WorldQueryResult.h 2.7 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _WORLD_QUERY_RESULT_H_
  23. #define _WORLD_QUERY_RESULT_H_
  24. #ifndef _VECTOR2_H_
  25. #include "2d/core/Vector2.h"
  26. #endif
  27. ///-----------------------------------------------------------------------------
  28. class SceneObject;
  29. ///-----------------------------------------------------------------------------
  30. struct WorldQueryResult
  31. {
  32. WorldQueryResult() :
  33. mpSceneObject( NULL ),
  34. mShapeIndex( 0 ),
  35. mPoint( 0.0f, 0.0f ),
  36. mNormal( 0.0f, 0.0f ),
  37. mFraction( 0.0f )
  38. {
  39. }
  40. /// Initialize a non-ray-cast result.
  41. WorldQueryResult( SceneObject* pSceneObject ) :
  42. mpSceneObject( pSceneObject ),
  43. mShapeIndex( 0 ),
  44. mPoint( 0.0f, 0.0f ),
  45. mNormal( 0.0f, 0.0f ),
  46. mFraction( 0.0f )
  47. {
  48. }
  49. /// Initialize a ray-cast result.
  50. WorldQueryResult( SceneObject* pSceneObject, const b2Vec2& point, const b2Vec2& normal, const F32 fraction, const U32 shapeIndex ) :
  51. mpSceneObject( pSceneObject ),
  52. mShapeIndex( shapeIndex ),
  53. mPoint( point ),
  54. mNormal( normal ),
  55. mFraction( fraction )
  56. {
  57. }
  58. b2Vec2 mPoint;
  59. b2Vec2 mNormal;
  60. F32 mFraction;
  61. SceneObject* mpSceneObject;
  62. U32 mShapeIndex;
  63. };
  64. ///-----------------------------------------------------------------------------
  65. typedef Vector<WorldQueryResult> typeWorldQueryResultVector;
  66. #endif // _WORLD_QUERY_RESULT_H_