BitmapFontCharacter.h 1.9 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _BITMAP_FONT_CHARACTER_H_
  23. #define _BITMAP_FONT_CHARACTER_H_
  24. #ifndef _UTILITY_H_
  25. #include "2d/core/Utility.h"
  26. #endif
  27. #ifndef _VECTOR2_H_
  28. #include "2d/core/Vector2.h"
  29. #endif
  30. namespace font
  31. {
  32. class BitmapFontCharacter
  33. {
  34. public:
  35. U16 mCharID;
  36. U16 mX, mY;
  37. U16 mWidth, mHeight;
  38. F32 mXOffset, mYOffset;
  39. F32 mXAdvance;
  40. U16 mPage;
  41. U16 mPageWidth, mPageHeight;
  42. Vector2 mOOBB[4];
  43. BitmapFontCharacter() : mX(0), mY(0), mWidth(0), mHeight(0), mXOffset(0), mYOffset(0), mXAdvance(0), mPage(0)
  44. {
  45. }
  46. void ProcessCharacter(U16 width, U16 height);
  47. };
  48. }
  49. #endif // _BITMAP_FONT_CHARACTER_H_