dglMac_ScriptBinding.h 2.8 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586
  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. // -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- //
  23. // Advanced hardware functionality.
  24. // now owns the global stuff for FSAA, rather than sceneGraph.
  25. // define the globals first. don't bracket them, as it doesn't hurt to have
  26. // them defined always...
  27. S32 gFSAASamples = 1; ///< 1==no FSAA.
  28. ConsoleFunctionGroupBegin( MacFSAA, "Mac-specific FSAA control functions.");
  29. /*! @defgroup MacFSAA Mac Anti-Aliasing
  30. @ingroup TorqueScriptFunctions
  31. @{
  32. */
  33. #if defined(TORQUE_OS_OSX)
  34. // new FSAA simple-method handling
  35. //------------------------------------------------------------------------------
  36. /*!
  37. */
  38. ConsoleFunctionWithDocs( setFSAA, ConsoleVoid, 2, 2, (int))
  39. {
  40. gFSAASamples = dAtoi(argv[1]);
  41. if (gFSAASamples<1)
  42. gFSAASamples = 1;
  43. else if (gFSAASamples>gGLState.maxFSAASamples)
  44. gFSAASamples = gGLState.maxFSAASamples;
  45. dglSetFSAASamples(gFSAASamples);
  46. }
  47. //------------------------------------------------------------------------------
  48. /*!
  49. */
  50. ConsoleFunctionWithDocs( increaseFSAA, ConsoleVoid, 1, 1, ())
  51. {
  52. if (gFSAASamples<gGLState.maxFSAASamples)
  53. {
  54. gFSAASamples<<=1;
  55. dglSetFSAASamples(gFSAASamples);
  56. }
  57. }
  58. //------------------------------------------------------------------------------
  59. /*!
  60. */
  61. ConsoleFunctionWithDocs( decreaseFSAA, ConsoleVoid, 1, 1, ())
  62. {
  63. if (gFSAASamples>1)
  64. {
  65. gFSAASamples>>=1;
  66. dglSetFSAASamples(gFSAASamples);
  67. }
  68. }
  69. ConsoleFunctionGroupEnd( MacFSAA );
  70. #endif
  71. /*! @} */ // end group MacFSAA