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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _SCENE_RENDER_QUEUE_H_
- #include "2d/scene/SceneRenderQueue.h"
- #endif
- #ifndef _SCENE_RENDER_OBJECT_H_
- #include "2d/scene/SceneRenderObject.h"
- #endif
- //-----------------------------------------------------------------------------
- static EnumTable::Enums renderSortLookup[] =
- {
- { SceneRenderQueue::RENDER_SORT_OFF, "Off" },
- { SceneRenderQueue::RENDER_SORT_NEWEST, "New" },
- { SceneRenderQueue::RENDER_SORT_OLDEST, "Old" },
- { SceneRenderQueue::RENDER_SORT_BATCH, "Batch" },
- { SceneRenderQueue::RENDER_SORT_GROUP, "Group" },
- { SceneRenderQueue::RENDER_SORT_XAXIS, "X" },
- { SceneRenderQueue::RENDER_SORT_YAXIS, "Y" },
- { SceneRenderQueue::RENDER_SORT_ZAXIS, "Z" },
- { SceneRenderQueue::RENDER_SORT_INVERSE_XAXIS, "-X" },
- { SceneRenderQueue::RENDER_SORT_INVERSE_YAXIS, "-Y" },
- { SceneRenderQueue::RENDER_SORT_INVERSE_ZAXIS, "-Z" },
- };
- EnumTable SceneRenderQueue::renderSortTable(sizeof(renderSortLookup) / sizeof(EnumTable::Enums), &renderSortLookup[0]);
- //-----------------------------------------------------------------------------
- SceneRenderQueue::RenderSort SceneRenderQueue::getRenderSortEnum(const char* label)
- {
- // Search for Mnemonic.
- for(U32 i = 0; i < (sizeof(renderSortLookup) / sizeof(EnumTable::Enums)); i++)
- if( dStricmp(renderSortLookup[i].label, label) == 0)
- return((RenderSort)renderSortLookup[i].index);
- // Warn.
- Con::warnf( "SceneRenderQueue::getRenderSortEnum() - Invalid sort enum of '%s'", label );
- return SceneRenderQueue::RENDER_SORT_INVALID;
- }
- //-----------------------------------------------------------------------------
- const char* SceneRenderQueue::getRenderSortDescription( const RenderSort& sortMode )
- {
- // Search for Mnemonic.
- for (U32 i = 0; i < (sizeof(renderSortLookup) / sizeof(EnumTable::Enums)); i++)
- {
- if( renderSortLookup[i].index == sortMode )
- return renderSortLookup[i].label;
- }
- // Warn.
- Con::warnf( "SceneRenderQueue::getRenderSortDescription() - Invalid sort enum." );
- return StringTable->EmptyString;
- }
- //-----------------------------------------------------------------------------
- S32 QSORT_CALLBACK SceneRenderQueue::layeredNewFrontSort(const void* a, const void* b)
- {
- // Fetch scene render requests.
- SceneRenderRequest* pSceneRenderRequestA = *((SceneRenderRequest**)a);
- SceneRenderRequest* pSceneRenderRequestB = *((SceneRenderRequest**)b);
- // Use serial Id,
- return pSceneRenderRequestA->mSerialId - pSceneRenderRequestB->mSerialId;
- }
-
- //-----------------------------------------------------------------------------
- S32 QSORT_CALLBACK SceneRenderQueue::layeredOldFrontSort(const void* a, const void* b)
- {
- // Fetch scene render requests.
- SceneRenderRequest* pSceneRenderRequestA = *((SceneRenderRequest**)a);
- SceneRenderRequest* pSceneRenderRequestB = *((SceneRenderRequest**)b);
- // Use reverse serial Id,
- return pSceneRenderRequestB->mSerialId - pSceneRenderRequestA->mSerialId;
- }
- //-----------------------------------------------------------------------------
- S32 QSORT_CALLBACK SceneRenderQueue::layeredDepthSort(const void* a, const void* b)
- {
- // Fetch scene render requests.
- SceneRenderRequest* pSceneRenderRequestA = *((SceneRenderRequest**)a);
- SceneRenderRequest* pSceneRenderRequestB = *((SceneRenderRequest**)b);
- // Fetch depths.
- const F32 depthA = pSceneRenderRequestA->mDepth;
- const F32 depthB = pSceneRenderRequestB->mDepth;
- return depthA < depthB ? 1 : depthA > depthB ? -1 : pSceneRenderRequestA->mSerialId - pSceneRenderRequestB->mSerialId;
- }
- //-----------------------------------------------------------------------------
- S32 QSORT_CALLBACK SceneRenderQueue::layeredInverseDepthSort(const void* a, const void* b)
- {
- // Fetch scene render requests.
- SceneRenderRequest* pSceneRenderRequestA = *((SceneRenderRequest**)a);
- SceneRenderRequest* pSceneRenderRequestB = *((SceneRenderRequest**)b);
- // Fetch depths.
- const F32 depthA = pSceneRenderRequestA->mDepth;
- const F32 depthB = pSceneRenderRequestB->mDepth;
- return depthA < depthB ? -1 : depthA > depthB ? 1 : pSceneRenderRequestA->mSerialId - pSceneRenderRequestB->mSerialId;
- }
- //-----------------------------------------------------------------------------
- S32 QSORT_CALLBACK SceneRenderQueue::layerBatchOrderSort(const void* a, const void* b)
- {
- // Fetch scene render requests.
- SceneRenderRequest* pSceneRenderRequestA = *((SceneRenderRequest**)a);
- SceneRenderRequest* pSceneRenderRequestB = *((SceneRenderRequest**)b);
- // Fetch scene render objects.
- SceneRenderObject* pSceneRenderObjectA = pSceneRenderRequestA->mpSceneRenderObject;
- SceneRenderObject* pSceneRenderObjectB = pSceneRenderRequestB->mpSceneRenderObject;
- // Fetch batch render isolation.
- const bool renderIsolatedA = pSceneRenderObjectA->getBatchIsolated();
- const bool renderIsolatedB = pSceneRenderObjectB->getBatchIsolated();
- // A not render isolated?
- if ( !renderIsolatedA )
- {
- // Use the serial Id if neither are render isolated.
- if ( !renderIsolatedB )
- return pSceneRenderRequestA->mSerialId - pSceneRenderRequestB->mSerialId;
- // A not render isolated but B is.
- return 1;
- }
- // B not render isolated?
- if ( !renderIsolatedB )
- {
- // A is render isolated.
- return -1;
- }
- // A and B are render isolated so use serial Id,
- return pSceneRenderRequestA->mSerialId - pSceneRenderRequestB->mSerialId;
- }
- //-----------------------------------------------------------------------------
- S32 QSORT_CALLBACK SceneRenderQueue::layerGroupOrderSort(const void* a, const void* b)
- {
- // Fetch scene render requests.
- SceneRenderRequest* pSceneRenderRequestA = *((SceneRenderRequest**)a);
- SceneRenderRequest* pSceneRenderRequestB = *((SceneRenderRequest**)b);
- // Fetch the groups.
- StringTableEntry renderGroupA = pSceneRenderRequestA->mRenderGroup;
- StringTableEntry renderGroupB = pSceneRenderRequestB->mRenderGroup;
- // Sort by render group (address, arbitrary but static) and use age if render groups are identical.
- return renderGroupA == renderGroupB ? pSceneRenderRequestA->mSerialId - pSceneRenderRequestB->mSerialId : renderGroupA < renderGroupB ? -1 : 1;
- }
- //-----------------------------------------------------------------------------
- S32 QSORT_CALLBACK SceneRenderQueue::layeredXSortPointSort(const void* a, const void* b)
- {
- // Fetch scene render requests.
- SceneRenderRequest* pSceneRenderRequestA = *((SceneRenderRequest**)a);
- SceneRenderRequest* pSceneRenderRequestB = *((SceneRenderRequest**)b);
- const F32 x1 = pSceneRenderRequestA->mWorldPosition.x + pSceneRenderRequestA->mSortPoint.x;
- const F32 x2 = pSceneRenderRequestB->mWorldPosition.x + pSceneRenderRequestB->mSortPoint.x;
- // We sort lower x values before higher values.
- return x1 < x2 ? -1 : x1 > x2 ? 1 : pSceneRenderRequestA->mSerialId - pSceneRenderRequestB->mSerialId;
- }
- //-----------------------------------------------------------------------------
- S32 QSORT_CALLBACK SceneRenderQueue::layeredYSortPointSort(const void* a, const void* b)
- {
- // Fetch scene render requests.
- SceneRenderRequest* pSceneRenderRequestA = *((SceneRenderRequest**)a);
- SceneRenderRequest* pSceneRenderRequestB = *((SceneRenderRequest**)b);
- const F32 y1 = pSceneRenderRequestA->mWorldPosition.y + pSceneRenderRequestA->mSortPoint.y;
- const F32 y2 = pSceneRenderRequestB->mWorldPosition.y + pSceneRenderRequestB->mSortPoint.y;
- // We sort lower y values before higher values.
- return y1 < y2 ? -1 : y1 > y2 ? 1 : pSceneRenderRequestA->mSerialId - pSceneRenderRequestB->mSerialId;
- }
- //-----------------------------------------------------------------------------
- S32 QSORT_CALLBACK SceneRenderQueue::layeredInverseXSortPointSort(const void* a, const void* b)
- {
- // Fetch scene render requests.
- SceneRenderRequest* pSceneRenderRequestA = *((SceneRenderRequest**)a);
- SceneRenderRequest* pSceneRenderRequestB = *((SceneRenderRequest**)b);
- const F32 x1 = pSceneRenderRequestA->mWorldPosition.x + pSceneRenderRequestA->mSortPoint.x;
- const F32 x2 = pSceneRenderRequestB->mWorldPosition.x + pSceneRenderRequestB->mSortPoint.x;
- // We sort higher x values before lower values.
- return x1 < x2 ? 1 : x1 > x2 ? -1 : pSceneRenderRequestA->mSerialId - pSceneRenderRequestB->mSerialId;
- }
- //-----------------------------------------------------------------------------
- S32 QSORT_CALLBACK SceneRenderQueue::layeredInverseYSortPointSort(const void* a, const void* b)
- {
- // Fetch scene render requests.
- SceneRenderRequest* pSceneRenderRequestA = *((SceneRenderRequest**)a);
- SceneRenderRequest* pSceneRenderRequestB = *((SceneRenderRequest**)b);
- const F32 y1 = pSceneRenderRequestA->mWorldPosition.y + pSceneRenderRequestA->mSortPoint.y;
- const F32 y2 = pSceneRenderRequestB->mWorldPosition.y + pSceneRenderRequestB->mSortPoint.y;
- // We sort higher y values before lower values.
- return y1 < y2 ? 1 : y1 > y2 ? -1 : pSceneRenderRequestA->mSerialId - pSceneRenderRequestB->mSerialId;
- }
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