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- <div class="headertitle"><div class="title">Sprite Member List</div></div>
- </div><!--header-->
- <div class="contents">
- <p>This is the complete list of members for <a class="el" href="classSprite.html">Sprite</a>, including all inherited members.</p>
- <table class="directory">
- <tr class="even"><td class="entry"><a class="el" href="classBehaviorComponent.html#a3ee1b2fe701b5a95dff404b588375dde">addBehavior</a>(BehaviorInstance bi)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSimComponent.html#af77bd2fcd1d0e89168e634c05d582984">addComponents</a>(compObjName, compObjName2,...)</td><td class="entry"><a class="el" href="classSimComponent.html">SimComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a216228c27df224ac5e8d3590494bfb3f">addFieldFilter</a>(fieldName)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSimObject.html#afa6eac5990b02024e77e3815161159df">addListener</a>(SimObject)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a62e06541eee407c094f21b4cb9ae0bd8">addToScene</a>(Scene scene)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a8a37490ce2607eea1d15e2420ecfd975">applyAngularImpulse</a>(impulse)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a4f68df45ae5870046d167e8b435ea4ec">applyForce</a>(worldForce X/Y, [worldPoint X/Y])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a7d41995a56e9eace977d80ca885489d1">applyLinearImpulse</a>(worldImpulse X/Y, [worldPoint X/Y])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#afb3bd2450b27449c287137fe1e31584f">applyTorque</a>(torque)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSimObject.html#a2375929bea4901d98ae352231b0721ad">assignFieldsFrom</a>(SimObject)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a43207bcf14277e5afa49c01b475b7117">attachGui</a>(guiControl guiObject, SceneWindow window, [sizeControl ?=false], [offset ?=Vector2(0, 0)])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSimObject.html#a9ce8801999cf2228ddde6d58ca3773d5">call</a>(methodName, [args] *)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classDynamicConsoleMethodComponent.html#aaf3c579116f01660ee8c9eaf3707836f">callOnBehaviors</a>(methodName, argi)</td><td class="entry"><a class="el" href="classDynamicConsoleMethodComponent.html">DynamicConsoleMethodComponent</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a8309304d07f11747fd67c4b6edaee805">cancelFadeTo</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a00d8c42212114410981f9add75e7db3e">cancelGrowTo</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a344e59f0048853a01dbd3540bf3d36f0">cancelMoveTo</a>([autoStop=true])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a942cba40dea2112b384a7d8b9ed6f71f">cancelRotateTo</a>([autoStop=true])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classBehaviorComponent.html#a75cf9aca6491d3442a30255e50929c07">clearBehaviors</a>()</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#af467f46ddc43a1dfa5c6a6df30a3f068">clearCollisionShapes</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSimObject.html#a22437f451ceb1429fa2a3be23d523954">clone</a>([copyDynamicFields=false]?)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classBehaviorComponent.html#a8025fb8ffc02dd84c90905dd73859afa">connect</a>(outputBehavior, inputBehavior, outputName, inputName)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#ae077b671b9fd0cd02b819d2a1332ca83">copyAllCollisionShapes</a>(targetObject[, clearTargetShapes?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a396844e6baf85130f3809bd815c6d5ad">copyCollisionShape</a>(int shapeIndex, targetObject)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a53ace0740dd1d730dec182c6978be23c">copyFrom</a>(SceneObject object, [copyDynamicFields?=false])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a8d4eb846c667b989b5eedb820a286880">createChainCollisionShape</a>(localPointsX/Y, [adjacentLocalPositionStartX, adjacentLocalPositionStartY], [adjacentLocalPositionEndX, adjacentLocalPositionEndY])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#ad64cdface4e60fd883d54a8073395ad4">createCircleCollisionShape</a>(radius, [localPositionX, localPositionY])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ae99884b2237107ce17b75694a7cf83c2">createEdgeCollisionShape</a>(localPositionStartX, localPositionStartY, localPositionEndX, localPositionEndY, [adjacentLocalPositionStartX, adjacentLocalPositionStartY], [adjacentLocalPositionEndX, adjacentLocalPositionEndY])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#afaa6f19756dafc86e87efa23e84ecfdc">createPolygonBoxCollisionShape</a>(width, height, [localCentroidX, localCentroidY], [angle])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a124049a45791b70e01df7f1dea395c6d">createPolygonCollisionShape</a>(localPointsX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSimObject.html#a7a4721d0a51e952c211e9b0fea4d8090">delete</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a4c350f29f70744fc3b0d01e0e7ca8232">deleteCollisionShape</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#af3f67a6f3bc6dd7c4c1fe45b60389d48">detachAllGuiControls</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a0663511d8b43025932834da4ac6f9fa2">detachGui</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classBehaviorComponent.html#a1995380a2798b116abca2aa8044e17ae">disconnect</a>(outputBehavior, inputBehavior, outputName, inputName)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#accd2600060dbaee3a3b41aed4034c63c">dump</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSimObject.html#a1810f5aba25efd242c24232c2c2bbd1a">dumpClassHierarchy</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a67b3d0b7e5bda0381981a214e2e0203d">fadeTo</a>(targetColor red/green/blue/alpha, rate)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a1f4d65b4b84f077e5fde1b4af2387ce6">fadeToTime</a>(targetColor red/green/blue/alpha, time)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a4e79082b16cf236b579a94229bd5a0a5">getAABB</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a906621660f477ccf721910426b263b6d">getActive</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ab361d025b75d4ffb7b65b91519858628">getAlphaTest</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a2fe846e6a6fa429ee1bf15431f264d44">getAngle</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aaf731a8ad9f508e2e5074d45083f8fd0">getAngularDamping</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a6875071003b30812022bfe933f8929ba">getAngularVelocity</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSpriteBase.html#a6626d48bdc5ee9aaa0fe5b3425624d1e">getAnimation</a>()</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSpriteBase.html#a49dd522e1ce61a1a3adc66b38624f0c5">getAnimationFrame</a>()</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSpriteBase.html#af616f559ba07f95c14514b74bf12e86c">getAnimationImageFrame</a>()</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSpriteBase.html#a8e3520487dfb27b5b399791f8ba257be">getAnimationNamedImageFrame</a>()</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSpriteBase.html#a9e2e68555b5699aa69c36d257d9f39b1">getAnimationTime</a>()</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSpriteBase.html#a0819ba673a2065b6a8778fbc83c73c80">getAnimationTimeScale</a>()</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a3a5b053f5f351dafc41afbbf3c88d092">getArea</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#ad5044989d7752e2657da9eeac4471ad0">getAreaMax</a>(...)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a10574f13ca5a9ce164da53afcb6d9969">getAreaMin</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a808d2ed7909501b143a84be8f92ed61e">getAutoSizing</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a7c31ba5bd493510da71289bfd904d996">getAwake</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classBehaviorComponent.html#ade6e99c5fecdf8932adbd93fc26458ec">getBehavior</a>(string BehaviorTemplateName)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classBehaviorComponent.html#a5ef382f32a62ed540d71ddbebe09ea05">getBehaviorByIndex</a>(int index)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classBehaviorComponent.html#aacdd87bb5197791aed305847cabd3ae8">getBehaviorConnection</a>(outputBehavior, outputName, connectionIndex)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classBehaviorComponent.html#afd1e09bef3f16afe94910c356123c5d3">getBehaviorConnectionCount</a>(outputBehavior, outputName)</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classBehaviorComponent.html#ad94b8644d096dbd023e02e42fcf1625c">getBehaviorCount</a>()</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a1ad6832f9cd573ee3df853bc3327db53">getBlendAlpha</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a7c24c78d344d64dfc07e6245d1d15ce1">getBlendColor</a>(allowColorNames)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a57ad64e5a6c9385ce8d2165c24dc02dd">getBlendMode</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a8a76ea07f273d98bcd3e3fc2ae37e3a8">getBodyType</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ab50bfb8f1039039010568314d3b3ee5b">getBullet</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a44f662a988c913d6a50da69779c3ada8">getChainCollisionShapeAdjacentEnd</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ac41986f3b6b540c3d704d4f223a4ca5c">getChainCollisionShapeAdjacentStart</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a413aa5a5785bbbff1b907eff841fc29c">getChainCollisionShapeHasAdjacentEnd</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a48dc7b5f3f1df6effb3820cb9e8b80e4">getChainCollisionShapeHasAdjacentStart</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a10c407a19be8f7d4a2d262ff1d5e25d9">getChainCollisionShapeLocalPoint</a>(int shapeIndex, int pointIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a30d792bb8911e0a35c3d8d9261e719f0">getChainCollisionShapePointCount</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#ac22f98ca4ada2bfe8e1dd3d4333f7562">getCircleCollisionShapeLocalPosition</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a7f58d7bc8cc1f6bb4be5d0617da21338">getCircleCollisionShapeRadius</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSimObject.html#a3e97a324df2af082cdb089491757ce11">getClassName</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#ab8b0f8b874af628d7204d9cc2630ced7">getClassNamespace</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a6b956090ab59365fb2bdbb91508bebec">getCollisionCallback</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#abeede94a6e21ba1068088826835ace7d">getCollisionGroups</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a3c3c11b7f84e41a7491fd51bf4f21089">getCollisionLayers</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a628c4c5e6b8ba7ee5b579834717c91d5">getCollisionMasks</a>(...)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#afe3579d9838cad43374620fdaede9b30">getCollisionOneWay</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#acbc87d3e455423f52d532bb9457e1861">getCollisionShapeArea</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a7035f981d51ce6a485808298f0dc5ecf">getCollisionShapeCount</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ae0456e350cb3cd4f80b87e128fa0c378">getCollisionShapeDensity</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a27ef326e522941ee1d04cf29adcd4d3c">getCollisionShapeFriction</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a2041155aba52abbeac59dc411543ac52">getCollisionShapeIsSensor</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#aefe95926c1575303eeba29a1aac580c0">getCollisionShapeRestitution</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#adc465e71dce37717c5ba00b64094dfb2">getCollisionShapeType</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a7e3b003596bfd4c5ba53f678122f1b36">getCollisionSuppress</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimComponent.html#ac6b65b4366172bffb80c0b0b12b592d1">getComponent</a>(idx)</td><td class="entry"><a class="el" href="classSimComponent.html">SimComponent</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSimComponent.html#a552c25f512c6560d2a2f3f8ced594492">getComponentCount</a>()</td><td class="entry"><a class="el" href="classSimComponent.html">SimComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a6b6727358d5cfab14236316c1a3ed78f">getContact</a>(contactIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#ab46abe9a0fde8037e9605d956e94b8d1">getContactCount</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aedd4214b73f0ac482dac575944a93bf9">getDefaultDensity</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a496f40ab828a770e3022cc24b1c80864">getDefaultFriction</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ad054e5c17648bfbebb9d4248ece1ec30">getDefaultRestitution</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a094fdf25fec224f107d14690434f3fbb">getDstBlendFactor</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a0e143217119b68d557d17ac2f13b173e">getDynamicField</a>(index)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSimObject.html#a7543b8dc494ec0d9034cb73ae504f3ca">getDynamicFieldCount</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a1f372f253fbf3db50c6162c4d104dfa8">getEdgeCollisionShapeAdjacentEnd</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#ad98c87c9e2ba45e06a2f13a556598c6f">getEdgeCollisionShapeAdjacentStart</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a9abf8f85763514f91a8c3745fe0d8186">getEdgeCollisionShapeHasAdjacentEnd</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a82f646f89907963922315e1ef978cfb1">getEdgeCollisionShapeHasAdjacentStart</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aabfa350527dbe15ab6d8fc48322293fc">getEdgeCollisionShapeLocalPositionEnd</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a386f35ac6e5c8de044a27fecd0277398">getEdgeCollisionShapeLocalPositionStart</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#ac636f89189406eef1b401292459b1a3b">getField</a>(int index)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSimObject.html#af2e74f6b683da8d2085f0991dab7948b">getFieldCount</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a0570b7f6eb94a0ed941fd75f6f01555b">getFieldType</a>(fieldName)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSimObject.html#abc2222a9649b5c033810e753b07f26a3">getFieldValue</a>(fieldName)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ac004e7994ce8bafc0d7025208141893a">getFixedAngle</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSprite.html#a0eb851ea07575f42ae9993c57e48a54f">getFlip</a>()</td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSprite.html#ab0606e705807e1fda1713ad74c02111f">getFlipX</a>()</td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSprite.html#acc1b5693fb1a90f6df5ec68abe1047fa">getFlipY</a>()</td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ad0272548c9cc3dde7092aa62c3a36ce9">getGatherContacts</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#af079064f8694d2368b90fc5e8f13ddf9">getGravityScale</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#ae329d6593bb3f9b8046e7cae693ccc09">getGroup</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#ae4cb8d99f2ab56445e5892e84c7d598b">getHeight</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a929e1325a515b279faca90a65028782e">getId</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSpriteBase.html#a832e57df908361dd86dc673520d7fb81">getImage</a>()</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSpriteBase.html#a1c39af81a013da77799a4c30974fd618">getImageFrame</a>()</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a6500172db22a2cf57a32fb196ee722be">getInertia</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#af9f341b474a28f4bcf79bc02439b7c18">getInternalName</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSpriteBase.html#ad3fb09be5ba6b8eba7110721e9bd57de">getIsAnimationFinished</a>()</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a4bc2467056c13c45a43a15b9dd423b75">getIsPointInCollisionShape</a>(int shapeIndex, worldPointX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a54b005f56e7ac3b24f5392985e9736b5">getIsPointInOOBB</a>(worldPointX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a2a9c38808ac39f8c7eedde432e8a452d">getLifetime</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#aba580e7efcdafc38ddc5957d06fbc27c">getLinearDamping</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a72ec25d2933d438df47aa6e187b038d8">getLinearVelocity</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#ad9df519700177f98857e722a1c4e4602">getLinearVelocityFromLocalPoint</a>(localPointX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#af3c23efbd6b5c64906cce7122b910133">getLinearVelocityFromWorldPoint</a>(worldPointX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a0eed2487d486f9d4bd42a8cb83594bc1">getLinearVelocityPolar</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a6c456125451725c3beb13f59902eaa5b">getLinearVelocityX</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#afef67b5603c68434486770e4580bdb33">getLinearVelocityY</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a6337d013ded095fc0ba6de177d57ee1b">getLocalCenter</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a3e29f77c2cc485eb7483b8e1c045cb86">getLocalPoint</a>(float worldPointX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ae8e7c673c7af5bd4f9084b3d252553a2">getLocalVector</a>(float worldVectorX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#af9e2dda499f4582b7a05641aa06dc3de">getMass</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a78ee178b6a73658d65ca60da4d1e6683">getName</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSpriteBase.html#aae8180478d85718fd68390c228261f32">getNamedImageFrame</a>()</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#af56b55fa4756876c442f7afdde057d12">getPickingAllowed</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#ad1f6363847c2a93b17402bdfdbe9511a">getPolygonCollisionShapeLocalPoint</a>(int shapeIndex, int pointIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a2a91e1fa23e454fb8d347667e5b0a70e">getPolygonCollisionShapePointCount</a>(int shapeIndex)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a0cc8e3fc4543d86236287679ed5be652">getPosition</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a4cc4bdb340faf29b249d2efbd5dbf3bb">getPositionX</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a7d73d1c4bba4e8e5a73d93fcda06ae04">getPositionY</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a88c8d99755a07ac4648360dd40ff67a5">getProgenitorFile</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#afbc739a86e557c6f4a28a62e4b89abca">getRenderAngle</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a14df7f4fc4b3b5a4915b42288aea40cd">getRenderGroup</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a29f5cfd98cade0b3c182873b4e044627">getRenderPosition</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a7ea9463ad7618e37352e4a5d7ead565e">getScene</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a52a5665b087698bc0f3388f8c0097b5d">getSceneGroup</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ac84fcd9b592d10f7ecab07b7eb343534">getSceneLayer</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#aa610f8b850cf49cead910c6814ad6cbd">getSceneLayerDepth</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a761387887040d10586156d0d77c85840">getSize</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#ab954c535079e5291fdd8817b58ddf7d2">getSizeX</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a4eb300d62e38acdd2bd3713ae2bbbddd">getSizeY</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#ae26a5008a6e66f5c5d2b903c0cd954c9">getSleepingAllowed</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a1a43717aeca675aed001ad2c53c8af2c">getSleepingCallback</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#af73d15b473daba47b6d82d1939dd14f5">getSortPoint</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a11f5ea8e8f4a66f4503fd904653aa532">getSortPointX</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a858e6cf21369c5f596371bbec474933c">getSortPointY</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a3fdfb5fc048f70a55bd5059dbe6a7c68">getSoundatIndex</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a91693db43a1bd82a525882f4619206db">getSoundsCount</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aa0a167773a0b3e32da9f2bc2ca7d0973">getSrcBlendFactor</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSimObject.html#a6e266d4432d70cad58461d96e1d2cbdf">getSuperClassNamespace</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a367706e675179342e6153c45f1ba06ae">getType</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a05211de22eb161102b789e6816300d7c">getUpdateCallback</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ace36d8305899fac5dce0cedfdfb982e3">getUseInputEvents</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a53484514f68a4fc4b5c56a058b09a10b">getVisible</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ad6b3fd5564470604e6241ccd4c64b83b">getWidth</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#aa9601a39de9e6358624376aae59708a5">getWorldCenter</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a1fcf19584f31f373b9fd7d454cd470bf">getWorldPoint</a>(float localPointX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a3bf8d411963ed52ebbd132bed4c9afba">getWorldVector</a>(float localVectorX/Y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#acf7b1b6a5c7fba538e9ca0b78ba83a06">growTo</a>(targetSize width/height, rate rateX/rateY)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a02625a12a906fe6a7de771f7bf191426">growToTime</a>(targetSize width/height, time)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a986f1b4a76969bac5dfd50b22af8dec6">isChildOfGroup</a>(groupID)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSimComponent.html#a8f0546e83514d6d10458185eed4b1194">isEnabled</a>()</td><td class="entry"><a class="el" href="classSimComponent.html">SimComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ac3084671f61f22c2d85e5ed02e19c2a7">isFadeToComplete</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#adca709daeb15c6166ce5a6cde5512fdc">isGrowToComplete</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a66ac731a8dc088fe8c8ab17bf7c9eecd">isMemberOfClass</a>(string classname)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSimObject.html#a8f4e85d0903526235ed2ca86df69cdef">isMethod</a>(string methodName)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a1ab1607d1207ad452d9b757a33939a2f">isMoveToComplete</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a1bedcdbc28fea8ef73018573f7933df4">isRotateToComplete</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSpriteBase.html#a35da1b0e5bd87c33a1c90fa455c824bd">isStaticFrameProvider</a>()</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSimObject.html#a5807c03d2b725a54732d09b53d5da631">isTimerActive</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSpriteBase.html#afdb26174a03ec5f77e5be8da0ba64834">isUsingNamedImageFrame</a>()</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a9589d3e5478e45fd2287f430b015c470">moveTo</a>(worldPoint X/Y, speed, [autoStop=true], [snapToTarget=true], [margin=0.1])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSpriteBase.html#a50a0a39c4b496964ae39dc1cf6bc0205">pauseAnimation</a>(bool enable)</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSpriteBase.html#a2467cc682557a829ed9e9decc89a7c96">playAnimation</a>(string animationAssetId)</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ad7584a7e85045ca4d3af9f8ce0f3751d">playSound</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSimObject.html#a1dcaa2910d6405134c74a71745d29154">postEvent</a>(String eventName, String data)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classBehaviorComponent.html#a467db02e344fad1918ea485e115eff1f">raise</a>(outputBehavior, outputName, [deltaTime])</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSimObject.html#a87be48ec4599c3d02a118cee89e47f55">removeAllListeners</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classBehaviorComponent.html#a9a6d75b3c9ee47834a4f8a924499895b">removeBehavior</a>(BehaviorInstance bi, [bool deleteBehavior=true])</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSimComponent.html#aa6b7f4d7b403aa6fe61f85ac5ed958a0">removeComponents</a>(compObjName, compObjName2,...)</td><td class="entry"><a class="el" href="classSimComponent.html">SimComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#ad517bd83c1c853985ab07cd22775c43d">removeFieldFilter</a>(fieldName)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a64cf275e1082dc3a32e3047efb471bcf">removeFromScene</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a07dd4cf0d113ff4a8943b900bda68a1c">removeListener</a>(SimObject)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classBehaviorComponent.html#a5d6372c1821536cadbdf80b101e8801b">reOrder</a>(BehaviorInstance inst, [int desiredIndex=0])</td><td class="entry"><a class="el" href="classBehaviorComponent.html">BehaviorComponent</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a42bb23e8191105461970521a9437bcda">rotateTo</a>(angle, speed, [autoStop=true], [warpToTarget=true])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a8d19b8e298391f87ba9da7a928e290a5">safeDelete</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#ab6e816c3694e8b6119bf9ac3f5556f32">save</a>(fileName, [selectedOnly]?)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSimObject.html#a16d537cd7a1c438045bb756fe1e22d2d">schedule</a>(time, command, [arg] *)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a632cb7132eb5c4426bd4914034eda8f8">setActive</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a2f4ed5b7cf71ec83cba8e28f09f8e56a">setAlphaTest</a>(float alpha)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a32c6fb4b11e33873f5e32604012209d9">setAngle</a>(float angle)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#ab71049af3abbcfce081ab233368d3612">setAngularDamping</a>(float damping)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a308ace6fe4d346ffe287106c85992f96">setAngularVelocity</a>(float velocity)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSpriteBase.html#aab0b1a423b173bc7f83e19bb4a437d99">setAnimationFrame</a>(int frame)</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSpriteBase.html#aea03a067699dfb3e1055c8b59a1a2090">setAnimationTimeScale</a>(float timeScale)</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#acc38a09f0607e88c7334894e1fb82fd4">setArea</a>(float x1, float y1, float x2, float y2)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ac69e9969481ace56deb4ec1d15639729">setAwake</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a8f815115e654e4f59cf5081753d6a30f">setBlendAlpha</a>(float alpha)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aa028ede82c8f1098f175d36170b4b1f4">setBlendColor</a>(float red, float green, float blue, [float alpha=1.0])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#aaba73d4c541d86ef46c7a00b8e84830e">setBlendMode</a>(bool blendMode)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a62397bae841296a4b30b2e5fcdd77c4a">setBodyType</a>(bodyType type)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#ad2760a03092fdd073b0a83c867018d1f">setBullet</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a847e859bcc5b58df83fa7f331c167c32">setClassNamespace</a>(nameSpace)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#abdb7965fa5f397d7ea9f2cd03649bd5d">setCollisionAgainst</a>(SceneObject object, [clearMasks?=false])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#af908be3f9a216413ba6f129dcd67d593">setCollisionCallback</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a57f9ec94bd69f283dffe7a07c7f35846">setCollisionGroups</a>(groups)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a34df57bed566afaf246becb6365e4e29">setCollisionLayers</a>(layers)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a516f4543b1879846fdd6a7814a2700c9">setCollisionMasks</a>(groupMask, [layerMask])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a9e2338fcee778d2591b387161d742446">setCollisionOneWay</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#ad007c099a2c7844da7e4241f8bd7314d">setCollisionShapeDensity</a>(int shapeIndex, float density)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#af8d19ae4ab51526a51650d95a7340650">setCollisionShapeFriction</a>(int shapeIndex, float friction)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#aca478cfbda3d8bfd90177177f678031c">setCollisionShapeIsSensor</a>(int shapeIndex, bool status)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ac83dde15d03d2aeddc4e30ba5f09a4f3">setCollisionShapeRestitution</a>(int shapeIndex, float restitution)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a283bef7ceed5265f1d87b63a9ca35c73">setCollisionSuppress</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a16f05fd89378a5f7149e46dfd9a759d9">setDebugOff</a>(debugOptions)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#aefa942fdbfda9d4e37139eb36d34789b">setDebugOn</a>(debugOptions)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#addf42ee6fe131e4585bc26f0b18e83a6">setDefaultDensity</a>(float density, [bool updateShapes])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a2468daad10cdbfcd50de1f6e46111bc2">setDefaultFriction</a>(float friction, [bool updateShapes])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a11d710bc27faf210528f9a421b72ac92">setDefaultRestitution</a>(float restitution, [bool updateShapes])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a34ea8229d2b75304d14be99178806148">setDstBlendFactor</a>(dstBlend)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#ab4e32fb984d9ce6584b0fa57c8772d3e">setEditFieldValue</a>(fieldName, value)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#ad0dfcaf75dde1e5f9c47c4e370aae888">setEnabled</a>(bool status)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimComponent.html#af8a22cb1cf3aa737bdd42a61cf8fde0a">BehaviorComponent::setEnabled</a>(enabled)</td><td class="entry"><a class="el" href="classSimComponent.html">SimComponent</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSimObject.html#a1084f1964e446b3d279943cf6e575069">setFieldValue</a>(fieldName, value)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a3b874981a84ce286babdf57014ea5291">setFixedAngle</a>(bool status?)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSprite.html#ade90c43366bdce91e51c8a5e6ace851f">setFlip</a>(bool flipX, bool flipY)</td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSprite.html#aedd3e4b3396f365ea813b93a62051b7a">setFlipX</a>(bool flipX)</td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSprite.html#ab736353bc396f3fa38d6d759d73b2a47">setFlipY</a>(bool flipY)</td><td class="entry"><a class="el" href="classSprite.html">Sprite</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ac23eeffe0de1b2d69f3562fbcedd7351">setGatherContacts</a>(bool gatherContacts)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a3ce110fee82e70844f1c5ecacf520f9f">setGravityScale</a>(float scale)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a1cae8173a27f7a029a6610975b5e5cbc">setHeight</a>(float height)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSpriteBase.html#a6a4af34ad4e29bac4d62fcbb26741859">setImage</a>(imageAssetId, [frame])</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSpriteBase.html#ad60ff24cf53ae364c044dbe39807a82f">setImageFrame</a>(frame)</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSimObject.html#a5aaca360a719feabae0e4e57b921deae">setInternalName</a>(string InternalName)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#ababe79aaab529bbb12984ae229a7988c">setLifetime</a>(float lifetime)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a5be82ed7c89df5559745fa63fa069ba1">setLinearDamping</a>(float damping)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a63a947acb9b8d1d1f4adcc391cf03737">setLinearVelocity</a>(float velocityX, float velocityY)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#aeeacaefc2d33865cd983dc9da4453f21">setLinearVelocityPolar</a>(float angle, float speed)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a1135e3d942e11dc790bc406b99ea3013">setLinearVelocityX</a>(float velocityX)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#affd361b14cb06560bb62638592919eb2">setLinearVelocityY</a>(float velocityY)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a4f673cd959711ae09927e7c44dae5fdb">setName</a>(newName)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSpriteBase.html#af1eaf44cca0f2b71c0d574081c43b6ea">setNamedImageFrame</a>(frame)</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a10514e4ad6803f4080409b08b1155f7f">setPickingAllowed</a>(bool pickingAllowed)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#ab01fb4092c206e17432172dc4b973dd2">setPosition</a>(float x, float y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a777a35cfacc1847caf2a49c082c335c2">setPositionX</a>(float x)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#aa8f68d1e6d8c6601c39b3f676f0e9c70">setProgenitorFile</a>(file)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a89c0b169c0a79f187158ad4bf6577ba7">setRenderGroup</a>(renderGroup)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a66099aa8d52ae7184599ae25ffd95f03">setSceneGroup</a>(integer group)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#aab2c934119cfb5b2fb68547b30de2b60">setSceneLayer</a>(integer layer)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aecaab29d99c5033ccb0cb4483df1c241">setSceneLayerDepth</a>(float layerDepth)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#ab252b1f269832d3e9a94f93bd05fd06c">setSceneLayerDepthBack</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a42ef883e0174f60c804a52c18708d055">setSceneLayerDepthBackward</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a8c1d6ef145fd57ea81b62b16038c0b36">setSceneLayerDepthForward</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a4cacdd0c21c62cb9ad2ec8787a35bcbb">setSceneLayerDepthFront</a>()</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#af95eef34f21274bf43d6e62c9616a311">setSize</a>(float width, float height)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a3160ac56583b6325d38ba44c02dc5794">setSizeX</a>(float width)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a85a5d1b1c377f4f08114e8d8b01027be">setSizeY</a>(float height)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#aa0b83d479863908d9355eaa879af7eae">setSleepingAllowed</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a6b22c253ab24f424127bb6fad51f4257">setSleepingCallback</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a43e990775cb5f414afb6a090bb0303d9">setSortPoint</a>(float x, float y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
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- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a4257d4f881a82c22b1e20e196f0f4607">setSortPointY</a>(float y)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a77fb85415ad44603ced70260119343d0">setSrcBlendFactor</a>(srcBlend)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a9cbf471b97387d5bdefb88f92094ad54">setSuperClassNamespace</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a74bf89980cc3e37d604346850afb8773">setUpdateCallback</a>([bool status?])</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a5190e36f8d1e0298f95a67dc965d7f81">setUseInputEvents</a>(bool inputStatus)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a5ddabb6a8812f1929284beab2fbe52a1">setVisible</a>(bool status)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSceneObject.html#a21926c99f9ed7ba46fb67cf6f5095312">setWidth</a>(float width)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSimObject.html#a9f05bc4a94b98e2e3347fe34aeefe7c4">startListening</a>(SimObject)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a39653bc04e82875f2dc8d6dea25acdaa">startTimer</a>(callbackFunction, float timePeriod, [repeat]?)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSpriteBase.html#a84c1367b486680bcf22987540e217cfb">stopAnimation</a>()</td><td class="entry"><a class="el" href="classSpriteBase.html">SpriteBase</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#a3f7f0520846a222310415ad7a8f8a4bf">stopListening</a>(SimObject)</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
- <tr class="odd"><td class="entry"><a class="el" href="classSceneObject.html#a4860f4aecb60a8872adfaa79ca952f2c">stopSound</a>(S32 index)</td><td class="entry"><a class="el" href="classSceneObject.html">SceneObject</a></td><td class="entry"></td></tr>
- <tr class="even"><td class="entry"><a class="el" href="classSimObject.html#aa6f6bfef028c7b053444cbd48567d286">stopTimer</a>()</td><td class="entry"><a class="el" href="classSimObject.html">SimObject</a></td><td class="entry"></td></tr>
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