123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475 |
- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SCENE_RENDER_STATE_H_
- #define _SCENE_RENDER_STATE_H_
- #ifndef _VECTOR2_H_
- #include "2d/core/vector2.h"
- #endif
- //-----------------------------------------------------------------------------
- class GuiControl;
- class RectF;
- class DebugStats;
- struct b2AABB;
- //-----------------------------------------------------------------------------
- struct SceneRenderState
- {
- SceneRenderState(
- const RectF& renderArea,
- const Vector2& renderPosition,
- const F32 renderAngle,
- U32 renderLayerMask,
- U32 renderGroupMask,
- const Vector2& renderScale,
- DebugStats* pDebugStats,
- SimObject* pRenderHost )
- {
- mRenderArea = renderArea;
- mRenderAABB = CoreMath::mRectFtoAABB( renderArea );
- mRenderPosition = renderPosition;
- mRenderAngle = renderAngle;
- mRenderScale = renderScale;
- mRenderLayerMask = renderLayerMask;
- mRenderGroupMask = renderGroupMask;
- mpDebugStats = pDebugStats;
- mpRenderHost = pRenderHost;
- }
- RectF mRenderArea;
- Vector2 mRenderPosition;
- F32 mRenderAngle;
- b2AABB mRenderAABB;
- U32 mRenderLayerMask;
- U32 mRenderGroupMask;
- Vector2 mRenderScale;
- DebugStats* mpDebugStats;
- SimObject* mpRenderHost;
- };
- #endif // _SCENE_RENDER_STATE_H_
|