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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _TRIGGER_H_
- #define _TRIGGER_H_
- #ifndef _SCENE_OBJECT_H_
- #include "2d/sceneobject/SceneObject.h"
- #endif
- #ifndef _HASHTABLE_H_
- #include "collection/hashTable.h"
- #endif
- ///-----------------------------------------------------------------------------
- /// Trigger 2D.
- ///-----------------------------------------------------------------------------
- class Trigger : public SceneObject
- {
- typedef SceneObject Parent;
- private:
- /// Callback Options.
- bool mEnterCallback;
- bool mStayCallback;
- bool mLeaveCallback;
- /// Object Mapping Database.
- typedef VectorPtr<SceneObject*> collideCallbackType;
- collideCallbackType mEnterColliders;
- collideCallbackType mLeaveColliders;
- public:
- Trigger();
- virtual ~Trigger() {};
- /// Engine.
- virtual bool onAdd();
- static void initPersistFields();
- /// Integration.
- virtual void preIntegrate( const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats );
- virtual void integrateObject( const F32 totalTime, const F32 elapsedTime, DebugStats* pDebugStats );
- /// Rendering.
- virtual bool shouldRender( void ) const { return false; }
- /// Contact processing.
- virtual void onBeginCollision( const TickContact& tickContact );
- virtual void onEndCollision( const TickContact& tickContact );
- virtual void setGatherContacts( const bool gatherContacts ) { } // Suppress changing contact gathering.
- /// Cloning.
- virtual void copyTo(SimObject* object);
- /// Callback Management.
- inline void setEnterCallback(bool enter = true) { mEnterCallback = enter; };
- inline void setStayCallback(bool stay = true) { mStayCallback = stay; };
- inline void setLeaveCallback(bool leave = true) { mLeaveCallback = leave; };
- inline bool getEnterCallback() { return mEnterCallback; };
- inline bool getStayCallback() { return mStayCallback; };
- inline bool getLeaveCallback() { return mLeaveCallback; };
-
- /// Declare Console Object.
- DECLARE_CONOBJECT( Trigger );
- protected:
- /// Callback Management.
- static bool setEnterCallback(void* obj, const char* data) { static_cast<Trigger*>(obj)->setEnterCallback(dAtob(data)); return false; };
- static bool writeEnterCallback( void* obj, StringTableEntry pFieldName ) {return static_cast<Trigger*>(obj)->mEnterCallback == false; }
- static bool setStayCallback(void* obj, const char* data) { static_cast<Trigger*>(obj)->setStayCallback(dAtob(data)); return false; };
- static bool writeStayCallback( void* obj, StringTableEntry pFieldName ) { return static_cast<Trigger*>(obj)->mStayCallback == true; }
- static bool setLeaveCallback(void* obj, const char* data) { static_cast<Trigger*>(obj)->setLeaveCallback(dAtob(data)); return false; };
- static bool writeLeaveCallback( void* obj, StringTableEntry pFieldName ) {return static_cast<Trigger*>(obj)->mLeaveCallback == false; }
- };
- #endif // _TRIGGER_H_
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