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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- // -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- //
- // Advanced hardware functionality.
- // now owns the global stuff for FSAA, rather than sceneGraph.
- // define the globals first. don't bracket them, as it doesn't hurt to have
- // them defined always...
- S32 gFSAASamples = 1; ///< 1==no FSAA.
- ConsoleFunctionGroupBegin( MacFSAA, "Mac-specific FSAA control functions.");
- /*! @defgroup MacFSAA Mac Anti-Aliasing
- @ingroup TorqueScriptFunctions
- @{
- */
- #if defined(TORQUE_OS_OSX)
- // new FSAA simple-method handling
- //------------------------------------------------------------------------------
- /*!
- */
- ConsoleFunctionWithDocs( setFSAA, ConsoleVoid, 2, 2, (int))
- {
- gFSAASamples = dAtoi(argv[1]);
- if (gFSAASamples<1)
- gFSAASamples = 1;
- else if (gFSAASamples>gGLState.maxFSAASamples)
- gFSAASamples = gGLState.maxFSAASamples;
- dglSetFSAASamples(gFSAASamples);
- }
- //------------------------------------------------------------------------------
- /*!
- */
- ConsoleFunctionWithDocs( increaseFSAA, ConsoleVoid, 1, 1, ())
- {
- if (gFSAASamples<gGLState.maxFSAASamples)
- {
- gFSAASamples<<=1;
- dglSetFSAASamples(gFSAASamples);
- }
- }
- //------------------------------------------------------------------------------
- /*!
- */
- ConsoleFunctionWithDocs( decreaseFSAA, ConsoleVoid, 1, 1, ())
- {
- if (gFSAASamples>1)
- {
- gFSAASamples>>=1;
- dglSetFSAASamples(gFSAASamples);
- }
- }
- ConsoleFunctionGroupEnd( MacFSAA );
- #endif
- /*! @} */ // end group MacFSAA
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