nahkhiir f0de4c7c5f Fixes issue 44 - allows Linux build with compiler flag -std=c++17 2 年之前
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ContactFilter.cc aa23bc6bf6 Fix Android Studio compiler errors 10 年之前
ContactFilter.h a4e0b1c7b7 Implementation of one way collisions for chain and edge shapes 11 年之前
DebugDraw.cc bfcbc32803 - Changed Buoyancy controller to be area based. It currently still only uses objects you tell it to but that's easy to change. Need to change the BuoyancyControllerToy art to show a region. 13 年之前
DebugDraw.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 年之前
DebugStats.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 年之前
PhysicsProxy.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年之前
Scene.cc 11739c61e3 Fix potential index out of bounds 2 年之前
Scene.h f0de4c7c5f Fixes issue 44 - allows Linux build with compiler flag -std=c++17 2 年之前
SceneRenderFactories.cpp a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年之前
SceneRenderFactories.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年之前
SceneRenderObject.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年之前
SceneRenderQueue.cpp a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年之前
SceneRenderQueue.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年之前
SceneRenderRequest.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 年之前
SceneRenderState.h 351b2f4512 - SceneRenderState now refers to a SimObject as a render-host rather than a GuiControl. 12 年之前
Scene_ScriptBinding.h 0d6ebf611a Fixed a couple compiler warnings 11 年之前
WorldQuery.cc ef1f03cf33 Groundwork for editor 4 年之前
WorldQuery.h ef1f03cf33 Groundwork for editor 4 年之前
WorldQueryFilter.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年之前
WorldQueryResult.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年之前