Sprite.h 2.7 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _SPRITE_H_
  23. #define _SPRITE_H_
  24. #ifndef _SPRITE_BASE_H_
  25. #include "2d/core/SpriteBase.h"
  26. #endif
  27. //------------------------------------------------------------------------------
  28. class Sprite : public SpriteBase
  29. {
  30. typedef SpriteBase Parent;
  31. private:
  32. /// Render flipping.
  33. bool mFlipX;
  34. bool mFlipY;
  35. public:
  36. Sprite();
  37. virtual ~Sprite();
  38. static void initPersistFields();
  39. virtual void copyTo(SimObject* object);
  40. /// Render flipping.
  41. void setFlip( const bool flipX, const bool flipY ) { mFlipX = flipX; mFlipY = flipY; }
  42. void setFlipX( const bool flipX ) { setFlip( flipX, mFlipY ); }
  43. void setFlipY( const bool flipY ) { setFlip( mFlipX, flipY ); }
  44. inline bool getFlipX( void ) const { return mFlipX; }
  45. inline bool getFlipY( void ) const { return mFlipY; }
  46. virtual void sceneRender( const SceneRenderState* pSceneRenderState, const SceneRenderRequest* pSceneRenderRequest, BatchRender* pBatchRenderer );
  47. /// Declare Console Object.
  48. DECLARE_CONOBJECT( Sprite );
  49. protected:
  50. static bool writeFlipX( void* obj, StringTableEntry pFieldName ) { return static_cast<Sprite*>(obj)->getFlipX() == true; }
  51. static bool writeFlipY( void* obj, StringTableEntry pFieldName ) { return static_cast<Sprite*>(obj)->getFlipY() == true; }
  52. };
  53. #endif // _SPRITE_H_