nahkhiir f0de4c7c5f Fixes issue 44 - allows Linux build with compiler flag -std=c++17 %!s(int64=2) %!d(string=hai) anos
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ContactFilter.cc aa23bc6bf6 Fix Android Studio compiler errors %!s(int64=10) %!d(string=hai) anos
ContactFilter.h a4e0b1c7b7 Implementation of one way collisions for chain and edge shapes %!s(int64=11) %!d(string=hai) anos
DebugDraw.cc bfcbc32803 - Changed Buoyancy controller to be area based. It currently still only uses objects you tell it to but that's easy to change. Need to change the BuoyancyControllerToy art to show a region. %!s(int64=13) %!d(string=hai) anos
DebugDraw.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. %!s(int64=5) %!d(string=hai) anos
DebugStats.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. %!s(int64=12) %!d(string=hai) anos
PhysicsProxy.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) %!s(int64=13) %!d(string=hai) anos
Scene.cc 11739c61e3 Fix potential index out of bounds %!s(int64=2) %!d(string=hai) anos
Scene.h f0de4c7c5f Fixes issue 44 - allows Linux build with compiler flag -std=c++17 %!s(int64=2) %!d(string=hai) anos
SceneRenderFactories.cpp a20f2864a1 - First push of Torque 2D 2.0 (MIT) %!s(int64=13) %!d(string=hai) anos
SceneRenderFactories.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) %!s(int64=13) %!d(string=hai) anos
SceneRenderObject.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) %!s(int64=13) %!d(string=hai) anos
SceneRenderQueue.cpp a20f2864a1 - First push of Torque 2D 2.0 (MIT) %!s(int64=13) %!d(string=hai) anos
SceneRenderQueue.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) %!s(int64=13) %!d(string=hai) anos
SceneRenderRequest.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. %!s(int64=5) %!d(string=hai) anos
SceneRenderState.h 351b2f4512 - SceneRenderState now refers to a SimObject as a render-host rather than a GuiControl. %!s(int64=12) %!d(string=hai) anos
Scene_ScriptBinding.h 0d6ebf611a Fixed a couple compiler warnings %!s(int64=11) %!d(string=hai) anos
WorldQuery.cc ef1f03cf33 Groundwork for editor %!s(int64=4) %!d(string=hai) anos
WorldQuery.h ef1f03cf33 Groundwork for editor %!s(int64=4) %!d(string=hai) anos
WorldQueryFilter.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) %!s(int64=13) %!d(string=hai) anos
WorldQueryResult.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) %!s(int64=13) %!d(string=hai) anos