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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _COMPOSITE_SPRITE_H_
- #define _COMPOSITE_SPRITE_H_
- #ifndef _SPRITE_BATCH_H_
- #include "2d/core/SpriteBatch.h"
- #endif
- #ifndef _SCENE_OBJECT_H_
- #include "2d/sceneobject/SceneObject.h"
- #endif
- //------------------------------------------------------------------------------
- class CompositeSprite : public SceneObject, public SpriteBatch
- {
- protected:
- typedef SceneObject Parent;
- public:
- // Batch layout type.
- enum BatchLayoutType
- {
- INVALID_LAYOUT,
- NO_LAYOUT,
- RECTILINEAR_LAYOUT,
- ISOMETRIC_LAYOUT,
- CUSTOM_LAYOUT
- };
- private:
- BatchLayoutType mBatchLayoutType;
- public:
- CompositeSprite();
- virtual ~CompositeSprite();
- static void initPersistFields();
- virtual bool onAdd();
- virtual void onRemove();
- virtual void preIntegrate( const F32 totalTime, const F32 elapsedTime, DebugStats* pDebugStats );
- virtual void integrateObject( const F32 totalTime, const F32 elapsedTime, DebugStats* pDebugStats );
- virtual void interpolateObject( const F32 timeDelta );
- virtual inline void setSpatialDirty(void) { mSpatialDirty = true; }
- virtual bool canPrepareRender( void ) const { return true; }
- virtual bool shouldRender( void ) const { return true; }
- virtual void scenePrepareRender( const SceneRenderState* pSceneRenderState, SceneRenderQueue* pSceneRenderQueue );
- virtual void sceneRender( const SceneRenderState* pSceneRenderState, const SceneRenderRequest* pSceneRenderRequest, BatchRender* pBatchRenderer );
- virtual void copyTo( SimObject* object );
- void setBatchLayout( const BatchLayoutType& batchLayoutType );
- BatchLayoutType getBatchLayout( void ) const { return mBatchLayoutType; }
- static BatchLayoutType getBatchLayoutTypeEnum( const char* label );
- static const char* getBatchLayoutTypeDescription( const BatchLayoutType batchLayoutType );
- /// Declare Console Object.
- DECLARE_CONOBJECT( CompositeSprite );
- protected:
- virtual SpriteBatchItem* createSprite( const SpriteBatchItem::LogicalPosition& logicalPosition );
- virtual SpriteBatchItem* createSpriteRectilinearLayout( const SpriteBatchItem::LogicalPosition& logicalPosition );
- virtual SpriteBatchItem* createSpriteIsometricLayout( const SpriteBatchItem::LogicalPosition& logicalPosition );
- virtual SpriteBatchItem* createCustomLayout( const SpriteBatchItem::LogicalPosition& logicalPosition );
- virtual void onTamlCustomWrite( TamlCustomNodes& customNodes );
- virtual void onTamlCustomRead( const TamlCustomNodes& customNodes );
- protected:
- static bool writeDefaultSpriteStride( void* obj, StringTableEntry pFieldName ) { return !STATIC_VOID_CAST_TO(CompositeSprite, SpriteBatch, obj)->getDefaultSpriteStride().isEqual( Vector2::getOne() ); }
- static bool writeDefaultSpriteSize( void* obj, StringTableEntry pFieldName ) { return !STATIC_VOID_CAST_TO(CompositeSprite, SpriteBatch, obj)->getDefaultSpriteSize().isEqual( Vector2::getOne() ); }
- static bool setDefaultSpriteAngle(void* obj, const char* data) { STATIC_VOID_CAST_TO(CompositeSprite, SpriteBatch, obj)->setDefaultSpriteAngle(mDegToRad(dAtof(data))); return false; }
- static const char* getDefaultSpriteAngle(void* obj, const char* data) { return Con::getFloatArg( mRadToDeg(STATIC_VOID_CAST_TO(CompositeSprite, SpriteBatch, obj)->getDefaultSpriteAngle()) ); }
- static bool writeDefaultSpriteAngle( void* obj, StringTableEntry pFieldName ) { return mNotZero( STATIC_VOID_CAST_TO(CompositeSprite, SpriteBatch, obj)->getDefaultSpriteAngle() ); }
- static bool writeBatchIsolated( void* obj, StringTableEntry pFieldName ) { return static_cast<CompositeSprite*>(obj)->getBatchIsolated(); }
- static bool writeBatchSortMode( void* obj, StringTableEntry pFieldName ) { return static_cast<CompositeSprite*>(obj)->getBatchSortMode() != SceneRenderQueue::RENDER_SORT_OFF; }
- static bool setBatchLayout(void* obj, const char* data) { static_cast<CompositeSprite*>(obj)->setBatchLayout( getBatchLayoutTypeEnum(data) ); return false; }
- static bool writeBatchLayout( void* obj, StringTableEntry pFieldName ) { return static_cast<CompositeSprite*>(obj)->getBatchLayout() != CompositeSprite::NO_LAYOUT; }
- static bool setBatchCulling(void* obj, const char* data) { STATIC_VOID_CAST_TO(CompositeSprite, SpriteBatch, obj)->setBatchCulling(dAtob(data)); return false; }
- static bool writeBatchCulling( void* obj, StringTableEntry pFieldName ) { return !static_cast<CompositeSprite*>(obj)->getBatchCulling(); }
- };
- #endif // _COMPOSITE_SPRITE_H_
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