</a>(const U32 layerMask)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#ad4d141dff180a51a2bd1344dbeed3240">setCollisionLayers</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a878e88269f3035d2b5ae8ef35568a28b">setCollisionOneWay</a>(const bool status)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a0b71e95b30e1d045f9f5f2b3b7d56dee">setCollisionShapeDefinition</a>(const U32 shapeIndex, const b2FixtureDef &fixtureDef)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5efb265febe0a6e7eeb86cb8ab7b100e">setCollisionShapeDensity</a>(const U32 shapeIndex, const F32 density)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#ae931ddf48e72387bba150c3820fe6a61">setCollisionShapeFriction</a>(const U32 shapeIndex, const F32 friction)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a461d28c2c83fb0aa43914284550ee977">setCollisionShapeIsSensor</a>(const U32 shapeIndex, const bool isSensor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a0a88a3b06306698332ab21abd56d0313">setCollisionShapeRestitution</a>(const U32 shapeIndex, const F32 restitution)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a58aef75594f41e8557e65ea53cea2d3d">setCollisionSuppress</a>(const bool status)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a13add87ef90b3882bd7eaff39004eb35">setDataField</a>(StringTableEntry slotName, const char *array, const char *value)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#abbf82031ecdf312e27fc7be767fbdcb8">setDebugOff</a>(const U32 debugMask)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a62f0bbd05146047c6105c268ad2503b3">setDebugOn</a>(const U32 debugMask)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa953062aaaf83a58c98ae1ceabf90aa7">setDefaultDensity</a>(const F32 density, const bool updateShapes=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a8470f61b92aaff00ed760441f10bf308">setDefaultDensity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af7d7a3f9810eece824d664b356c2e706">setDefaultFriction</a>(const F32 friction, const bool updateShapes=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#afb52b9f5d1b81383d38a50fdd3998e65">setDefaultFriction</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a667b3c61bfb56709db344265781cd21a">setDefaultRestitution</a>(const F32 restitution, const bool updateShapes=true)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a39091983e05f898e2addfd3a170ff330">setDefaultRestitution</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a716e68dfcdc2e6400b5f1d71f847d547">setDstBlendFactor</a>(const S32 blendFactor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#ad1e714e3f090d478fb591d0ac2864d90">setEnabled</a>(const bool enabled)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ad2c36e1b83b63900ec136cb0cde75557">BehaviorComponent::setEnabled</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_trigger.html#a459fbc22dd7ca41c70e0ba2e1373cf94">setEnterCallback</a>(bool enter=true)</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_trigger.html#a0cd71340049a008afdc5f864f954aeb0">setEnterCallback</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#af83d1fe99918d6650c71c6302a5839ae">setExpanded</a>(bool exp)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#ac980ffce7987a95385fe04d6fd934a6a">setField</a>(const char *fieldName, const char *value)</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#aa15b4dfd8a5c7a6b0f111a0330ee05c0">setFixedAngle</a>(const bool fixed)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a651a27bb2a044963ccbdf8d0d797b3a9">setFixedAngle</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_trigger.html#a0cf87af7fa0d91b17d3857e5067430c2">setGatherContacts</a>(const bool gatherContacts)</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3e70598b2cdb04edea6ac3cbabd52614">SceneObject::setGatherContacts</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#aeb19c2ab63538dae93944bb839a05817">setGravityScale</a>(const F32 scale)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aba8edcd4f012eb76b1307e2972ab5bb7">setGravityScale</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a85f8b66f6d9e9acf89ae056554f82776">setHidden</a>(bool b)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#aa19ca64ec6199448db9552e13387a246">setId</a>(SimObjectId id)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#ad551e97d8f825c04f4cced55f8db3a64">setInternalName</a>(const char *newname)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_trigger.html#a9c49da38a8c8ecf273bfefa95f8ce41d">setLeaveCallback</a>(bool leave=true)</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_trigger.html#a5954dcf52a8ecdc68e04f0cb1a374398">setLeaveCallback</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a28cdd6843010fef0979f333fa319e6b2">setLifetime</a>(const F32 lifetime)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a54250a048b426d76727d83367ee60c26">setLifetime</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a1a1ba3203f6c8a61fc1118d7f6249afa">setLinearDamping</a>(const F32 damping)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#afde4d9791b7b47c27b822e7ae60a69b4">setLinearDamping</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5a8515394193e66af4b64b065dfd72ec">setLinearVelocity</a>(const Vector2 &velocity)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a5e682256ec85341fd998519cb093d7e6">setLinearVelocity</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a0d0eb38693dcaae147b7a890fae82934">setLocked</a>(bool b)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#ab80c81429637a9f3a44aa55e7533cd2c">setModDynamicFields</a>(bool dyn)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a00201e9d1946024a8060f586e03f5a74">setModStaticFields</a>(bool sta)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a1f5140e6ccbc12845db7038be8c8c2e1">setParentGroup</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a6cb2bfe07966c75d9360afe422749d36">setPeriodicTimerID</a>(const S32 timerID)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#aaf5b79923a0a7456c707742878f23c8b">setPickingAllowed</a>(const bool pickingAllowed)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5c42a8a652adfd7a2185229dfa8a2f99">setPosition</a>(const Vector2 &position)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a0ff049100773bddd3aca8158d042c756">setPosition</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a8b55bbf2e919e4c167264aee7fb1c1b7">setPrefixedDataField</a>(StringTableEntry fieldName, const char *array, const char *value)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a6befae44e0c81ad846242e8d8eddb149">setPrefixedDynamicDataField</a>(StringTableEntry fieldName, const char *array, const char *value, const S32 fieldType=-1)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#ac8fc39880dcb3be2d5658b57e9fed264">setProgenitorFile</a>(const char *pFile)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a359e31abae34476f5e76b43114058166">setProtectedName</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a23dfabc881b61effc27439e20966c574">setRenderGroup</a>(const char *pRenderGroup)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a210dc83404c03d8f85e175188d04a278">setSafeDelete</a>(const bool status)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae5afdff111279da3172b2c6f3eb47615">setScene</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#af2d24bf1780e7803a731b9a411cc6e5d">setSceneGroup</a>(const U32 sceneGroup)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3f28a2941ca66ab36e994c3b1744708f">setSceneGroup</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a0cec115dedc035bb41cadd9c10b5ba25">setSceneLayer</a>(const U32 sceneLayer)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6a9fb4ae40955af9d70b0d4d85b4b45b">setSceneLayer</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a74ad7aedeee1762579dba5d377c15ecd">setSceneLayerDepth</a>(const F32 order)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2bf1a93eae8899c9475a8078fa2963bc">setSceneLayerDepth</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a76c5d43f3841f390b2372ec97e434430">setSceneLayerDepthBack</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3fc4d90920706bb15f187a0732a10db4">setSceneLayerDepthBackward</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a38e95c4858fa4b16ba2c9194b53f4fc4">setSceneLayerDepthForward</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a97e85d131faa8e06b62432d31f884fa5">setSceneLayerDepthFront</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a40c19418aede1f21ea7aeadc87342dee">setSelected</a>(bool sel)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a33fe51395aa3d372a16ccda8df5c7b12">setSize</a>(const Vector2 &size)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a8b565265d9bb61c1008f186fa2cc583e">setSize</a>(const F32 width, const F32 height)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3d445cf7e469d72ecb39198bae6bef7d">setSize</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#ad3827415b358d22caef7c5eb68fe56b3">setSleepingAllowed</a>(const bool allowed)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aaad936b2c6159df8b91b7eb93c1ed66a">setSleepingAllowed</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a361629bbb7856d67110c8f90d59d73f5">setSleepingCallback</a>(bool status)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ac6720a0a3c8fe007111be314fce31d08">setSortPoint</a>(const Vector2 &pt)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#abe7a3c5da4972ea23af6f05f3eaef7f8">setSrcBlendFactor</a>(const S32 blendFactor)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_trigger.html#a15be47daaf8bed54be07cd60ed841b76">setStayCallback</a>(bool stay=true)</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_trigger.html#ada7957b4762d9741a34872b3f7a95639">setStayCallback</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a43001ba1a3e2861eb120a04cf0796588">setSuperClass</a>(void *obj, const char *data)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#abeb83ab949786a5de00558e024c2efd5">setSuperClassNamespace</a>(const char *superClassNamespace)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a51426f73057b761b9d78585619c3949d">setUpdateCallback</a>(bool status)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a24e3a6c379e79d3fe5e4992ba2e7daf7">setUseInputEvents</a>(bool mouseStatus)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6996e045251f5dbe0bf52fe54dca637f">setVisible</a>(const bool status)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#ad31df591e12ffafadd1fdf61573542ad">setWorldQueryKey</a>(const U32 key)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_trigger.html#aa1eb722c880c6bf9c40c347964cfe305">shouldRender</a>(void) const</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_component.html#a1210c359d80841ee18945d338178d8fd">SimComponent</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#ad0f2e9203936c25ec90d2b00c14987e2">SimComponentIterator</a> typedef</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a2f0d5f226a833bafd913a942723c6918">SimObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#acd454ef0ad63af6686f09aad336f290f">tabComplete</a>(const char *prevText, S32 baseLen, bool)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_trigger.html#a4258397d3abae830a667fd68066d529b">Trigger</a>()</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ab99897fcdcb60839ae26e407e357705d">typeInstanceConnectionHash</a> typedef</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_behavior_component.html#a3d1192354adc1e7bffaf9facf48c8bc4">typeOutputNameConnectionHash</a> typedef</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#ac5dca1520d83486d64e7d8e289ec0813">typePortConnectionVector</a> typedef</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a97551603378a0bbc3d3d98326a56631e">unlinkNamespaces</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a39b47316db1622eacf7ad2b3ed520ad3">unlockComponentList</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#afed9033f5897f0d07da0a6d18ffb2482">unpackUpdate</a>(NetConnection *conn, BitStream *stream)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a5d4a04eec15214f98292fa4d2bcb6c58">unregisterObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a9ab2d546d0ed6b4abc8dcf9e373d8bcb">unregisterReference</a>(SimObject **obj)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8ad6701535ed7d7158903610cc95957e">updateAttachedGui</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#afde34f5d4ebaae89409a86e9277d7e87">updateBlendColor</a>(const F32 elapsedTime)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a6425d331b2423a3b0bf8378a949dd4e3">updateLifetime</a>(const F32 elapsedTime)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#abbe6e2b187a6f8476b6402b6037d33b0">updateSize</a>(const F32 elapsedTime)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a233dc49597032a238825f2d05c11eaca">updateTargetPosition</a>(void)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a6251068bbfeb540f994dd7865f6ccd4d">validRender</a>(void) const</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_behavior_component.html#add2aa52391620bbfb9f8c29eb1f921cd">write</a>(Stream &stream, U32 tabStop, U32 flags=0)</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#aa99de17cbc87122f37e1427912a3eec2">writeActive</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#af9ed2081f9a35f75483a7cd6953206ca">writeAlphaTest</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#aba5676d725bfb9489a4098fe619751ee">writeAngle</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adb98e491777adaaa5d1b3d1b220029eb">writeAngularDamping</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a87c998ca474becb43922bc7de7390b29">writeAngularVelocity</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a738297ea41e7198840a585b55736cda1">writeAwake</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a1938304d73445476b8d51a648ecc1c43">writeBlendColor</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a201daa1cf87ef58a0337dfda3fa06686">writeBlendMode</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a4d50a39554d4028afd7b2e359b1f123a">writeBodyType</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a704d4811a90f072ff8b97c965aaaec2f">writeBullet</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#aa7652122ac6a5cf7337b0e7a7b3825e5">writeCanSaveDynamicFields</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a3753e8d47c78c8b6c39f5a1df2586d45">writeClass</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a34ea3731e5f3a13162a15e0ee2ee4d9a">writeCollisionCallback</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#acbce971b952ce0dbad8d6479cb0de8b3">writeCollisionGroups</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#ade8834f981042798dbfe59d5ad3207e8">writeCollisionLayers</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a4550ed47494a1a11b10cdeea636ffcc0">writeCollisionOneWay</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a32c6b55fffd87d9c834db7f54b1e58dc">writeCollisionSuppress</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a17f785ccd845981b6679deb4334fcff3">writeDefaultDensity</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#ab1539451ea19706637915f20be12f612">writeDefaultFriction</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ac9fa57a563ae6d18d8702abd107b6ebe">writeDefaultRestitution</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a5dfb257d9104b87f1b1122fd6b254fe6">writeDstBlendFactor</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#a389b228e9fc39154c64551275b66aff7">writeEnabled</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_trigger.html#adbc5c745d76821afa27e87ca373f972e">writeEnterCallback</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a8b9f425bde559d3f1b3146fd3c1ceba2">writeField</a>(StringTableEntry fieldname, const char *value)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a200de464a60a45ee5904de160e677b5f">writeFields</a>(Stream &stream, U32 tabStop)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a516b1e07a91191a9d359b8228b4166ff">writeFixedAngle</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#aa764d6ab46a34397a2a625235de83577">WriteFlags</a> enum name</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ac165e626eebd7207456ca9abaaa4bd41">writeGatherContacts</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a3d125a0d9957828f91a3d6728efc65bc">writeGravityScale</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a57d090bc62bb37dd4a36dab7d5538ad4">writeInternalName</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_trigger.html#a2405818e53827481f7a73be2130cf853">writeLeaveCallback</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ad2c084f8bba8786feef4392ff9b1fa82">writeLifetime</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a34182b43e3e252838d75821672f0326c">writeLinearDamping</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#aa6aa72fecdfc3e907db2075d30637482">writeLinearVelocity</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#aebb68b5bbb2a5feb7bbf710834c6888b">writeObject</a>(Stream *stream)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_object.html#a050c10f238d99841ebaf065d96054342">writeObjectName</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#ad11229fc0e726de20183e61c4e963904">writeParentGroup</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a138c2a84a754e2e2c838f256d3b8854b">writePickingAllowed</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#ade1f4dc0f34244625feb7703f8cb987b">writePosition</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a890a6703e6d882766307155e4568bdb3">writeRenderGroup</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a646982e4b16876e1642fcc3ac8871854">writeScene</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#afa10756a900cc74f70e927597110c5ed">writeSceneGroup</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a2319010291261aeb8b91cbed9896b9a5">writeSceneLayer</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a2a5825c39e0e2041d86f3a4e70625336">writeSceneLayerDepth</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#af94395982ee6ebecfe87dc33897a8aa8">writeSize</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a90d41c50ab0527e615ff9d6ede15bcae">writeSleepingAllowed</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a865d1891852c4c1591d1195d6acb9d75">writeSleepingCallback</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a3ad9658f5305e2b61731b0576cb13ebb">writeSortPoint</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#a76ddb2c77f53f5c7f9bbe59c4425401c">writeSrcBlendFactor</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_trigger.html#a6217ed83a0f6b9526ae39982016e5abd">writeStayCallback</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a1a0d756e0d41114cfb264c5a0a38399b">writeSuperclass</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#adca37ea6e6e2fb69b6972fae544975ea">writeUpdateCallback</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_object.html#ae66e8644bc00cce5b96f40fd2921fd2e">writeUseInputEvents</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#ae2420f8fd467c75ed8fd74dda4d35c4a">writeVisible</a>(void *obj, StringTableEntry pFieldName)</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">static</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_behavior_component.html#a6538bbb1949a40cf2a94177d4ed40d94">~BehaviorComponent</a>()</td><td class="entry"><a class="el" href="class_behavior_component.html">BehaviorComponent</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_console_object.html#a648a403aff97cfb8f198fad055feea64">~ConsoleObject</a>()</td><td class="entry"><a class="el" href="class_console_object.html">ConsoleObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_physics_proxy.html#af1e300d3502d50fe2f9ca5bb3682c04e">~PhysicsProxy</a>()</td><td class="entry"><a class="el" href="class_physics_proxy.html">PhysicsProxy</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_scene_object.html#a5c28fcc52731218dc023f719dc75815c">~SceneObject</a>()</td><td class="entry"><a class="el" href="class_scene_object.html">SceneObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_scene_render_object.html#a3e9bb076b3ee7aa88b393f1c6bfc7614">~SceneRenderObject</a>()</td><td class="entry"><a class="el" href="class_scene_render_object.html">SceneRenderObject</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_sim_component.html#aacb20af66e12389f4311ba608fe406ab">~SimComponent</a>()</td><td class="entry"><a class="el" href="class_sim_component.html">SimComponent</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="class_sim_object.html#a681b2768672c09f14125319ac2308ee6">~SimObject</a>()</td><td class="entry"><a class="el" href="class_sim_object.html">SimObject</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="class_trigger.html#a25cdde4df53064604548882b2ae9049e">~Trigger</a>()</td><td class="entry"><a class="el" href="class_trigger.html">Trigger</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
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