DynamicTexture.cc 2.4 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "graphics/DynamicTexture.h"
  23. #include "graphics/TextureManager.h"
  24. //-----------------------------------------------------------------------------
  25. DynamicTexture::DynamicTexture() :
  26. mpBitmap( NULL )
  27. {
  28. // Generate a texture key.
  29. mTextureKey = TextureManager::getUniqueTextureKey();
  30. }
  31. //-----------------------------------------------------------------------------
  32. DynamicTexture::~DynamicTexture()
  33. {
  34. }
  35. //-----------------------------------------------------------------------------
  36. void DynamicTexture::setSize( const U32 texelWidth, const U32 texelHeight )
  37. {
  38. // Finish if any existing bitmap is adequate.
  39. if ( mpBitmap != NULL && texelWidth == mpBitmap->getWidth() && texelHeight == mpBitmap->getHeight() )
  40. return;
  41. // Generate new bitmap.
  42. // NOTE: Any previous bitmap would be allocated to the texture handle therefore destroyed
  43. // when the texture handle is modified.
  44. mpBitmap = new GBitmap( texelWidth, texelHeight, false, GBitmap::RGBA );
  45. // Set texture against bitmap.
  46. mTextureHandle.set( mTextureKey, mpBitmap, TextureHandle::BitmapKeepTexture );
  47. }