nahkhiir f0de4c7c5f Fixes issue 44 - allows Linux build with compiler flag -std=c++17 2 years ago
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DynamicTexture.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 years ago
DynamicTexture.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 11 years ago
PNGImage.cpp 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 11 years ago
PNGImage.h 699804a397 Layered Image Asset 3 years ago
PNGImage_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 years ago
TextureDictionary.cc e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 12 years ago
TextureDictionary.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 12 years ago
TextureHandle.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 years ago
TextureHandle.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 years ago
TextureManager.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 11 years ago
TextureManager.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 12 years ago
TextureManager_ScriptBinding.h 47196e7688 Merging android port into development 12 years ago
TextureObject.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 years ago
bitmapBmp.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 years ago
bitmapJpeg.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 11 years ago
bitmapPng.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 11 years ago
bitmapPvr.cc 4b80a9f3f5 fix linux32 builds 4 years ago
dgl.cc ef1f03cf33 Groundwork for editor 4 years ago
dgl.h ef1f03cf33 Groundwork for editor 4 years ago
dglMac_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 years ago
dglMatrix.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 11 years ago
dgl_ScriptBinding.h fbccd86f49 Android Studio build fixes 2of2 -- Fix dStrstr and other build errors 7 years ago
gBitmap.cc 42b50d8984 Fixed an ImageAsset Blending Issue 3 years ago
gBitmap.h 42b50d8984 Fixed an ImageAsset Blending Issue 3 years ago
gColor.cc f0de4c7c5f Fixes issue 44 - allows Linux build with compiler flag -std=c++17 2 years ago
gColor.h f8bd3c1521 GuiExpandCtrl and GuiPanelCtrl 4 years ago
gColor_ScriptBinding.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 years ago
gFont.cc 9f68dc45c4 add bitmap fonts 11 years ago
gFont.h 9f68dc45c4 add bitmap fonts 11 years ago
gFont_ScriptBinding.h 8ea23400c4 Added Custom Fonts to the Editors 4 years ago
gPalette.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 years ago
gPalette.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 years ago
splineUtil.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 12 years ago
splineUtil.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 years ago