nahkhiir f0de4c7c5f Fixes issue 44 - allows Linux build with compiler flag -std=c++17 2 éve
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ContactFilter.cc aa23bc6bf6 Fix Android Studio compiler errors 10 éve
ContactFilter.h a4e0b1c7b7 Implementation of one way collisions for chain and edge shapes 11 éve
DebugDraw.cc bfcbc32803 - Changed Buoyancy controller to be area based. It currently still only uses objects you tell it to but that's easy to change. Need to change the BuoyancyControllerToy art to show a region. 13 éve
DebugDraw.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 éve
DebugStats.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 éve
PhysicsProxy.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 éve
Scene.cc 11739c61e3 Fix potential index out of bounds 2 éve
Scene.h f0de4c7c5f Fixes issue 44 - allows Linux build with compiler flag -std=c++17 2 éve
SceneRenderFactories.cpp a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 éve
SceneRenderFactories.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 éve
SceneRenderObject.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 éve
SceneRenderQueue.cpp a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 éve
SceneRenderQueue.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 éve
SceneRenderRequest.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 éve
SceneRenderState.h 351b2f4512 - SceneRenderState now refers to a SimObject as a render-host rather than a GuiControl. 12 éve
Scene_ScriptBinding.h 0d6ebf611a Fixed a couple compiler warnings 11 éve
WorldQuery.cc ef1f03cf33 Groundwork for editor 4 éve
WorldQuery.h ef1f03cf33 Groundwork for editor 4 éve
WorldQueryFilter.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 éve
WorldQueryResult.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 éve