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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "graphics/DynamicTexture.h"
- #include "graphics/TextureManager.h"
- //-----------------------------------------------------------------------------
- DynamicTexture::DynamicTexture() :
- mpBitmap( NULL )
- {
- // Generate a texture key.
- mTextureKey = TextureManager::getUniqueTextureKey();
- }
- //-----------------------------------------------------------------------------
- DynamicTexture::~DynamicTexture()
- {
- }
- //-----------------------------------------------------------------------------
- void DynamicTexture::setSize( const U32 texelWidth, const U32 texelHeight )
- {
- // Finish if any existing bitmap is adequate.
- if ( mpBitmap != NULL && texelWidth == mpBitmap->getWidth() && texelHeight == mpBitmap->getHeight() )
- return;
- // Generate new bitmap.
- // NOTE: Any previous bitmap would be allocated to the texture handle therefore destroyed
- // when the texture handle is modified.
- mpBitmap = new GBitmap( texelWidth, texelHeight, false, GBitmap::RGBA );
- // Set texture against bitmap.
- mTextureHandle.set( mTextureKey, mpBitmap, TextureHandle::BitmapKeepTexture );
- }
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