vectorQueue.h 2.4 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _VECTOREXT_H
  23. #define _VECTOREXT_H
  24. #ifndef _VECTOR_H_
  25. #include "vector.h"
  26. #endif
  27. //-------------------------------------------------------------------------------------
  28. // Simple wrapper for vector so it works like the Heap class
  29. // adds:
  30. // enqueue( T ) - adds item to back
  31. // dequeue() - removes item from front
  32. // item() - gets item from front
  33. //-------------------------------------------------------------------------------------
  34. template <class T>
  35. class Queue : public Vector<T>
  36. {
  37. using Vector<T>::mElementCount;
  38. using Vector<T>::pop_front;
  39. using Vector<T>::front;
  40. public:
  41. //---------------------------------------------------------
  42. Queue()
  43. {
  44. }
  45. //---------------------------------------------------------
  46. void enqueue( T element )
  47. {
  48. push_back( element );
  49. }
  50. //---------------------------------------------------------
  51. void dequeue()
  52. {
  53. if( mElementCount >= 0 )
  54. {
  55. pop_front();
  56. }
  57. }
  58. //---------------------------------------------------------
  59. T& item()
  60. {
  61. return front();
  62. }
  63. };
  64. #endif