functions_r.html 64 KB

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  8. <title>Torque2D Reference: Class Members</title>
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  25. <div id="projectname">Torque2D Reference
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  70. <div class="contents">
  71. <div class="textblock">Here is a list of all class members with links to the classes they belong to:</div>
  72. <h3><a id="index_r" name="index_r"></a>- r -</h3><ul>
  73. <li>r&#160;:&#160;<a class="el" href="struct_android_gamma.html#aa7e7006bb7ada0ab048c8473c9631724">AndroidGamma</a></li>
  74. <li>Radio&#160;:&#160;<a class="el" href="class_gui_menu_item_ctrl.html#a18c0cbeece6bcb1c64d7463ce253ff50a7ab658c39cbe77b43b09f53c60d2fb71">GuiMenuItemCtrl</a></li>
  75. <li>radius&#160;:&#160;<a class="el" href="class_sphere_f.html#aa04b8f833cf7a6eb696d4a1e4c138587">SphereF</a></li>
  76. <li>raise()&#160;:&#160;<a class="el" href="class_behavior_component.html#a949dcb3f8ac76160c0d4c9d3a70ed8e0">BehaviorComponent</a></li>
  77. <li>rand()&#160;:&#160;<a class="el" href="struct_vector2.html#a88565eda9a0d37ebfc0bd67d3f799eb6">Vector2</a></li>
  78. <li>randF()&#160;:&#160;<a class="el" href="class_random_generator_base.html#a29dcddafed6b4015e6c6c32537f04451">RandomGeneratorBase</a></li>
  79. <li>randI()&#160;:&#160;<a class="el" href="class_random_generator_base.html#a5e952d14922dc2800e8251fe755a5b54">RandomGeneratorBase</a>, <a class="el" href="class_random_l_c_g.html#ab84c81f55de662a0d502251697cd9338">RandomLCG</a>, <a class="el" href="class_random_p_c_g.html#ab84c81f55de662a0d502251697cd9338">RandomPCG</a>, <a class="el" href="class_random_r250.html#ab84c81f55de662a0d502251697cd9338">RandomR250</a></li>
  80. <li>RANDOM_ORIENTATION&#160;:&#160;<a class="el" href="class_particle_asset_emitter.html#aac1978e8ab548a9b6975458be9204f76ae16025959ba50ab7b58a7ece7d3d8530">ParticleAssetEmitter</a></li>
  81. <li>RandomGeneratorBase()&#160;:&#160;<a class="el" href="class_random_generator_base.html#adb8b502f641ec3111995c7fdada0b5aa">RandomGeneratorBase</a></li>
  82. <li>RandomLCG()&#160;:&#160;<a class="el" href="class_random_l_c_g.html#a1724f5c0a27c7eceb28832d3ff55984a">RandomLCG</a></li>
  83. <li>RandomNumberGenerator()&#160;:&#160;<a class="el" href="class_random_number_generator.html#a2b2ae87ef18bbb082edd3a5c4943bbda">RandomNumberGenerator</a></li>
  84. <li>RandomPCG()&#160;:&#160;<a class="el" href="class_random_p_c_g.html#aadb11bcd471a510226a5831f9528ee78">RandomPCG</a></li>
  85. <li>RandomR250()&#160;:&#160;<a class="el" href="class_random_r250.html#a94e12030c0c39d7ba060da9d6174744f">RandomR250</a></li>
  86. <li>randRangeF()&#160;:&#160;<a class="el" href="class_random_generator_base.html#a66dc2bd0a9e9ec761b9f9c1385d1da37">RandomGeneratorBase</a></li>
  87. <li>randRangeI()&#160;:&#160;<a class="el" href="class_random_generator_base.html#a17de5f7ebb2d29025ba92545e2a6d0df">RandomGeneratorBase</a></li>
  88. <li>Ranged&#160;:&#160;<a class="el" href="struct_action_map_1_1_node.html#aa705cf7e79a21c2352b00ffe20cd295fa2d3a94a8bafdf7341d5eff2796682fd3">ActionMap::Node</a></li>
  89. <li>rateChanged&#160;:&#160;<a class="el" href="struct_net_connection_1_1_packet_notify.html#ad17890aa1766ddf33336b0525d01b5d4">NetConnection::PacketNotify</a></li>
  90. <li>RawData()&#160;:&#160;<a class="el" href="class_raw_data.html#a5247ab3ae7d578fc08041a327c3a7b7d">RawData</a></li>
  91. <li>RawDataT()&#160;:&#160;<a class="el" href="class_raw_data_t.html#a1669e5abc34cd8572e522a3d5a0769b2">RawDataT&lt; T &gt;</a></li>
  92. <li>RayCastCallback()&#160;:&#160;<a class="el" href="class_sprite_batch_query.html#ab0dddc9463fa061835de79b68d90b48d">SpriteBatchQuery</a>, <a class="el" href="class_world_query.html#ab0dddc9463fa061835de79b68d90b48d">WorldQuery</a></li>
  93. <li>RaysCastCallback()&#160;:&#160;<a class="el" href="class_rays_cast_callback.html#a798785b3d9f1bcb252c851b2b78424d5">RaysCastCallback</a></li>
  94. <li>rc&#160;:&#160;<a class="el" href="class_string_buffer.html#a635b72c4488ca2798455a3878d572b4a">StringBuffer</a></li>
  95. <li>reactivate()&#160;:&#160;<a class="el" href="class_input.html#ad5c679e4fe723c79fbc7ef6884751769">Input</a>, <a class="el" href="class_video.html#a4313b6799a3ac063db7ccbcffd67743e">Video</a></li>
  96. <li>read()&#160;:&#160;<a class="el" href="class_code_block.html#adb4a0203e6e90d41c6516acf8820fa32">CodeBlock</a></li>
  97. <li>Read&#160;:&#160;<a class="el" href="class_file.html#ab22d35ed086a478dd91e93ac78037f40a809abe96853e69894bbf8e5730b31348">File</a></li>
  98. <li>read()&#160;:&#160;<a class="el" href="class_file.html#ac96348f40444e36cfa032bba1dd44b69">File</a></li>
  99. <li>Read&#160;:&#160;<a class="el" href="class_file_stream.html#ab22d35ed086a478dd91e93ac78037f40a809abe96853e69894bbf8e5730b31348">FileStream</a></li>
  100. <li>read()&#160;:&#160;<a class="el" href="class_g_bitmap.html#a541fa210de199b3924dc00150f07ec0c">GBitmap</a>, <a class="el" href="class_g_font.html#a541fa210de199b3924dc00150f07ec0c">GFont</a>, <a class="el" href="class_g_palette.html#a541fa210de199b3924dc00150f07ec0c">GPalette</a></li>
  101. <li>Read()&#160;:&#160;<a class="el" href="class_p_n_g_image.html#a8f918130ce1b8301de6ecddef86e1be7">PNGImage</a></li>
  102. <li>read()&#160;:&#160;<a class="el" href="class_stream.html#a3e6037eb5db2c7e1193fecb70cd9c59a">Stream</a>, <a class="el" href="class_taml.html#a9dd0c04af7a9dd09299d2ff896b49f99">Taml</a>, <a class="el" href="class_taml_binary_reader.html#a7967c20df06dab041fc470b7abe982dc">TamlBinaryReader</a>, <a class="el" href="class_taml_j_s_o_n_reader.html#a7967c20df06dab041fc470b7abe982dc">TamlJSONReader</a>, <a class="el" href="class_taml_xml_reader.html#a7967c20df06dab041fc470b7abe982dc">TamlXmlReader</a>, <a class="el" href="class_zip_1_1_central_dir.html#af4b93d193f3ffce8937c64565b0e3937">CentralDir</a>, <a class="el" href="class_zip_1_1_end_of_central_dir.html#af4b93d193f3ffce8937c64565b0e3937">EndOfCentralDir</a>, <a class="el" href="class_zip_1_1_extra_field.html#a58fb20161e80a6fa97f93af2da1b37c3">ExtraField</a>, <a class="el" href="class_zip_1_1_file_header.html#af4b93d193f3ffce8937c64565b0e3937">FileHeader</a></li>
  103. <li>Read&#160;:&#160;<a class="el" href="class_zip_1_1_zip_archive.html#ab22d35ed086a478dd91e93ac78037f40a809abe96853e69894bbf8e5730b31348">ZipArchive</a></li>
  104. <li>readAffineTransform()&#160;:&#160;<a class="el" href="class_bit_stream.html#aa23c9fc76cdd55efbda0b68eca71555c">BitStream</a></li>
  105. <li>readBits()&#160;:&#160;<a class="el" href="class_bit_stream.html#a6563e90af2d9559df59eda4aab346f7a">BitStream</a></li>
  106. <li>readBMFont()&#160;:&#160;<a class="el" href="class_g_font.html#a14484a6592b630c79845a1998e892a9d">GFont</a></li>
  107. <li>readCentralDirectory()&#160;:&#160;<a class="el" href="class_zip_1_1_zip_archive.html#ac5c0554a20fe846773f4dd26efb53fbb">ZipArchive</a></li>
  108. <li>readClassId()&#160;:&#160;<a class="el" href="class_bit_stream.html#a940764c36fc444658e14fcd0053d2720">BitStream</a></li>
  109. <li>readComment()&#160;:&#160;<a class="el" href="class_sim_x_m_l_document.html#ae8e719ef2cc84c79fde349bd8c7df094">SimXMLDocument</a></li>
  110. <li>readCompressedPoint()&#160;:&#160;<a class="el" href="class_bit_stream.html#a8259b5620dcf841e2c06dfdb6f57e213">BitStream</a></li>
  111. <li>readConnectAccept()&#160;:&#160;<a class="el" href="class_game_connection.html#a04994fa6f4531002a799f26abbb14046">GameConnection</a>, <a class="el" href="class_net_connection.html#a04994fa6f4531002a799f26abbb14046">NetConnection</a></li>
  112. <li>readConnectRequest()&#160;:&#160;<a class="el" href="class_game_connection.html#a1b83b07b26a4b0255cc8b8544e84317c">GameConnection</a>, <a class="el" href="class_net_connection.html#a1b83b07b26a4b0255cc8b8544e84317c">NetConnection</a></li>
  113. <li>readCussedU32()&#160;:&#160;<a class="el" href="class_bit_stream.html#a40c3ed4ee67b1c64664ab89d6eed6465">BitStream</a></li>
  114. <li>readDemoStartBlock()&#160;:&#160;<a class="el" href="class_connection_protocol.html#ac44c9991695e15267c2d806b760cf52b">ConnectionProtocol</a>, <a class="el" href="class_connection_string_table.html#a78159c09a6074ca7e380275486a165dd">ConnectionStringTable</a>, <a class="el" href="class_net_connection.html#ac44c9991695e15267c2d806b760cf52b">NetConnection</a></li>
  115. <li>readExtraFields()&#160;:&#160;<a class="el" href="class_zip_1_1_file_header.html#abd339caf168450cba63d8b9688ca4729">FileHeader</a></li>
  116. <li>readFlag()&#160;:&#160;<a class="el" href="class_bit_stream.html#a0f7c41db5be882f33e58ce84eef5e3ea">BitStream</a></li>
  117. <li>readFloat()&#160;:&#160;<a class="el" href="class_bit_stream.html#a14773578c066be60fafb02c369f2e0b0">BitStream</a></li>
  118. <li>readHuffBuffer()&#160;:&#160;<a class="el" href="class_huffman_processor.html#ab955aef374899906ab3906f727ec5456">HuffmanProcessor</a></li>
  119. <li>readInt()&#160;:&#160;<a class="el" href="class_bit_stream.html#a8e369baed64e661c5920e56e6894aebc">BitStream</a></li>
  120. <li>readJPEG()&#160;:&#160;<a class="el" href="class_g_bitmap.html#a03c6cddc934d2b6cb72dadcc7997ae0a">GBitmap</a></li>
  121. <li>readLine()&#160;:&#160;<a class="el" href="class_file_object.html#a2428181525e9e298b420a0c246595e96">FileObject</a>, <a class="el" href="class_stream.html#a3b6a8c8788a8db1f558b682290f965b2">Stream</a>, <a class="el" href="class_stream_object.html#a4dbdd74afee7265ea3878131c9f6a1f1">StreamObject</a></li>
  122. <li>readLongString()&#160;:&#160;<a class="el" href="class_stream.html#ad828e07ac7a5772761d2c4900b5d0f26">Stream</a>, <a class="el" href="class_stream_object.html#addaa5f021fdc12c35ae2fb3cc5017ca4">StreamObject</a></li>
  123. <li>readMemory()&#160;:&#160;<a class="el" href="class_file_object.html#a024c0e5568696e68d58a2269aadf65c3">FileObject</a></li>
  124. <li>readMSBmp()&#160;:&#160;<a class="el" href="class_g_bitmap.html#a94a05e8c944635ac33344d02bc74de9e">GBitmap</a></li>
  125. <li>readMSPalette()&#160;:&#160;<a class="el" href="class_g_palette.html#aba86ee0e6dafa8c1ade08c3308027f23">GPalette</a></li>
  126. <li>ReadName()&#160;:&#160;<a class="el" href="class_ti_xml_base.html#acec25c695adccdc68a7430f559ce1c0f">TiXmlBase</a></li>
  127. <li>readNormalVector()&#160;:&#160;<a class="el" href="class_bit_stream.html#af7406759275be63bee6c1554dec90cc5">BitStream</a></li>
  128. <li>readObject()&#160;:&#160;<a class="el" href="class_sim_object.html#a783fe3358bc6a3bf993ec1bfef693529">SimObject</a>, <a class="el" href="class_sim_set.html#a783fe3358bc6a3bf993ec1bfef693529">SimSet</a></li>
  129. <li>ReadOnly&#160;:&#160;<a class="el" href="struct_platform_1_1_volume_information.html#ab9cb362b9ea7845d80cd473e0bdab74e">Platform::VolumeInformation</a></li>
  130. <li>readPacket()&#160;:&#160;<a class="el" href="class_game_connection.html#ab94c82a087b71f96eb76586c70dda664">GameConnection</a>, <a class="el" href="class_net_connection.html#ab94c82a087b71f96eb76586c70dda664">NetConnection</a></li>
  131. <li>readPNG()&#160;:&#160;<a class="el" href="class_g_bitmap.html#a774d522d2929606364b95b535119f51a">GBitmap</a></li>
  132. <li>readRangedF32()&#160;:&#160;<a class="el" href="class_bit_stream.html#a85f32d76f3a8c089fa112c41d6f789d4">BitStream</a></li>
  133. <li>readRangedS32()&#160;:&#160;<a class="el" href="class_bit_stream.html#aaef940d28029fd8d2d8fdeb63c5b0098">BitStream</a></li>
  134. <li>readRangedU32()&#160;:&#160;<a class="el" href="class_bit_stream.html#a9c0d4bfd907cca367d2356d150019a6b">BitStream</a></li>
  135. <li>readSignedFloat()&#160;:&#160;<a class="el" href="class_bit_stream.html#ac357dc45555944d24422857bf801d6d6">BitStream</a></li>
  136. <li>readSignedInt()&#160;:&#160;<a class="el" href="class_bit_stream.html#a51bc3698b50d169526b9fe235704bcb2">BitStream</a></li>
  137. <li>readString()&#160;:&#160;<a class="el" href="class_bit_stream.html#a2fbd4b3661401a422e85c500f5abd29b">BitStream</a>, <a class="el" href="class_stream.html#a2fbd4b3661401a422e85c500f5abd29b">Stream</a>, <a class="el" href="class_stream_object.html#a9a6b69d4219c0c235b8f7e302c4d7267">StreamObject</a></li>
  138. <li>readSTString()&#160;:&#160;<a class="el" href="class_stream.html#a7c2c648097af54af55117de280ecf6f1">Stream</a>, <a class="el" href="class_stream_object.html#a7c2c648097af54af55117de280ecf6f1">StreamObject</a></li>
  139. <li>ReadText()&#160;:&#160;<a class="el" href="class_ti_xml_base.html#a1f27f8ddcbf4cd5071ebd04e9f0ced77">TiXmlBase</a></li>
  140. <li>ReadValue()&#160;:&#160;<a class="el" href="class_ti_xml_element.html#a2465e2242f35d8c3cabffd3dcc811a7e">TiXmlElement</a></li>
  141. <li>readVector()&#160;:&#160;<a class="el" href="class_bit_stream.html#a3b9ce8eb48dbbbd2db350b5c6d55f67b">BitStream</a></li>
  142. <li>ReadWrite&#160;:&#160;<a class="el" href="class_file.html#ab22d35ed086a478dd91e93ac78037f40a3c4d2d19c91b345c33a83ca9f551f4e1">File</a>, <a class="el" href="class_file_stream.html#ab22d35ed086a478dd91e93ac78037f40a3c4d2d19c91b345c33a83ca9f551f4e1">FileStream</a>, <a class="el" href="class_zip_1_1_zip_archive.html#ab22d35ed086a478dd91e93ac78037f40a3c4d2d19c91b345c33a83ca9f551f4e1">ZipArchive</a></li>
  143. <li>ReadyForNormalGhosts&#160;:&#160;<a class="el" href="class_net_connection.html#ad69c5f0f9b91ddddf537996b29a1176aa5285c59c8eb538780f420e5ff95d00ba">NetConnection</a></li>
  144. <li>rebalance()&#160;:&#160;<a class="el" href="class_gui_frame_set_ctrl.html#af89e6f424e7b993704a0a7d69e3993f6">GuiFrameSetCtrl</a></li>
  145. <li>rebuildZip()&#160;:&#160;<a class="el" href="class_zip_1_1_zip_archive.html#a0e6eaae352c643e43067182ad276ce3a">ZipArchive</a></li>
  146. <li>receiprocate()&#160;:&#160;<a class="el" href="struct_vector2.html#ad73f9085e4902d75ee29656196745d49">Vector2</a></li>
  147. <li>recordBlock()&#160;:&#160;<a class="el" href="class_net_connection.html#afa807aeb310d5d03c1508c34df1212e6">NetConnection</a></li>
  148. <li>RectClipper()&#160;:&#160;<a class="el" href="class_rect_clipper.html#a9cc69c296730947e75398005d827b098">RectClipper</a></li>
  149. <li>RectD()&#160;:&#160;<a class="el" href="class_rect_d.html#a15149a52d34df616cd71adf57ec06b52">RectD</a></li>
  150. <li>RectF()&#160;:&#160;<a class="el" href="class_rect_f.html#a07ee4636bacf9ff704c5915a09acb714">RectF</a></li>
  151. <li>RectI()&#160;:&#160;<a class="el" href="class_rect_i.html#a54c71b27d746d3baec76b8a0e64b8411">RectI</a></li>
  152. <li>RECTILINEAR_LAYOUT&#160;:&#160;<a class="el" href="class_composite_sprite.html#a70babddba5db5661c8f6c4a0e5fb3c1ba80f540329fec1f14407bbb9697e6b638">CompositeSprite</a></li>
  153. <li>recurse&#160;:&#160;<a class="el" href="struct_internal_slot_access_node.html#ae2e77b7d5083c8feb6a30e672a153cf6">InternalSlotAccessNode</a>, <a class="el" href="struct_internal_slot_decl.html#ae2e77b7d5083c8feb6a30e672a153cf6">InternalSlotDecl</a></li>
  154. <li>recv()&#160;:&#160;<a class="el" href="struct_net.html#afe3153953ebe2e3d9bb06b72bb103c71">Net</a></li>
  155. <li>red&#160;:&#160;<a class="el" href="class_color_f.html#a8ae7018dfed9b4c78d7c482f8cc729c1">ColorF</a>, <a class="el" href="class_color_i.html#aac65d236c74f302c3cc35f533cc65a48">ColorI</a></li>
  156. <li>redo()&#160;:&#160;<a class="el" href="class_gui_edit_ctrl.html#a93c48d6ed036e1a381be53ac67643284">GuiEditCtrl</a>, <a class="el" href="class_undo_action.html#a93c48d6ed036e1a381be53ac67643284">UndoAction</a>, <a class="el" href="class_undo_manager.html#a93c48d6ed036e1a381be53ac67643284">UndoManager</a>, <a class="el" href="class_undo_script_action.html#ac210c2eb2de9abb789b64131b2be24ea">UndoScriptAction</a></li>
  157. <li>redrawNeeded&#160;:&#160;<a class="el" href="structandroid__app.html#a80cde488fefc3db1c1394cae10a5a02d">android_app</a></li>
  158. <li>redStart&#160;:&#160;<a class="el" href="class_fluid_color_i.html#afce0cdf8a60b2d7c243bd2245436c024">FluidColorI</a></li>
  159. <li>redTarget&#160;:&#160;<a class="el" href="class_fluid_color_i.html#a634c5889747b80fa85a932eaf9ad254f">FluidColorI</a></li>
  160. <li>reduceLoadCount()&#160;:&#160;<a class="el" href="class_module_definition.html#a23725caa4c244e28b4a9d2ce50f81c02">ModuleDefinition</a></li>
  161. <li>refCount&#160;:&#160;<a class="el" href="class_code_block.html#a26ab3296b51dfbb956b126a67b78797f">CodeBlock</a>, <a class="el" href="class_torque_1_1_private_b_b_data.html#a26ab3296b51dfbb956b126a67b78797f">PrivateBBData</a></li>
  162. <li>Reference&#160;:&#160;<a class="el" href="class_hash_map.html#a7cbd82e498a4f0ba82c00ad6cc7f0f18">HashMap&lt; Key, Value, Sequence &gt;</a>, <a class="el" href="class_hash_table_1_1___iterator.html#ad206c30855a8e970f37c33e5c5e2627e">HashTable&lt; Key, Value &gt;::_Iterator&lt; U, E, M &gt;</a>, <a class="el" href="class_hash_table.html#a7cbd82e498a4f0ba82c00ad6cc7f0f18">HashTable&lt; Key, Value &gt;</a></li>
  163. <li>reference&#160;:&#160;<a class="el" href="class_vector.html#a9b1a63f171d76a7a3995b6858e99f2ea">Vector&lt; T &gt;</a>, <a class="el" href="class_vector_ptr.html#a9b1a63f171d76a7a3995b6858e99f2ea">VectorPtr&lt; T &gt;</a></li>
  164. <li>ReferencedAssets()&#160;:&#160;<a class="el" href="class_referenced_assets.html#ad9514782e2973f7a1290282c96163938">ReferencedAssets</a></li>
  165. <li>refresh()&#160;:&#160;<a class="el" href="class_texture_handle.html#afd76a308c9c24c774d5a1f3b5b9ee57b">TextureHandle</a>, <a class="el" href="class_texture_manager.html#a9ac3f7792269b2ae4d933f621bc89984">TextureManager</a></li>
  166. <li>refreshAllAssets()&#160;:&#160;<a class="el" href="class_asset_manager.html#a6e54d1bca3a2c704a100f164cc5b1722">AssetManager</a></li>
  167. <li>refreshAsset()&#160;:&#160;<a class="el" href="class_asset_base.html#a544fa2d5ff491db4daef64c2f04d0202">AssetBase</a>, <a class="el" href="class_asset_manager.html#a2e6d67b9da171bd8019eae4221e52859">AssetManager</a></li>
  168. <li>refreshCursor()&#160;:&#160;<a class="el" href="class_cursor_manager.html#a6b13f19a9eb61b86050f617beda5b0ab">CursorManager</a>, <a class="el" href="class_input.html#a6b13f19a9eb61b86050f617beda5b0ab">Input</a></li>
  169. <li>refreshMouseControl()&#160;:&#160;<a class="el" href="class_gui_canvas.html#a82d757c48126fc08746e35e08e6be95c">GuiCanvas</a></li>
  170. <li>refreshsources()&#160;:&#160;<a class="el" href="class_scene_object.html#abe4a718f1465a4f855bf8692473c6bcf">SceneObject</a></li>
  171. <li>refreshTree()&#160;:&#160;<a class="el" href="class_gui_tree_view_ctrl.html#a8612edf5bc888fb099c8b97a963f032f">GuiTreeViewCtrl</a></li>
  172. <li>refreshWindow()&#160;:&#160;<a class="el" href="class_default_game.html#adca01547aa741fd54d8224d8d3d68c7c">DefaultGame</a>, <a class="el" href="class_game_interface.html#aee356ade317d4fa3bb03249b2924413c">GameInterface</a></li>
  173. <li>Region&#160;:&#160;<a class="el" href="class_gui_frame_set_ctrl.html#a81a01a86de31071a92e6cce0bab9bc4b">GuiFrameSetCtrl</a>, <a class="el" href="class_gui_scroll_ctrl.html#a81a01a86de31071a92e6cce0bab9bc4b">GuiScrollCtrl</a>, <a class="el" href="class_gui_window_ctrl.html#a81a01a86de31071a92e6cce0bab9bc4b">GuiWindowCtrl</a></li>
  174. <li>region&#160;:&#160;<a class="el" href="struct_master_info.html#a4e4ae0c4a9b3f64da9e5127fcaf17997">MasterInfo</a></li>
  175. <li>RegionAddressMask&#160;:&#160;<a class="el" href="struct_server_filter.html#a94798fdadfbf49a7c658ace669a1d310a028ac2dd2c6041d36e7ab1732fc98948">ServerFilter</a></li>
  176. <li>RegionIsIPV4Address&#160;:&#160;<a class="el" href="struct_server_filter.html#a94798fdadfbf49a7c658ace669a1d310a1a429675c7e356339c04124060c826d6">ServerFilter</a></li>
  177. <li>RegionIsIPV6Address&#160;:&#160;<a class="el" href="struct_server_filter.html#a94798fdadfbf49a7c658ace669a1d310a40787a1a322409c45f36941903fc32ae">ServerFilter</a></li>
  178. <li>regionMask&#160;:&#160;<a class="el" href="struct_server_filter.html#a6a3daa96f35ca5288dfb912985c63e8f">ServerFilter</a></li>
  179. <li>registerAssetPtrRefreshNotify()&#160;:&#160;<a class="el" href="class_asset_manager.html#a57c6d45f438c9fb1232bc4eb8137c14b">AssetManager</a></li>
  180. <li>registerClassRep()&#160;:&#160;<a class="el" href="class_abstract_class_rep.html#a81df512510e70da5f74250f26d66f29f">AbstractClassRep</a></li>
  181. <li>registerEditControl()&#160;:&#160;<a class="el" href="class_gui_inspector_field.html#a9334486905cf63fbb8e24ff0057b31a9">GuiInspectorField</a></li>
  182. <li>registerEvent()&#160;:&#160;<a class="el" href="class_event_manager.html#a4f55673765cdcb42116ea9858212d1b5">EventManager</a></li>
  183. <li>registerEventCallback()&#160;:&#160;<a class="el" href="class_texture_manager.html#ae8c3b88d7dba5b4a7d18617aa154a566">TextureManager</a></li>
  184. <li>registerExtension()&#160;:&#160;<a class="el" href="class_res_manager.html#a0036ffad373b2d87df5abf674cb4cda1">ResManager</a></li>
  185. <li>registerObject()&#160;:&#160;<a class="el" href="class_sim_object.html#a2400b9daf420c4b7f40e2fefccf819a7">SimObject</a></li>
  186. <li>registerReference()&#160;:&#160;<a class="el" href="class_sim_object.html#a5de000764497f99eac15f2fe1ff8d709">SimObject</a></li>
  187. <li>registerRefreshNotify()&#160;:&#160;<a class="el" href="class_asset_ptr_base.html#abbb404bd3053ec357cf4b701dbdc000b">AssetPtrBase</a></li>
  188. <li>registerSpectator()&#160;:&#160;<a class="el" href="class_message_vector.html#a7fdf9e565cac487d005f07216c91b35d">MessageVector</a></li>
  189. <li>release()&#160;:&#160;<a class="el" href="class_semaphore.html#a23b477d0e2d399f75d585d154c346591">Semaphore</a></li>
  190. <li>releaseAcquiredReferenceCount()&#160;:&#160;<a class="el" href="class_asset_manager.html#a2ea570feb1f1742707bcd50d7de90565">AssetManager</a></li>
  191. <li>releaseAsset()&#160;:&#160;<a class="el" href="class_asset_manager.html#aee4ca6defe089b3c3ef3c8c0770f4409">AssetManager</a></li>
  192. <li>releaseSemaphore()&#160;:&#160;<a class="el" href="class_semaphore.html#a23ae790a1b84fb624f04fd2ad97618fb">Semaphore</a></li>
  193. <li>relinkPackages()&#160;:&#160;<a class="el" href="class_namespace.html#a51be462dc3c342c8ef41570a56f0fd45">Namespace</a></li>
  194. <li>relPosBattery()&#160;:&#160;<a class="el" href="class_gui_control.html#a64f9834a12e43b4c9f059289849b3ef3">GuiControl</a></li>
  195. <li>relPosBatteryH()&#160;:&#160;<a class="el" href="class_gui_control.html#ac24bda4b62c9bd3b3533dfa84dc73f20">GuiControl</a></li>
  196. <li>relPosBatteryV()&#160;:&#160;<a class="el" href="class_gui_control.html#ace0423ecdedcba25541ff2e147648af9">GuiControl</a></li>
  197. <li>remoteAddr&#160;:&#160;<a class="el" href="struct_name_lookup_request.html#ac69027403a0e14f2c5dec8ae02a72f11">NameLookupRequest</a>, <a class="el" href="struct_polled_socket.html#a5ed5738597a614c5de3a2f04c4b6ec48">PolledSocket</a></li>
  198. <li>RemoteCommandEvent()&#160;:&#160;<a class="el" href="class_remote_command_event.html#a40855b5980b59c3ed702db418fa021c3">RemoteCommandEvent</a></li>
  199. <li>RemoteDebugger1()&#160;:&#160;<a class="el" href="class_remote_debugger1.html#ac4998feeaaa1b20b71a7b39f2fe48cfe">RemoteDebugger1</a></li>
  200. <li>RemoteDebuggerBase()&#160;:&#160;<a class="el" href="class_remote_debugger_base.html#a15b77f9460672e4bb64056f18d42a901">RemoteDebuggerBase</a></li>
  201. <li>RemoteDebuggerBridge&#160;:&#160;<a class="el" href="class_remote_debugger_base.html#ad07ddb510049e3ac13d004b623ee8ef2">RemoteDebuggerBase</a>, <a class="el" href="class_remote_debugger_bridge.html#afc9eb76829dcdb838bfbc0a1b01ce9a5">RemoteDebuggerBridge</a></li>
  202. <li>remotePort&#160;:&#160;<a class="el" href="struct_polled_socket.html#ad3127eccbb90aa089a6a4616e8e993b8">PolledSocket</a></li>
  203. <li>remove()&#160;:&#160;<a class="el" href="class_dictionary.html#ac3011fe36ba1dddf3f56c9c55aa473c5">Dictionary</a>, <a class="el" href="class_event_manager.html#a7111b7822e48379a3098a77a8641e367">EventManager</a>, <a class="el" href="class_res_dictionary.html#a228b89a5674d80282b863361cf4d7f5a">ResDictionary</a>, <a class="el" href="class_reserved_socket_list.html#a5e487f92f6a225ba8a1eb13b113a25e8">ReservedSocketList&lt; T &gt;</a>, <a class="el" href="class_scene_object_list.html#a257f6f8a7b07224fb3cc1bce3bfb2bce">SceneObjectList</a>, <a class="el" href="class_sim_id_dictionary.html#a0d4568596d915594eb4b0180c35b2e04">SimIdDictionary</a>, <a class="el" href="class_sim_manager_name_dictionary.html#a0d4568596d915594eb4b0180c35b2e04">SimManagerNameDictionary</a>, <a class="el" href="class_sim_name_dictionary.html#a0d4568596d915594eb4b0180c35b2e04">SimNameDictionary</a>, <a class="el" href="class_sim_object_list.html#ab5481babc18c32700ad0224ecd90c6ce">SimObjectList</a>, <a class="el" href="class_simple_hash_table.html#a8faf7119a2c4aa1ae2978032078a5c6f">SimpleHashTable&lt; T &gt;</a>, <a class="el" href="class_sparse_array.html#ae2ca2a2d9a988161539f4bad1fb9a1a1">SparseArray&lt; T &gt;</a>, <a class="el" href="class_sprite_batch_query.html#ad997c049205c7a0740c66a3a36e06187">SpriteBatchQuery</a>, <a class="el" href="class_string_buffer_manager.html#a4925c2b104016f8588e199fc4f5236e7">StringBufferManager</a>, <a class="el" href="class_texture_dictionary.html#a120d223a81a593780b2beb4ebc4ca475">TextureDictionary</a></li>
  204. <li>Remove()&#160;:&#160;<a class="el" href="class_ti_xml_attribute_set.html#a4430eca16ecb034cbb038d35a9e4e9d4">TiXmlAttributeSet</a></li>
  205. <li>remove()&#160;:&#160;<a class="el" href="class_world_query.html#a7d93539f14c6a267c157c0beb097f892">WorldQuery</a></li>
  206. <li>removeAction()&#160;:&#160;<a class="el" href="class_undo_manager.html#a5be10f9a29cd5741a894093b919ad9e3">UndoManager</a></li>
  207. <li>removeAllListeners()&#160;:&#160;<a class="el" href="class_sim_object.html#a87be48ec4599c3d02a118cee89e47f55">SimObject</a></li>
  208. <li>removeAlwaysInScope()&#160;:&#160;<a class="el" href="class_world_query.html#abc3e2ba5b88f8dc8415cf156e40d9f70">WorldQuery</a></li>
  209. <li>removeAsset()&#160;:&#160;<a class="el" href="class_asset_tags_manifest_1_1_asset_tag.html#a27d8298c6391c7c9677639d8921b3dc6">AssetTagsManifest::AssetTag</a></li>
  210. <li>removeAssetPreload()&#160;:&#160;<a class="el" href="class_scene.html#a9fddc0f27ebf45a967831721ff91ca12">Scene</a></li>
  211. <li>removeAttribute()&#160;:&#160;<a class="el" href="class_sim_x_m_l_document.html#ab0842411d4514e8a2e798fc7f3a9dcc0">SimXMLDocument</a></li>
  212. <li>RemoveAttribute()&#160;:&#160;<a class="el" href="class_ti_xml_element.html#a8071a29307c7a7573f507debc084ec43">TiXmlElement</a></li>
  213. <li>removeAutoPlot()&#160;:&#160;<a class="el" href="class_gui_graph_ctrl.html#a861e3215776e4351f970625f10b86254">GuiGraphCtrl</a></li>
  214. <li>removeBehavior()&#160;:&#160;<a class="el" href="class_behavior_component.html#a91c6d6e4c61af9a42389ccc89c2fb7ba">BehaviorComponent</a></li>
  215. <li>removeCameraMountReference()&#160;:&#160;<a class="el" href="class_scene_object.html#a751679939c4bf024410664cca6207dd8">SceneObject</a></li>
  216. <li>RemoveChild()&#160;:&#160;<a class="el" href="class_ti_xml_node.html#ab38d7e3ea88170aaaf445496eda97401">TiXmlNode</a></li>
  217. <li>removeCodeBlock()&#160;:&#160;<a class="el" href="class_remote_debugger_base.html#a6ac1d9cd0a91a01b7439decf9d02c28b">RemoteDebuggerBase</a></li>
  218. <li>removeComponent()&#160;:&#160;<a class="el" href="class_sim_component.html#ae8bd9b331318023f154485894e3c6d9f">SimComponent</a></li>
  219. <li>removeDataKey()&#160;:&#160;<a class="el" href="class_particle_asset_field.html#a772df80cd3c9a64259a0de9e9ddb532b">ParticleAssetField</a>, <a class="el" href="class_particle_asset_field_collection.html#a11b20404868f5938ba7d876144a1ca9a">ParticleAssetFieldCollection</a></li>
  220. <li>removeDeclaredAsset()&#160;:&#160;<a class="el" href="class_asset_manager.html#aa68ad8448b6f1dd76289973003aa3799">AssetManager</a></li>
  221. <li>removeDeclaredAssets()&#160;:&#160;<a class="el" href="class_asset_manager.html#ad95ae99004391c099c3af9b6d8e7d3a5">AssetManager</a></li>
  222. <li>removeDependency()&#160;:&#160;<a class="el" href="class_module_definition.html#affe8cdeef04283a6fa94eb2927409ced">ModuleDefinition</a></li>
  223. <li>removeDestroyNotification()&#160;:&#160;<a class="el" href="class_scene_object.html#acc37981099a9e92c87ffaa46981b9f99">SceneObject</a></li>
  224. <li>removeEmitter()&#160;:&#160;<a class="el" href="class_particle_asset.html#a432efb4bedb182fbe5b322d1cd4e6093">ParticleAsset</a></li>
  225. <li>removeEntry()&#160;:&#160;<a class="el" href="class_zip_1_1_zip_archive.html#a8543a86abaaf35c4d3d050ab281bc51a">ZipArchive</a></li>
  226. <li>removeEventManager()&#160;:&#160;<a class="el" href="class_event_manager.html#a23929d510bb9fda547911422121a9879">EventManager</a></li>
  227. <li>removeExplicitCell()&#160;:&#160;<a class="el" href="class_image_asset.html#a8a3fea637186bd11c02ccd85cb7decb8">ImageAsset</a></li>
  228. <li>removeField()&#160;:&#160;<a class="el" href="class_console_object.html#a7a47772574721164fe83b2fd5e3c6fc8">ConsoleObject</a></li>
  229. <li>removeFieldFilter()&#160;:&#160;<a class="el" href="class_sim_object.html#a800867188378386931156e3329846b71">SimObject</a></li>
  230. <li>removeFromCodeList()&#160;:&#160;<a class="el" href="class_code_block.html#a241dfd8dc507f566b48ddef7902c6b92">CodeBlock</a></li>
  231. <li>removeFromInputEventPick()&#160;:&#160;<a class="el" href="class_scene_window.html#a40f6a37d88ce8bb62115bf76333bc3ed">SceneWindow</a></li>
  232. <li>removeFromMenuBar()&#160;:&#160;<a class="el" href="class_popup_menu.html#a32264ee31a9b4c68808ccc2342bf4e98">PopupMenu</a></li>
  233. <li>removeFromScene()&#160;:&#160;<a class="el" href="class_scene.html#aa567e017903a654f140ea3a31b00c077">Scene</a></li>
  234. <li>removeFromSet()&#160;:&#160;<a class="el" href="class_sim_object.html#a8fb724887b442070d3f78e5ffdf529fc">SimObject</a></li>
  235. <li>removeFromTable()&#160;:&#160;<a class="el" href="class_t_c_p_object.html#a8f00fd8e68c36db5938322b4487c7985">TCPObject</a></li>
  236. <li>removeInputListener()&#160;:&#160;<a class="el" href="class_scene_window.html#a9d3410bebb7c8a050d2d6d8d55aed2e3">SceneWindow</a></li>
  237. <li>removeItem()&#160;:&#160;<a class="el" href="class_popup_menu.html#a941299a2cdd86bbbc1d725051402f6e9">PopupMenu</a></li>
  238. <li>removeLayer()&#160;:&#160;<a class="el" href="class_image_asset.html#aaacef676008712a406de79249ac7b5e1">ImageAsset</a></li>
  239. <li>removeListener()&#160;:&#160;<a class="el" href="class_module_manager.html#a8c7126568d5dd565ed7a1c14afc1eeee">ModuleManager</a>, <a class="el" href="class_sim_object.html#a5f8f817f59dc708ccbec810392842a5b">SimObject</a></li>
  240. <li>removeNode()&#160;:&#160;<a class="el" href="class_action_map.html#a00578ce11759ce3df0bf7b3955edf519">ActionMap</a>, <a class="el" href="class_taml_custom_node.html#ae04a1195b9889e9a40b1927aafb9937c">TamlCustomNode</a>, <a class="el" href="class_taml_custom_nodes.html#ae04a1195b9889e9a40b1927aafb9937c">TamlCustomNodes</a></li>
  241. <li>removeNotify()&#160;:&#160;<a class="el" href="class_sim_object.html#ac894e7acfdf29d01464a20d670e1208a">SimObject</a></li>
  242. <li>removeObject()&#160;:&#160;<a class="el" href="class_gui_control.html#af54986487b1347f728f32012f1b7b741">GuiControl</a>, <a class="el" href="class_gui_frame_set_ctrl.html#af54986487b1347f728f32012f1b7b741">GuiFrameSetCtrl</a>, <a class="el" href="class_scene_object_set.html#a04d2290cda011400da61568b9951633d">SceneObjectSet</a>, <a class="el" href="class_sim_group.html#a1d0873fd072f5d7d3af0fea7c9f4b822">SimGroup</a>, <a class="el" href="class_sim_set.html#a1d0873fd072f5d7d3af0fea7c9f4b822">SimSet</a></li>
  243. <li>removePath()&#160;:&#160;<a class="el" href="class_res_manager.html#a9676796780b94b46809af809d83b1107">ResManager</a></li>
  244. <li>removePendingConnection()&#160;:&#160;<a class="el" href="class_net_interface.html#a7960c60cad092948d190cc95f9fd4444">NetInterface</a></li>
  245. <li>removeSelection()&#160;:&#160;<a class="el" href="class_gui_edit_ctrl.html#a3346cf57883fe92e6a3e47ef36407604">GuiEditCtrl</a>, <a class="el" href="class_gui_list_box_ctrl.html#a34d4d9134bacb09c8a1dc13636a5c975">GuiListBoxCtrl</a></li>
  246. <li>removeSprite()&#160;:&#160;<a class="el" href="class_sprite_batch.html#aed5fe733f3724705569ceeb499bf9516">SpriteBatch</a></li>
  247. <li>removeStable()&#160;:&#160;<a class="el" href="class_scene_object_list.html#ad0618ae10cd335180a3d69ba309dd21e">SceneObjectList</a>, <a class="el" href="class_sim_object_list.html#a63521c989094952a3c433b404dc36ed3">SimObjectList</a></li>
  248. <li>removeString()&#160;:&#160;<a class="el" href="class_net_string_table.html#a18d8e8fd982c2e2616f2bda84439b47a">NetStringTable</a></li>
  249. <li>removeText()&#160;:&#160;<a class="el" href="class_sim_x_m_l_document.html#a267fcc4de41221da0969abbe0257cf09">SimXMLDocument</a></li>
  250. <li>removeThread()&#160;:&#160;<a class="el" href="class_thread_manager.html#a6916917eebf96b0787bb91cf20a64387">ThreadManager</a></li>
  251. <li>removeVariable()&#160;:&#160;<a class="el" href="class_dictionary.html#a3b3ac371afb7cdf558e3dbb6c28ae04a">Dictionary</a></li>
  252. <li>renameDeclaredAsset()&#160;:&#160;<a class="el" href="class_asset_manager.html#a6ec136f6044c67ba80cca0425788aed1">AssetManager</a></li>
  253. <li>renameField()&#160;:&#160;<a class="el" href="class_gui_inspector_dynamic_field.html#a6711119912ea7932006955df7158556a">GuiInspectorDynamicField</a></li>
  254. <li>renameReferencedAsset()&#160;:&#160;<a class="el" href="class_asset_manager.html#af10fa16a20f4acce532914d3cf64de3c">AssetManager</a></li>
  255. <li>renameTag()&#160;:&#160;<a class="el" href="class_asset_tags_manifest.html#a90e8b5ca54cd2369e64cb1c782c330e2">AssetTagsManifest</a>, <a class="el" href="class_name_tags.html#acae82f55fa4c59d32d1d270c082d8d90">NameTags</a></li>
  256. <li>render()&#160;:&#160;<a class="el" href="class_gui_cursor.html#a38a0d118422e0f64f23a1c8322e9f9c7">GuiCursor</a>, <a class="el" href="class_gui_text_edit_text_block.html#af70af6035313ee0f898a383aedd079d4">GuiTextEditTextBlock</a>, <a class="el" href="class_image_frame_provider_core.html#a3d1a8976584f5322188076efc87405a9">ImageFrameProviderCore</a>, <a class="el" href="class_sprite_batch.html#ae91057a1be43716216f899de698da6e5">SpriteBatch</a>, <a class="el" href="class_sprite_batch_item.html#ada15715fb641532f86c939f9a896e388">SpriteBatchItem</a></li>
  257. <li>RENDER_SORT_BATCH&#160;:&#160;<a class="el" href="class_scene_render_queue.html#a7512638e2d94c8396bbe38f1784bfefba760786ae3b3345a9981e80d0085319e8">SceneRenderQueue</a></li>
  258. <li>RENDER_SORT_GROUP&#160;:&#160;<a class="el" href="class_scene_render_queue.html#a7512638e2d94c8396bbe38f1784bfefbaa1ea2050d770574dc755f9ce70ca5e45">SceneRenderQueue</a></li>
  259. <li>RENDER_SORT_INVALID&#160;:&#160;<a class="el" href="class_scene_render_queue.html#a7512638e2d94c8396bbe38f1784bfefba9fafaa7c96e808c17070a34d3229a651">SceneRenderQueue</a></li>
  260. <li>RENDER_SORT_INVERSE_XAXIS&#160;:&#160;<a class="el" href="class_scene_render_queue.html#a7512638e2d94c8396bbe38f1784bfefba95e9dafa397b05c57599f16f3d45ed1b">SceneRenderQueue</a></li>
  261. <li>RENDER_SORT_INVERSE_YAXIS&#160;:&#160;<a class="el" href="class_scene_render_queue.html#a7512638e2d94c8396bbe38f1784bfefbaf79269b3e905bab80f795c05a2bc39ee">SceneRenderQueue</a></li>
  262. <li>RENDER_SORT_INVERSE_ZAXIS&#160;:&#160;<a class="el" href="class_scene_render_queue.html#a7512638e2d94c8396bbe38f1784bfefba43b9147dccfe612d190a245f5cf35f67">SceneRenderQueue</a></li>
  263. <li>RENDER_SORT_NEWEST&#160;:&#160;<a class="el" href="class_scene_render_queue.html#a7512638e2d94c8396bbe38f1784bfefba81ec4603a4da005181183090703ed287">SceneRenderQueue</a></li>
  264. <li>RENDER_SORT_OFF&#160;:&#160;<a class="el" href="class_scene_render_queue.html#a7512638e2d94c8396bbe38f1784bfefba5220c216b7edff7cb63f1d0b5d9f0ad7">SceneRenderQueue</a></li>
  265. <li>RENDER_SORT_OLDEST&#160;:&#160;<a class="el" href="class_scene_render_queue.html#a7512638e2d94c8396bbe38f1784bfefba381d2b401293a4733fabf3698f7a3de2">SceneRenderQueue</a></li>
  266. <li>RENDER_SORT_XAXIS&#160;:&#160;<a class="el" href="class_scene_render_queue.html#a7512638e2d94c8396bbe38f1784bfefba69f2f343fb170b926b897b406a79ad44">SceneRenderQueue</a></li>
  267. <li>RENDER_SORT_YAXIS&#160;:&#160;<a class="el" href="class_scene_render_queue.html#a7512638e2d94c8396bbe38f1784bfefba813d8ec8c5901c45d52a543573adff48">SceneRenderQueue</a></li>
  268. <li>RENDER_SORT_ZAXIS&#160;:&#160;<a class="el" href="class_scene_render_queue.html#a7512638e2d94c8396bbe38f1784bfefbacf4411396bcd56de4d6be8ef72366579">SceneRenderQueue</a></li>
  269. <li>renderBorderedRectWithArrow()&#160;:&#160;<a class="el" href="class_gui_scroll_ctrl.html#acb3a5dc2de7505877b468ae7f5c11593">GuiScrollCtrl</a></li>
  270. <li>renderButton()&#160;:&#160;<a class="el" href="class_gui_image_button_ctrl.html#a7192d12de48be8fdb7cee97839d6eb74">GuiImageButtonCtrl</a>, <a class="el" href="class_gui_window_ctrl.html#aeaf06bcc44ecf8ebb2f37d7f2c8f5859">GuiWindowCtrl</a></li>
  271. <li>renderButtons()&#160;:&#160;<a class="el" href="class_gui_window_ctrl.html#a798d8c53463265b6a7485495ca5d14d8">GuiWindowCtrl</a></li>
  272. <li>renderChild()&#160;:&#160;<a class="el" href="class_gui_control.html#a6cfc13a13e675baa1822caddf428ebee">GuiControl</a>, <a class="el" href="class_gui_frame_set_ctrl.html#a6cfc13a13e675baa1822caddf428ebee">GuiFrameSetCtrl</a></li>
  273. <li>renderChildControls()&#160;:&#160;<a class="el" href="class_gui_control.html#a0d441262aaaa579e0d57be192bc43c0d">GuiControl</a>, <a class="el" href="class_gui_scroll_ctrl.html#a0d441262aaaa579e0d57be192bc43c0d">GuiScrollCtrl</a></li>
  274. <li>renderCircleShape()&#160;:&#160;<a class="el" href="class_shape_vector.html#ac1d992314ea9c62f5413c2252aa34f72">ShapeVector</a></li>
  275. <li>renderColorBox()&#160;:&#160;<a class="el" href="class_gui_color_picker_ctrl.html#a3a42d06575521fbd7d0e044aea60dda6">GuiColorPickerCtrl</a></li>
  276. <li>renderDot()&#160;:&#160;<a class="el" href="class_gui_particle_graph_inspector.html#abc2020080d0f37eee99b1af18ee90f30">GuiParticleGraphInspector</a></li>
  277. <li>renderDropButton()&#160;:&#160;<a class="el" href="class_gui_frame_set_ctrl.html#a5d676a0fb3aa1f2d88a18629c64ec6c6">GuiFrameSetCtrl</a></li>
  278. <li>renderDropOptions()&#160;:&#160;<a class="el" href="class_gui_frame_set_ctrl.html#a5ab6dea194ac2e1c921aae35e4daa4ce">GuiFrameSetCtrl</a></li>
  279. <li>renderFallbacks&#160;:&#160;<a class="el" href="class_debug_stats.html#ad32584481ae7318686fef6585b128f58">DebugStats</a></li>
  280. <li>renderFrame()&#160;:&#160;<a class="el" href="class_gui_canvas.html#a7c54366afa47d2ad1e0a0fc940a2af5c">GuiCanvas</a></li>
  281. <li>renderGrid()&#160;:&#160;<a class="el" href="class_gui_particle_graph_inspector.html#a898f89abf1412e5b93d892df00d17d55">GuiParticleGraphInspector</a></li>
  282. <li>renderGui()&#160;:&#160;<a class="el" href="class_image_frame_provider_core.html#a4b4a1abb3dd4015c1b0ca5029719b748">ImageFrameProviderCore</a></li>
  283. <li>renderHScrollBar()&#160;:&#160;<a class="el" href="class_gui_scroll_ctrl.html#a6d47505ad68ce83b7f63adba15e7b169">GuiScrollCtrl</a></li>
  284. <li>renderIbeam()&#160;:&#160;<a class="el" href="class_gui_text_edit_selection.html#a69bdfaa85df06e28c3829dff0f16ec0c">GuiTextEditSelection</a></li>
  285. <li>RenderImage()&#160;:&#160;<a class="el" href="class_gui_sprite_ctrl.html#a4c4e25d2e0c6ab3c412c490a7e079a3b">GuiSpriteCtrl</a></li>
  286. <li>renderInnerControl()&#160;:&#160;<a class="el" href="class_gui_check_box_ctrl.html#ade328a2723b71992a23af97a6209bf7b">GuiCheckBoxCtrl</a>, <a class="el" href="class_gui_radio_ctrl.html#ade328a2723b71992a23af97a6209bf7b">GuiRadioCtrl</a></li>
  287. <li>renderLabels()&#160;:&#160;<a class="el" href="class_gui_particle_graph_inspector.html#a62ebc314d949466b4d1dbe3aa791f2f0">GuiParticleGraphInspector</a></li>
  288. <li>renderLine()&#160;:&#160;<a class="el" href="class_gui_particle_graph_inspector.html#a1d0f66b03dc1fd3bdd43a1ddfbdeab14">GuiParticleGraphInspector</a></li>
  289. <li>renderLineList()&#160;:&#160;<a class="el" href="class_gui_control.html#ae16958c2d4f2ba047aad3238714d9b8c">GuiControl</a>, <a class="el" href="class_gui_text_edit_ctrl.html#ae16958c2d4f2ba047aad3238714d9b8c">GuiTextEditCtrl</a></li>
  290. <li>renderMetricsOverlay()&#160;:&#160;<a class="el" href="class_scene_window.html#ac155f552142a24abe115eb9b8dd9a954">SceneWindow</a></li>
  291. <li>renderOverlay()&#160;:&#160;<a class="el" href="class_buoyancy_controller.html#a5eea1719c5151cdc6f80941dae4e97f2">BuoyancyController</a>, <a class="el" href="class_grouped_scene_controller.html#aba38fa34344564195ca9b6c226c023eb">GroupedSceneController</a>, <a class="el" href="class_picking_scene_controller.html#aba38fa34344564195ca9b6c226c023eb">PickingSceneController</a>, <a class="el" href="class_point_force_controller.html#a5eea1719c5151cdc6f80941dae4e97f2">PointForceController</a>, <a class="el" href="class_scene_controller.html#ada49661b8db3f7668fff57985653bef3">SceneController</a></li>
  292. <li>renderPicked&#160;:&#160;<a class="el" href="class_debug_stats.html#a76c718bf22a2478aba570529016c8861">DebugStats</a></li>
  293. <li>renderPoints()&#160;:&#160;<a class="el" href="class_gui_particle_graph_inspector.html#a0ce6731c25e1e718765df3715fd3b1f7">GuiParticleGraphInspector</a></li>
  294. <li>renderPolygonShape()&#160;:&#160;<a class="el" href="class_shape_vector.html#a4f1559e1267d0150bb08a5f15582c451">ShapeVector</a></li>
  295. <li>RenderProxy()&#160;:&#160;<a class="el" href="class_render_proxy.html#a6722228e29c836a5f52c5ac5536bb908">RenderProxy</a></li>
  296. <li>RenderQuad()&#160;:&#160;<a class="el" href="class_batch_render.html#acbcb5cad254199a1b48d19bd91f62206">BatchRender</a></li>
  297. <li>renderQuad()&#160;:&#160;<a class="el" href="class_gui_particle_graph_inspector.html#a5ec3d038b6df333dc215aece7f6d5f52">GuiParticleGraphInspector</a></li>
  298. <li>renderRequests&#160;:&#160;<a class="el" href="class_debug_stats.html#ad0e4911691b241ce1851e24544d6e4ec">DebugStats</a></li>
  299. <li>renderSelector()&#160;:&#160;<a class="el" href="class_gui_color_picker_ctrl.html#a37e119b629ae440478ebad079546cea9">GuiColorPickerCtrl</a></li>
  300. <li>RenderSort&#160;:&#160;<a class="el" href="class_scene_render_queue.html#a7512638e2d94c8396bbe38f1784bfefb">SceneRenderQueue</a></li>
  301. <li>renderSortTable&#160;:&#160;<a class="el" href="class_scene_render_queue.html#a663a703243506529ab4226f92087fa13">SceneRenderQueue</a></li>
  302. <li>renderTab()&#160;:&#160;<a class="el" href="class_gui_tab_book_ctrl.html#a7df98b4360659eb71a7ec5bc7e54e756">GuiTabBookCtrl</a></li>
  303. <li>renderTabs()&#160;:&#160;<a class="el" href="class_gui_tab_book_ctrl.html#ae5669347aedad6b7109c10fc93eed6d3">GuiTabBookCtrl</a></li>
  304. <li>renderText()&#160;:&#160;<a class="el" href="class_gui_control.html#a50c1bacaad8816dac5560ef37ac4d1ed">GuiControl</a></li>
  305. <li>renderTextLine()&#160;:&#160;<a class="el" href="class_gui_control.html#a96279427a59dccb29ce0d67b7b45d76c">GuiControl</a></li>
  306. <li>renderTextSection()&#160;:&#160;<a class="el" href="class_gui_text_edit_text_block.html#ad293782fddc3e76ad9a493139d316058">GuiTextEditTextBlock</a></li>
  307. <li>RenderTiledImage()&#160;:&#160;<a class="el" href="class_gui_sprite_ctrl.html#a7f67596688ee61f63696e570cbc0ceb0">GuiSpriteCtrl</a></li>
  308. <li>renderTooltip()&#160;:&#160;<a class="el" href="class_gui_control.html#ac3fda187a45ac93c7ab3a86e4919eeb8">GuiControl</a></li>
  309. <li>renderVariation()&#160;:&#160;<a class="el" href="class_gui_particle_graph_inspector.html#afdd5a1aa8ab34e7e404838263e8c77ab">GuiParticleGraphInspector</a></li>
  310. <li>renderVScrollBar()&#160;:&#160;<a class="el" href="class_gui_scroll_ctrl.html#a1d1b1c2be7c64758d045329d0a2b399e">GuiScrollCtrl</a></li>
  311. <li>reOrder()&#160;:&#160;<a class="el" href="class_behavior_component.html#ac2a103a59432234ce303e575bf81c2e0">BehaviorComponent</a>, <a class="el" href="class_scene_object_set.html#a17aa6c6ad15ae804939fe8ff5dece344">SceneObjectSet</a>, <a class="el" href="class_sim_set.html#a9177531adf0a8a4a503cf8f95be5bccf">SimSet</a></li>
  312. <li>ReplaceChild()&#160;:&#160;<a class="el" href="class_ti_xml_node.html#aa7613b3081d0b0a0d02a98e16568e65b">TiXmlNode</a></li>
  313. <li>replayDemoRecord()&#160;:&#160;<a class="el" href="class_net_connection.html#af11ff3234bbfbbe4addc6d42f1d0aab8">NetConnection</a></li>
  314. <li>ReportFixture()&#160;:&#160;<a class="el" href="class_rays_cast_callback.html#a8d968767e2d71e4feb1b46eea2644fd1">RaysCastCallback</a>, <a class="el" href="class_sprite_batch_query.html#a2b23b2059132666104de96dc4e105f73">SpriteBatchQuery</a>, <a class="el" href="class_world_query.html#a6983b622eb400ef1dc93630279e96b4f">WorldQuery</a></li>
  315. <li>request16&#160;:&#160;<a class="el" href="class_string_buffer_manager.html#a2726bddb90455e1094019ae2f751504a">StringBufferManager</a></li>
  316. <li>request8&#160;:&#160;<a class="el" href="class_string_buffer_manager.html#af1b8151ef694503301227b3274aef957">StringBufferManager</a></li>
  317. <li>requestCount16&#160;:&#160;<a class="el" href="struct_string_buffer_1_1_request_counts.html#ad5863ed7dbe33f4018442a239bfb7801">StringBuffer::RequestCounts</a></li>
  318. <li>requestCount8&#160;:&#160;<a class="el" href="struct_string_buffer_1_1_request_counts.html#ae7f3389052730cd7f5ab921143f1a9fb">StringBuffer::RequestCounts</a></li>
  319. <li>requiresRestart()&#160;:&#160;<a class="el" href="class_game_interface.html#aafeed11da1cedbbec921b45aa970dfa6">GameInterface</a></li>
  320. <li>ResDictionary()&#160;:&#160;<a class="el" href="class_res_dictionary.html#a4a9ce8782df77d00a34fb4e4da97db2b">ResDictionary</a>, <a class="el" href="class_resource_object.html#a86e48a06af07d6d9033088d905ab3101">ResourceObject</a></li>
  321. <li>reserve()&#160;:&#160;<a class="el" href="class_reserved_socket_list.html#a0a91b709707b038a6d3eb414ff8d4589">ReservedSocketList&lt; T &gt;</a>, <a class="el" href="class_ti_xml_string.html#a16f07583779fb89bf5bd56f9a5e5ade5">TiXmlString</a>, <a class="el" href="class_vector.html#a888eeb5f400391bf146a7cba03ebd59a">Vector&lt; T &gt;</a></li>
  322. <li>ReservedSocketList()&#160;:&#160;<a class="el" href="class_reserved_socket_list.html#a8480b0f48821dc929440f897c73d6a65">ReservedSocketList&lt; T &gt;</a></li>
  323. <li>reset()&#160;:&#160;<a class="el" href="struct_asset_definition.html#a7928f0c678a08cbb64fbfdd2cfc2f70a">AssetDefinition</a>, <a class="el" href="struct_compiler_1_1_compiler_float_table.html#ad20897c5c8bd47f5d4005989bead0e55">CompilerFloatTable</a>, <a class="el" href="struct_compiler_1_1_compiler_ident_table.html#ad20897c5c8bd47f5d4005989bead0e55">CompilerIdentTable</a>, <a class="el" href="struct_compiler_1_1_compiler_string_table.html#ad20897c5c8bd47f5d4005989bead0e55">CompilerStringTable</a>, <a class="el" href="class_debug_stats.html#a3aea9deb2a0bfea9ff05a898f4822e31">DebugStats</a>, <a class="el" href="class_dictionary.html#ad20897c5c8bd47f5d4005989bead0e55">Dictionary</a>, <a class="el" href="class_infinite_bit_stream.html#ad20897c5c8bd47f5d4005989bead0e55">InfiniteBitStream</a>, <a class="el" href="class_joystick_input_device.html#ad20897c5c8bd47f5d4005989bead0e55">JoystickInputDevice</a>, <a class="el" href="class_l_list.html#a3aea9deb2a0bfea9ff05a898f4822e31">LList&lt; T &gt;</a>, <a class="el" href="class_raw_data_t.html#ad20897c5c8bd47f5d4005989bead0e55">RawDataT&lt; T &gt;</a>, <a class="el" href="class_sim_x_m_l_document.html#a3aea9deb2a0bfea9ff05a898f4822e31">SimXMLDocument</a></li>
  324. <li>resetAnimationTime()&#160;:&#160;<a class="el" href="class_image_frame_provider_core.html#adbae318479059438638ba319d95b0b38">ImageFrameProviderCore</a></li>
  325. <li>resetBlendOptions()&#160;:&#160;<a class="el" href="class_scene_object.html#a1e4b14a2ec88d8d09ecbdb4eceade986">SceneObject</a></li>
  326. <li>resetCanvas()&#160;:&#160;<a class="el" href="class_video.html#a19f91f492c9f011a933083029e830828">Video</a></li>
  327. <li>resetCharacterBlendColor()&#160;:&#160;<a class="el" href="class_text_sprite.html#a8497f92d8037caa1177a85e9c94bcdc8">TextSprite</a></li>
  328. <li>resetCharacterOffset()&#160;:&#160;<a class="el" href="class_text_sprite.html#a5ef471b7e2729cd4d2a3b2ee5fa88615">TextSprite</a></li>
  329. <li>resetCharacterScale()&#160;:&#160;<a class="el" href="class_text_sprite.html#ab5e70c0180e127bd4fef266d6e58b3da">TextSprite</a></li>
  330. <li>resetCharacterSettings()&#160;:&#160;<a class="el" href="class_text_sprite.html#af41a86a307209bd7764ca36408ed1097">TextSprite</a></li>
  331. <li>resetCursorBlink()&#160;:&#160;<a class="el" href="class_gui_text_edit_selection.html#a070dd12dd829e122c212bf25299a06fe">GuiTextEditSelection</a></li>
  332. <li>resetDataKeys()&#160;:&#160;<a class="el" href="class_particle_asset_field.html#a9a274d6d5df148d3b5a38275b71dcea7">ParticleAssetField</a></li>
  333. <li>resetDebugStats()&#160;:&#160;<a class="el" href="class_scene.html#a07fd937c5be6b89be258e0da2a3149e9">Scene</a></li>
  334. <li>resetEditScene()&#160;:&#160;<a class="el" href="class_editor_toy_scene_window.html#acb457cd96fd8bbf2825d8f25be777add">EditorToySceneWindow</a></li>
  335. <li>resetGhosting()&#160;:&#160;<a class="el" href="class_net_connection.html#a83fc87db596edc7e4e4dbee3716e7506">NetConnection</a></li>
  336. <li>resetNode()&#160;:&#160;<a class="el" href="class_taml_write_node.html#a1e934153e4c9db7776fe7d5147c9bbe1">TamlWriteNode</a></li>
  337. <li>resetProgress()&#160;:&#160;<a class="el" href="class_gui_progress_ctrl.html#a296172fe7b57e35ad2877d2beec7a100">GuiProgressCtrl</a></li>
  338. <li>resetPropertyValueDirty()&#160;:&#160;<a class="el" href="struct_taml_visitor_1_1_property_state.html#a9a314ccd0b44dbd808a82257b496dc68">TamlVisitor::PropertyState</a></li>
  339. <li>resetQuery()&#160;:&#160;<a class="el" href="struct_world_query_filter.html#aa7b878b407b488a8a0dc1a5b2d54ffee">WorldQueryFilter</a></li>
  340. <li>resetScene()&#160;:&#160;<a class="el" href="class_scene_window.html#a9a952b6e093de6fd8f30eec193477ccb">SceneWindow</a></li>
  341. <li>resetScroll()&#160;:&#160;<a class="el" href="class_gui_text_edit_text_block.html#a01a5bcc7577945f453f151767bebdc3b">GuiTextEditTextBlock</a></li>
  342. <li>resetSeed()&#160;:&#160;<a class="el" href="class_random_generator_base.html#a08b675fe1ae4bdc9f781e3a4176d1eba">RandomGeneratorBase</a></li>
  343. <li>resetState()&#160;:&#160;<a class="el" href="class_i_factory_object_reset.html#a4a325a69e974c4dc34248fd288d2a87b">IFactoryObjectReset</a>, <a class="el" href="class_image_frame_provider_core.html#aed6e20745cc9ffc156ac0ab4f9f3f2f0">ImageFrameProviderCore</a>, <a class="el" href="struct_particle_system_1_1_particle_node.html#a6f06ae7012e1bbbf0b5a3e8e7b7b7f74">ParticleSystem::ParticleNode</a>, <a class="el" href="class_scene_render_queue.html#a6f06ae7012e1bbbf0b5a3e8e7b7b7f74">SceneRenderQueue</a>, <a class="el" href="class_scene_render_request.html#a6f06ae7012e1bbbf0b5a3e8e7b7b7f74">SceneRenderRequest</a>, <a class="el" href="struct_sprite_batch_item_1_1_logical_position.html#a6f06ae7012e1bbbf0b5a3e8e7b7b7f74">SpriteBatchItem::LogicalPosition</a>, <a class="el" href="class_sprite_batch_item.html#aed6e20745cc9ffc156ac0ab4f9f3f2f0">SpriteBatchItem</a>, <a class="el" href="class_taml_custom_field.html#a6f06ae7012e1bbbf0b5a3e8e7b7b7f74">TamlCustomField</a>, <a class="el" href="class_taml_custom_node.html#a6f06ae7012e1bbbf0b5a3e8e7b7b7f74">TamlCustomNode</a>, <a class="el" href="class_taml_custom_nodes.html#a6f06ae7012e1bbbf0b5a3e8e7b7b7f74">TamlCustomNodes</a></li>
  344. <li>resetStoredExtent()&#160;:&#160;<a class="el" href="class_gui_control.html#abc643cb649ed19eb6116b4356c591d50">GuiControl</a></li>
  345. <li>resetStoredRelPos()&#160;:&#160;<a class="el" href="class_gui_control.html#a4fa259fea3bbbc4c241f7be5ef296ad5">GuiControl</a></li>
  346. <li>resetTickCameraPosition()&#160;:&#160;<a class="el" href="class_scene_window.html#a3a9db84161ba5a638344116aa29d66af">SceneWindow</a></li>
  347. <li>resetTickCameraTime()&#160;:&#160;<a class="el" href="class_scene_window.html#a036e16a898c45c3faa82043575761115">SceneWindow</a></li>
  348. <li>resetTickScrollPositions()&#160;:&#160;<a class="el" href="class_scroller.html#abccb1686d83cca5b9b23be36268b2c3e">Scroller</a></li>
  349. <li>resetTickSpatials()&#160;:&#160;<a class="el" href="class_scene_object.html#a1a9a9b42c68d4b133bed71f8f23ec710">SceneObject</a></li>
  350. <li>resetUpdateRegions()&#160;:&#160;<a class="el" href="class_gui_canvas.html#add0f01fee59034a768fcbe9780e90579">GuiCanvas</a></li>
  351. <li>resize()&#160;:&#160;<a class="el" href="class___string_table.html#aba611fc59860de5d02b005be9d34df80">_StringTable</a>, <a class="el" href="class_editor_toy_scene_window.html#a29edd1ad230baa2abc99f7f670d8be47">EditorToySceneWindow</a>, <a class="el" href="class_gui_chain_ctrl.html#a29edd1ad230baa2abc99f7f670d8be47">GuiChainCtrl</a>, <a class="el" href="class_gui_color_picker_ctrl.html#a29edd1ad230baa2abc99f7f670d8be47">GuiColorPickerCtrl</a>, <a class="el" href="class_gui_control.html#a29edd1ad230baa2abc99f7f670d8be47">GuiControl</a>, <a class="el" href="class_gui_frame_set_ctrl_1_1_frame.html#a29edd1ad230baa2abc99f7f670d8be47">GuiFrameSetCtrl::Frame</a>, <a class="el" href="class_gui_frame_set_ctrl.html#a29edd1ad230baa2abc99f7f670d8be47">GuiFrameSetCtrl</a>, <a class="el" href="class_gui_grid_ctrl.html#a29edd1ad230baa2abc99f7f670d8be47">GuiGridCtrl</a>, <a class="el" href="class_gui_inspector.html#a29edd1ad230baa2abc99f7f670d8be47">GuiInspector</a>, <a class="el" href="class_gui_inspector_dynamic_field.html#a29edd1ad230baa2abc99f7f670d8be47">GuiInspectorDynamicField</a>, <a class="el" href="class_gui_inspector_type_file_name.html#a29edd1ad230baa2abc99f7f670d8be47">GuiInspectorTypeFileName</a>, <a class="el" href="class_gui_menu_bar_ctrl.html#a29edd1ad230baa2abc99f7f670d8be47">GuiMenuBarCtrl</a>, <a class="el" href="class_gui_particle_graph_inspector.html#a29edd1ad230baa2abc99f7f670d8be47">GuiParticleGraphInspector</a>, <a class="el" href="class_gui_scroll_ctrl.html#a29edd1ad230baa2abc99f7f670d8be47">GuiScrollCtrl</a>, <a class="el" href="class_gui_tab_book_ctrl.html#a29edd1ad230baa2abc99f7f670d8be47">GuiTabBookCtrl</a>, <a class="el" href="class_gui_window_ctrl.html#a29edd1ad230baa2abc99f7f670d8be47">GuiWindowCtrl</a>, <a class="el" href="class_hash_table.html#a69fdecd6aea3ba462865eb41d0636b1f">HashTable&lt; Key, Value &gt;</a>, <a class="el" href="class_scene_window.html#a29edd1ad230baa2abc99f7f670d8be47">SceneWindow</a>, <a class="el" href="class_torque_1_1_byte_buffer.html#ae2c4d140a5414e54a9c6a0909eb703da">ByteBuffer</a>, <a class="el" href="class_vector2d.html#a9006d671e707b08db79a18c4fb96f26a">Vector2d&lt; T &gt;</a>, <a class="el" href="class_vector.html#a452ec0f5112f7e1f8dc9fcc87a90670d">Vector&lt; T &gt;</a></li>
  352. <li>ResizeBitStream()&#160;:&#160;<a class="el" href="class_resize_bit_stream.html#a034ccc22e190e895fce7ec784d43cf87">ResizeBitStream</a></li>
  353. <li>ResizeFilterStream()&#160;:&#160;<a class="el" href="class_resize_filter_stream.html#ad3052145d68151b6638ae9b583a796aa">ResizeFilterStream</a></li>
  354. <li>ResManager&#160;:&#160;<a class="el" href="class_resource_object.html#a2d8e66320a548552f4e160eacf070df7">ResourceObject</a></li>
  355. <li>Resolution()&#160;:&#160;<a class="el" href="struct_resolution.html#a970553bb47a2766323d104dbeaa3cbfd">Resolution</a></li>
  356. <li>resolve()&#160;:&#160;<a class="el" href="class_reserved_socket_list.html#a39b5db6085f6fb7433e5699b10ee81ef">ReservedSocketList&lt; T &gt;</a></li>
  357. <li>resolveGhost()&#160;:&#160;<a class="el" href="class_net_connection.html#a59b8ad57b28b037df9ea6d7a8fba6978">NetConnection</a></li>
  358. <li>resolveObjectFromGhostIndex()&#160;:&#160;<a class="el" href="class_net_connection.html#ab5de97a17f471ad13a9d72ae8fdae6b3">NetConnection</a></li>
  359. <li>Resource()&#160;:&#160;<a class="el" href="class_resource.html#aa7f8fafafc3d575c53591d6249a03eb5">Resource&lt; T &gt;</a></li>
  360. <li>ResourceInstance()&#160;:&#160;<a class="el" href="class_resource_instance.html#a60f6680bb78492eb8b97d3e36514a139">ResourceInstance</a></li>
  361. <li>ResourceObject()&#160;:&#160;<a class="el" href="class_resource_object.html#af61445a793949160d71bae30188b12f4">ResourceObject</a></li>
  362. <li>restart&#160;:&#160;<a class="el" href="struct_compiler_1_1_console_parser.html#a2cba4a011b21b388c0dbb9180caedaa5">ConsoleParser</a></li>
  363. <li>restartInstance()&#160;:&#160;<a class="el" href="struct_platform.html#a55cac30dc1287e0d4ed638af5797c9e8">Platform</a></li>
  364. <li>restore()&#160;:&#160;<a class="el" href="class_gui_window_ctrl.html#afd3595051be2709847c2de4352f27cf5">GuiWindowCtrl</a></li>
  365. <li>restoreAssetTags()&#160;:&#160;<a class="el" href="class_asset_manager.html#afd118e50c219a30a83890d8f4272c2a1">AssetManager</a></li>
  366. <li>restoreWindow()&#160;:&#160;<a class="el" href="struct_platform.html#ae152d0f1e1c2357171eec4c89387dc3a">Platform</a></li>
  367. <li>Resurrecting&#160;:&#160;<a class="el" href="class_texture_manager.html#accf3352e7656cb155abd0b2c76d96ca3a13854e158c922d4f5b82971a3b469b24">TextureManager</a></li>
  368. <li>resurrectManager()&#160;:&#160;<a class="el" href="class_texture_manager.html#a191963d23ae785ef86535a459f06389c">TextureManager</a></li>
  369. <li>retrieve()&#160;:&#160;<a class="el" href="class_simple_hash_table.html#af26310c12781643ee3baa4f29f95b4f3">SimpleHashTable&lt; T &gt;</a>, <a class="el" href="class_sparse_array.html#a834715daf036776ea40818ec946db384">SparseArray&lt; T &gt;</a></li>
  370. <li>ReturnBufferSpace&#160;:&#160;<a class="el" href="struct_string_stack.html#a1fb9092bcdeada2d206bdc74afbbe122a7e2fbe9904cecd74a1b0117450205c39">StringStack</a></li>
  371. <li>retVal&#160;:&#160;<a class="el" href="struct_sim_console_thread_exec_callback.html#a02b0eee9c4e8d9b4bee64642b0707b7c">SimConsoleThreadExecCallback</a></li>
  372. <li>rewind()&#160;:&#160;<a class="el" href="struct_string_stack.html#ab8734e666421c9fe3b6380a818c6c727">StringStack</a>, <a class="el" href="class_zip_1_1_zip_temp_stream.html#a286f63e3a1e47303083a5a7bb0d53e76">ZipTempStream</a></li>
  373. <li>rewindTerminate()&#160;:&#160;<a class="el" href="struct_string_stack.html#a45eb6345b628b36298ccc725ee19cd23">StringStack</a></li>
  374. <li>RGB&#160;:&#160;<a class="el" href="class_g_bitmap.html#a23d1a7c7cf0f6da45ca389904e644d55a30447e9f6efa4afdd251f9afc1d5fb44">GBitmap</a>, <a class="el" href="class_g_palette.html#a4d04a13fb5a0373d42428b0800d145fea30447e9f6efa4afdd251f9afc1d5fb44">GPalette</a></li>
  375. <li>RGB5551&#160;:&#160;<a class="el" href="class_g_bitmap.html#a23d1a7c7cf0f6da45ca389904e644d55aea48c802b201532db5504f819e06e6e3">GBitmap</a></li>
  376. <li>RGB565&#160;:&#160;<a class="el" href="class_g_bitmap.html#a23d1a7c7cf0f6da45ca389904e644d55a183737a1f19f772782bc5e24cfd662e7">GBitmap</a></li>
  377. <li>RGBA&#160;:&#160;<a class="el" href="class_g_bitmap.html#a23d1a7c7cf0f6da45ca389904e644d55ae75845ff0980839032f4a78a0d42753c">GBitmap</a>, <a class="el" href="class_g_palette.html#a4d04a13fb5a0373d42428b0800d145feae75845ff0980839032f4a78a0d42753c">GPalette</a></li>
  378. <li>rgbBlue&#160;:&#160;<a class="el" href="struct_r_g_b_q_u_a_d.html#a2af584cef9781597eff45a463fcffb3e">RGBQUAD</a></li>
  379. <li>rgbGreen&#160;:&#160;<a class="el" href="struct_r_g_b_q_u_a_d.html#abb7a9434aee2334e6fcc6e8cac75cc70">RGBQUAD</a></li>
  380. <li>rgbRed&#160;:&#160;<a class="el" href="struct_r_g_b_q_u_a_d.html#a06a3a2723fad666f1ac4544b7beec7a4">RGBQUAD</a></li>
  381. <li>rgbReserved&#160;:&#160;<a class="el" href="struct_r_g_b_q_u_a_d.html#ae414344e098b6020fc0c073fdf771822">RGBQUAD</a></li>
  382. <li>riff&#160;:&#160;<a class="el" href="struct_w_a_v_e___struct.html#a71d86a0ed2b1a6ffe16812aa05d4c141">WAVE_Struct</a></li>
  383. <li>riffSize&#160;:&#160;<a class="el" href="struct_w_a_v_e___struct.html#afdde150d38f16b77cdb323bb6dee75a5">WAVE_Struct</a></li>
  384. <li>right&#160;:&#160;<a class="el" href="struct_binary_expr_node.html#a07aec57422a6f14adcde75776204dd12">BinaryExprNode</a></li>
  385. <li>RightArrow&#160;:&#160;<a class="el" href="class_gui_scroll_ctrl.html#a81a01a86de31071a92e6cce0bab9bc4bab947d01f1561b3d5c053c7a564edc29b">GuiScrollCtrl</a></li>
  386. <li>RightPage&#160;:&#160;<a class="el" href="class_gui_scroll_ctrl.html#a81a01a86de31071a92e6cce0bab9bc4ba904263fd7a539d1f7882f3a9a38f2e5a">GuiScrollCtrl</a></li>
  387. <li>rLastFrameTime&#160;:&#160;<a class="el" href="class_gui_canvas.html#a03a13d3ba184e6d12b3e85811ad78731">GuiCanvas</a></li>
  388. <li>RLBT&#160;:&#160;<a class="el" href="class_gui_grid_ctrl.html#ae89f2fa6d7dae4580df2082d32c1d606a80c1b3d75a54cda43c364dafa19ff790">GuiGridCtrl</a></li>
  389. <li>RLTB&#160;:&#160;<a class="el" href="class_gui_grid_ctrl.html#ae89f2fa6d7dae4580df2082d32c1d606a16900aa6a612d420c3aae99917ecec54">GuiGridCtrl</a></li>
  390. <li>ro&#160;:&#160;<a class="el" href="struct_resource_object_index.html#adf7d2a871608c987c1d2d30ea6b91d85">ResourceObjectIndex</a></li>
  391. <li>RootElement()&#160;:&#160;<a class="el" href="class_ti_xml_document.html#a2afd9e366e13921fffa3b1fc446f96f9">TiXmlDocument</a></li>
  392. <li>rootMiddleMouseDown()&#160;:&#160;<a class="el" href="class_gui_canvas.html#ab3b6aa0675387e26ec12d3c19c554118">GuiCanvas</a></li>
  393. <li>rootMiddleMouseDragged()&#160;:&#160;<a class="el" href="class_gui_canvas.html#a33b563b381c076364c60acfcafe9d801">GuiCanvas</a></li>
  394. <li>rootMiddleMouseUp()&#160;:&#160;<a class="el" href="class_gui_canvas.html#af4ce5140841345209b1d484335d5b3ae">GuiCanvas</a></li>
  395. <li>rootMouseDown()&#160;:&#160;<a class="el" href="class_gui_canvas.html#ac747e3f163f14ef070e115bdb1ef1ace">GuiCanvas</a></li>
  396. <li>rootMouseDragged()&#160;:&#160;<a class="el" href="class_gui_canvas.html#a58cb85f0ed7d432aff3b82f1a0f36aa8">GuiCanvas</a></li>
  397. <li>rootMouseMove()&#160;:&#160;<a class="el" href="class_gui_canvas.html#af7925aede805500a65373ff4c6790154">GuiCanvas</a></li>
  398. <li>rootMouseUp()&#160;:&#160;<a class="el" href="class_gui_canvas.html#a993ca670df9a796b19005b40c569f82b">GuiCanvas</a></li>
  399. <li>rootMouseWheelDown()&#160;:&#160;<a class="el" href="class_gui_canvas.html#aef8ce135c056174ed33360477ae1bb1c">GuiCanvas</a></li>
  400. <li>rootMouseWheelUp()&#160;:&#160;<a class="el" href="class_gui_canvas.html#aa72af937e1e9b304d780f196fa0ec452">GuiCanvas</a></li>
  401. <li>RootPath&#160;:&#160;<a class="el" href="struct_platform_1_1_volume_information.html#a94be3069b44f77a5977a4a3acebe20fe">Platform::VolumeInformation</a></li>
  402. <li>rootRightMouseDown()&#160;:&#160;<a class="el" href="class_gui_canvas.html#a05be02b701a3792a4fd82e1de73e5c61">GuiCanvas</a></li>
  403. <li>rootRightMouseDragged()&#160;:&#160;<a class="el" href="class_gui_canvas.html#ae19a245be487e1cc6d6ae32197de80f6">GuiCanvas</a></li>
  404. <li>rootRightMouseUp()&#160;:&#160;<a class="el" href="class_gui_canvas.html#a6129bfeca56e843ffdb5dc2075fc054c">GuiCanvas</a></li>
  405. <li>rootScreenTouchDown()&#160;:&#160;<a class="el" href="class_gui_canvas.html#a33a1cc52b0ffc8e92fef7f21d9bb106f">GuiCanvas</a></li>
  406. <li>rootScreenTouchMove()&#160;:&#160;<a class="el" href="class_gui_canvas.html#a0f4a3771b1ec91ad1dc822401f819e78">GuiCanvas</a></li>
  407. <li>rootScreenTouchUp()&#160;:&#160;<a class="el" href="class_gui_canvas.html#a2fae9b6c97defe28ac11f66152c79da9">GuiCanvas</a></li>
  408. <li>rotate()&#160;:&#160;<a class="el" href="struct_vector2.html#a52a572e229ef04723ac9667a4a3dd966">Vector2</a></li>
  409. <li>rotateObject()&#160;:&#160;<a class="el" href="class_editor_toy_scene_window.html#a5a9353c995dbc3c8a6415a0ab20137b0">EditorToySceneWindow</a></li>
  410. <li>rotateTo()&#160;:&#160;<a class="el" href="class_scene_object.html#a05be9c271a23eb80f959022e6fd19054">SceneObject</a></li>
  411. <li>round()&#160;:&#160;<a class="el" href="class_point2_f.html#aff72f275b5af37960b3baee51f855041">Point2F</a>, <a class="el" href="struct_vector2.html#a4f0b2e132aaeff98c763bf2831fbf02c">Vector2</a></li>
  412. <li>Row()&#160;:&#160;<a class="el" href="class_ti_xml_base.html#a0739c652404a590c2ae0fe2c89c8a264">TiXmlBase</a></li>
  413. <li>row&#160;:&#160;<a class="el" href="struct_ti_xml_cursor.html#af1d3cff2e4538e23400e260bae3dadad">TiXmlCursor</a></li>
  414. <li>rowOffsets()&#160;:&#160;<a class="el" href="class_gui_frame_set_ctrl.html#a782540ebd7260d77f3af0dd9b641ff92">GuiFrameSetCtrl</a></li>
  415. <li>rows()&#160;:&#160;<a class="el" href="class_gui_frame_set_ctrl.html#aa57a090eae4896ea16f22f5c332a9b97">GuiFrameSetCtrl</a></li>
  416. <li>run()&#160;:&#160;<a class="el" href="class_execute_thread.html#a022c5ac4312c9cc1c976aa2d1409908d">ExecuteThread</a>, <a class="el" href="class_net_async.html#a13a43e6d814de94978c515cb084873b1">NetAsync</a>, <a class="el" href="class_thread.html#a748ffc60cede16bc85d9ed896a5d9525">Thread</a></li>
  417. <li>running&#160;:&#160;<a class="el" href="structandroid__app.html#a2f45113638a0b749a8a205d2cd7fb42b">android_app</a></li>
  418. </ul>
  419. </div><!-- contents -->
  420. <!-- start footer part -->
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  422. Generated by&#160;<a href="https://www.doxygen.org/index.html"><img class="footer" src="doxygen.svg" width="104" height="31" alt="doxygen"/></a> 1.9.8
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