nahkhiir f0de4c7c5f Fixes issue 44 - allows Linux build with compiler flag -std=c++17 2 年 前
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ContactFilter.cc aa23bc6bf6 Fix Android Studio compiler errors 10 年 前
ContactFilter.h a4e0b1c7b7 Implementation of one way collisions for chain and edge shapes 11 年 前
DebugDraw.cc bfcbc32803 - Changed Buoyancy controller to be area based. It currently still only uses objects you tell it to but that's easy to change. Need to change the BuoyancyControllerToy art to show a region. 13 年 前
DebugDraw.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 年 前
DebugStats.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 年 前
PhysicsProxy.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年 前
Scene.cc 11739c61e3 Fix potential index out of bounds 2 年 前
Scene.h f0de4c7c5f Fixes issue 44 - allows Linux build with compiler flag -std=c++17 2 年 前
SceneRenderFactories.cpp a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年 前
SceneRenderFactories.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年 前
SceneRenderObject.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年 前
SceneRenderQueue.cpp a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年 前
SceneRenderQueue.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年 前
SceneRenderRequest.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 年 前
SceneRenderState.h 351b2f4512 - SceneRenderState now refers to a SimObject as a render-host rather than a GuiControl. 12 年 前
Scene_ScriptBinding.h 0d6ebf611a Fixed a couple compiler warnings 11 年 前
WorldQuery.cc ef1f03cf33 Groundwork for editor 4 年 前
WorldQuery.h ef1f03cf33 Groundwork for editor 4 年 前
WorldQueryFilter.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年 前
WorldQueryResult.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 年 前