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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "graphics/TextureDictionary.h"
- #include "graphics/TextureManager.h"
- #include "console/console.h"
- #include "console/consoleTypes.h"
- #include "collection/vector.h"
- //-----------------------------------------------------------------------------
- TextureObject **TextureDictionary::smTable = NULL;
- TextureObject *TextureDictionary::TextureObjectChain = NULL;
- U32 TextureDictionary::smHashTableSize = 0;
- //--------------------------------------------------------------------------------------------------------------------
- void TextureDictionary::create()
- {
- TextureObjectChain = NULL;
- smHashTableSize = 1023;
- smTable = new TextureObject *[smHashTableSize];
- for(U32 i = 0; i < smHashTableSize; i++)
- smTable[i] = NULL;
- }
- //-----------------------------------------------------------------------------
- TextureObject* TextureDictionary::find( StringTableEntry textureKey )
- {
- U32 key = HashPointer(textureKey) % smHashTableSize;
- TextureObject *walk = smTable[key];
- for(; walk; walk = walk->hashNext)
- {
- if(walk->mTextureKey == textureKey)
- break;
- }
- return walk;
- }
- //-----------------------------------------------------------------------------
- TextureObject *TextureDictionary::find(StringTableEntry textureKey, TextureHandle::TextureHandleType type, bool clamp)
- {
- // Sanity!
- AssertISV( type != TextureHandle::InvalidTexture, "Invalid texture type." );
- U32 key = HashPointer(textureKey) % smHashTableSize;
- TextureObject *walk = smTable[key];
- for(; walk; walk = walk->hashNext)
- if(walk->mTextureKey == textureKey && walk->mHandleType == type && walk->mClamp == clamp)
- break;
- return walk;
- }
- //--------------------------------------------------------------------------------------------------------------------
- void TextureDictionary::remove(TextureObject *object)
- {
- if(object->next)
- object->next->prev = object->prev;
- if(object->prev)
- object->prev->next = object->next;
- else
- TextureObjectChain = object->next;
- if( object->mTextureKey == NULL )
- return;
- U32 key = HashPointer(object->mTextureKey) % smHashTableSize;
- TextureObject **walk = &smTable[key];
- while(*walk)
- {
- if(*walk == object)
- {
- *walk = object->hashNext;
- break;
- }
- walk = &((*walk)->hashNext);
- }
- }
- //--------------------------------------------------------------------------------------------------------------------
- void TextureDictionary::insert(TextureObject *object)
- {
- object->next = TextureObjectChain;
- object->prev = NULL;
- if(TextureObjectChain)
- TextureObjectChain->prev = object;
- TextureObjectChain = object;
- if(object->mTextureKey)
- {
- U32 key = HashPointer(object->mTextureKey) % smHashTableSize;
- object->hashNext = smTable[key];
- smTable[key] = object;
- }
- }
- //--------------------------------------------------------------------------------------------------------------------
- void TextureDictionary::destroy()
- {
- while(TextureObjectChain)
- TextureManager::freeTexture(TextureObjectChain);
- delete[] smTable;
- }
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