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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _DEBUG_STATS_H_
- #define _DEBUG_STATS_H_
- #ifndef _PROFILER_H_
- #include "debug/profiler.h"
- #endif
- #ifndef _TORQUE_TYPES_H_
- #include "platform\types.h"
- #endif
- #ifndef _PLATFORM_MEMORY_H_
- #include "platform/platformMemory.h"
- #endif
- #ifndef BOX2D_H
- #include "Box2D/Box2D.h"
- #endif
- //-----------------------------------------------------------------------------
- class DebugStats
- {
- public:
- DebugStats()
- {
- reset();
- }
- inline void updateRanges( void )
- {
- // Debug Profiling.
- PROFILE_SCOPE(DebugStats_UpdateRanges);
- // Frames per-second.
- if ( fps > 0.0f )
- {
- if ( fps < minFPS ) minFPS = fps;
- if ( fps > maxFPS ) maxFPS = fps;
- }
- // Bodies, joints, contacts and proxies.
- if ( bodyCount > maxBodyCount ) maxBodyCount = bodyCount;
- if ( jointCount > maxJointCount ) maxJointCount = jointCount;
- if ( contactCount > maxContactCount ) maxContactCount = contactCount;
- if ( proxyCount > maxProxyCount ) maxProxyCount = proxyCount;
- // Objects.
- if ( objectsCount > maxObjectsCount ) maxObjectsCount = objectsCount;
- if ( objectsEnabled > maxObjectsEnabled ) maxObjectsEnabled = objectsEnabled;
- if ( objectsVisible > maxObjectsVisible ) maxObjectsVisible = objectsVisible;
- if ( objectsAwake > maxObjectsAwake ) maxObjectsAwake = objectsAwake;
- // Render pick/requests.
- if ( renderPicked > maxRenderPicked ) maxRenderPicked = renderPicked;
- if ( renderRequests > maxRenderRequests ) maxRenderRequests = renderRequests;
- if ( renderFallbacks > maxRenderFallbacks ) maxRenderFallbacks = renderFallbacks;
- // Batching.
- if ( batchTrianglesSubmitted > maxBatchTrianglesSubmitted ) maxBatchTrianglesSubmitted = batchTrianglesSubmitted;
- if ( batchDrawCallsStrict > maxBatchDrawCallsStrict ) maxBatchDrawCallsStrict = batchDrawCallsStrict;
- if ( batchDrawCallsSorted > maxBatchDrawCallsSorted ) maxBatchDrawCallsSorted = batchDrawCallsSorted;
- if ( batchFlushes > maxBatchFlushes ) maxBatchFlushes = batchFlushes;
- if ( batchBlendStateFlush > maxBatchBlendStateFlush ) maxBatchBlendStateFlush = batchBlendStateFlush;
- if ( batchColorStateFlush > maxBatchColorStateFlush ) maxBatchColorStateFlush = batchColorStateFlush;
- if ( batchAlphaStateFlush > maxBatchAlphaStateFlush ) maxBatchAlphaStateFlush = batchAlphaStateFlush;
- if ( batchTextureChangeFlush > maxBatchTextureChangeFlushes ) maxBatchTextureChangeFlushes = batchTextureChangeFlush;
- if ( batchBufferFullFlush > maxBatchBufferFullFlush ) maxBatchBufferFullFlush = batchBufferFullFlush;
- if ( batchIsolatedFlush > maxBatchIsolatedFlush ) maxBatchIsolatedFlush = batchIsolatedFlush;
- if ( batchLayerFlush > maxBatchLayerFlush ) maxBatchLayerFlush = batchLayerFlush;
- if ( batchNoBatchFlush > maxBatchNoBatchFlush ) maxBatchNoBatchFlush = batchNoBatchFlush;
- if ( batchAnonymousFlush > maxBatchAnonymousFlush ) maxBatchAnonymousFlush = batchAnonymousFlush;
- // Particles.
- if ( particlesUsed > maxParticlesUsed ) maxParticlesUsed = particlesUsed;
- // World profile.
- if ( worldProfile.step > maxWorldProfile.step ) maxWorldProfile.step = worldProfile.step;
- if ( worldProfile.collide > maxWorldProfile.collide ) maxWorldProfile.collide = worldProfile.collide;
- if ( worldProfile.solve > maxWorldProfile.solve ) maxWorldProfile.solve = worldProfile.solve;
- if ( worldProfile.solveInit > maxWorldProfile.solveInit ) maxWorldProfile.solveInit = worldProfile.solveInit;
- if ( worldProfile.solveVelocity > maxWorldProfile.solveVelocity ) maxWorldProfile.solveVelocity = worldProfile.solveVelocity;
- if ( worldProfile.solvePosition > maxWorldProfile.solvePosition ) maxWorldProfile.solvePosition = worldProfile.solvePosition;
- if ( worldProfile.broadphase > maxWorldProfile.broadphase ) maxWorldProfile.broadphase = worldProfile.broadphase;
- if ( worldProfile.solveTOI > maxWorldProfile.solveTOI ) maxWorldProfile.solveTOI = worldProfile.solveTOI;
- }
- /// Reset debug stats.
- void reset( void )
- {
- objectsCount = 0;
- maxObjectsCount = 0;
- objectsEnabled = 0;
- maxObjectsEnabled = 0;
- objectsVisible = 0;
- maxObjectsVisible = 0;
- objectsAwake = 0;
- maxObjectsAwake = 0;
- renderPicked = 0;
- maxRenderPicked = 0;
- renderRequests = 0;
- maxRenderRequests = 0;
- renderFallbacks = 0;
- maxRenderFallbacks = 0;
- bodyCount = 0;
- maxBodyCount = 0;
- jointCount = 0;
- maxJointCount = 0;
- contactCount = 0;
- maxContactCount = 0;
- proxyCount = 0;
- maxProxyCount = 0;
- batchTrianglesSubmitted = 0;
- maxBatchTrianglesSubmitted = 0;
- batchMaxVertexBuffer = 0;
- batchMaxTriangleDrawn = 0;
- batchDrawCallsStrict = 0;
- maxBatchDrawCallsStrict = 0;
- batchDrawCallsSorted = 0;
- maxBatchDrawCallsSorted = 0;
- batchFlushes = 0;
- maxBatchFlushes = 0;
- batchBlendStateFlush = 0;
- maxBatchBlendStateFlush = 0;
- batchColorStateFlush = 0;
- maxBatchColorStateFlush = 0;
- batchAlphaStateFlush = 0;
- maxBatchAlphaStateFlush = 0;
- batchTextureChangeFlush = 0;
- maxBatchTextureChangeFlushes = 0;
- batchBufferFullFlush = 0;
- maxBatchBufferFullFlush = 0;
- batchIsolatedFlush = 0;
- maxBatchIsolatedFlush = 0;
- batchLayerFlush = 0;
- maxBatchLayerFlush = 0;
- batchNoBatchFlush = 0;
- maxBatchNoBatchFlush = 0;
- batchAnonymousFlush = 0;
- maxBatchAnonymousFlush = 0;
- particlesAlloc = 0;
- particlesFree = 0;
- particlesUsed = 0;
- maxParticlesUsed = 0;
- fps = 0.0f;
- minFPS = 10000.0f;
- maxFPS = 0.0f;
- frameCount = 0;
- dMemset( &worldProfile, 0, sizeof(worldProfile) );
- dMemset( &maxWorldProfile, 0, sizeof(maxWorldProfile) );
- }
- U32 objectsCount;
- U32 maxObjectsCount;
- U32 objectsEnabled;
- U32 maxObjectsEnabled;
- U32 objectsVisible;
- U32 maxObjectsVisible;
- U32 objectsAwake;
- U32 maxObjectsAwake;
- U32 renderPicked;
- U32 maxRenderPicked;
- U32 renderRequests;
- U32 maxRenderRequests;
- U32 renderFallbacks;
- U32 maxRenderFallbacks;
- U32 bodyCount;
- U32 maxBodyCount;
- U32 jointCount;
- U32 maxJointCount;
- U32 contactCount;
- U32 maxContactCount;
- U32 proxyCount;
- U32 maxProxyCount;
- U32 batchTrianglesSubmitted;
- U32 maxBatchTrianglesSubmitted;
- U32 batchMaxVertexBuffer;
- U32 batchMaxTriangleDrawn;
- U32 batchDrawCallsStrict;
- U32 maxBatchDrawCallsStrict;
- U32 batchDrawCallsSorted;
- U32 maxBatchDrawCallsSorted;
- U32 batchFlushes;
- U32 maxBatchFlushes;
- U32 batchBlendStateFlush;
- U32 maxBatchBlendStateFlush;
- U32 batchColorStateFlush;
- U32 maxBatchColorStateFlush;
- U32 batchAlphaStateFlush;
- U32 maxBatchAlphaStateFlush;
- U32 batchTextureChangeFlush;
- U32 maxBatchTextureChangeFlushes;
- U32 batchBufferFullFlush;
- U32 maxBatchBufferFullFlush;
- U32 batchIsolatedFlush;
- U32 maxBatchIsolatedFlush;
- U32 batchLayerFlush;
- U32 maxBatchLayerFlush;
- U32 batchNoBatchFlush;
- U32 maxBatchNoBatchFlush;
- U32 batchAnonymousFlush;
- U32 maxBatchAnonymousFlush;
- U32 particlesAlloc;
- U32 particlesFree;
- U32 particlesUsed;
- U32 maxParticlesUsed;
- F32 fps;
- F32 minFPS;
- F32 maxFPS;
- U32 frameCount;
- b2Profile worldProfile;
- b2Profile maxWorldProfile;
- };
- #endif // _DEBUG_STATS_H_
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