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ContactFilter.cc
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aa23bc6bf6
Fix Android Studio compiler errors
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9 years ago |
ContactFilter.h
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a4e0b1c7b7
Implementation of one way collisions for chain and edge shapes
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11 years ago |
DebugDraw.cc
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bfcbc32803
- Changed Buoyancy controller to be area based. It currently still only uses objects you tell it to but that's easy to change. Need to change the BuoyancyControllerToy art to show a region.
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12 years ago |
DebugDraw.h
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4ac9c584c5
Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare.
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5 years ago |
DebugStats.h
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67d51acf7a
Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment.
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11 years ago |
PhysicsProxy.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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12 years ago |
Scene.cc
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11739c61e3
Fix potential index out of bounds
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2 years ago |
Scene.h
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f0de4c7c5f
Fixes issue 44 - allows Linux build with compiler flag -std=c++17
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2 years ago |
SceneRenderFactories.cpp
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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12 years ago |
SceneRenderFactories.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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12 years ago |
SceneRenderObject.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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12 years ago |
SceneRenderQueue.cpp
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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12 years ago |
SceneRenderQueue.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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12 years ago |
SceneRenderRequest.h
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4ac9c584c5
Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare.
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5 years ago |
SceneRenderState.h
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351b2f4512
- SceneRenderState now refers to a SimObject as a render-host rather than a GuiControl.
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12 years ago |
Scene_ScriptBinding.h
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0d6ebf611a
Fixed a couple compiler warnings
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11 years ago |
WorldQuery.cc
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ef1f03cf33
Groundwork for editor
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4 years ago |
WorldQuery.h
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ef1f03cf33
Groundwork for editor
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4 years ago |
WorldQueryFilter.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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12 years ago |
WorldQueryResult.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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12 years ago |