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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _DYNAMIC_CONSOLEMETHOD_COMPONENT_H_
- #define _DYNAMIC_CONSOLEMETHOD_COMPONENT_H_
- #include "component/simComponent.h"
- #include "console/consoleInternal.h"
- class DynamicConsoleMethodComponent : public SimComponent
- {
- typedef SimComponent Parent;
- protected:
- /// Internal callMethod : Actually does component notification and script method execution
- /// @attention This method does some magic to the argc argv to make Con::execute act properly
- /// as such it's internal and should not be exposed or used except by this class
- virtual const char* _callMethod( U32 argc, const char *argv[], bool callThis = true );
- public:
- /// Call Method format string
- const char* callMethod( S32 argc, const char* methodName, ... );
- /// Call Method
- virtual const char* callMethodArgList( U32 argc, const char *argv[], bool callThis = true );
- // query for console method data
- virtual bool handlesConsoleMethod(const char * fname, S32 * routingId);
- ///
- virtual const char* callOnBehaviors( U32 argc, const char *argv[] );
- DECLARE_CONOBJECT(DynamicConsoleMethodComponent);
- };
- #endif
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