nahkhiir f0de4c7c5f Fixes issue 44 - allows Linux build with compiler flag -std=c++17 2 سال پیش
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DynamicTexture.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 سال پیش
DynamicTexture.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 سال پیش
PNGImage.cpp 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 سال پیش
PNGImage.h 699804a397 Layered Image Asset 3 سال پیش
PNGImage_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 سال پیش
TextureDictionary.cc e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 سال پیش
TextureDictionary.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 سال پیش
TextureHandle.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 سال پیش
TextureHandle.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 سال پیش
TextureManager.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 11 سال پیش
TextureManager.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 سال پیش
TextureManager_ScriptBinding.h 47196e7688 Merging android port into development 12 سال پیش
TextureObject.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 سال پیش
bitmapBmp.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 سال پیش
bitmapJpeg.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 11 سال پیش
bitmapPng.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 11 سال پیش
bitmapPvr.cc 4b80a9f3f5 fix linux32 builds 4 سال پیش
dgl.cc ef1f03cf33 Groundwork for editor 4 سال پیش
dgl.h ef1f03cf33 Groundwork for editor 4 سال پیش
dglMac_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 سال پیش
dglMatrix.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 سال پیش
dgl_ScriptBinding.h fbccd86f49 Android Studio build fixes 2of2 -- Fix dStrstr and other build errors 8 سال پیش
gBitmap.cc 42b50d8984 Fixed an ImageAsset Blending Issue 3 سال پیش
gBitmap.h 42b50d8984 Fixed an ImageAsset Blending Issue 3 سال پیش
gColor.cc f0de4c7c5f Fixes issue 44 - allows Linux build with compiler flag -std=c++17 2 سال پیش
gColor.h f8bd3c1521 GuiExpandCtrl and GuiPanelCtrl 5 سال پیش
gColor_ScriptBinding.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 سال پیش
gFont.cc 9f68dc45c4 add bitmap fonts 11 سال پیش
gFont.h 9f68dc45c4 add bitmap fonts 11 سال پیش
gFont_ScriptBinding.h 8ea23400c4 Added Custom Fonts to the Editors 4 سال پیش
gPalette.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 سال پیش
gPalette.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 سال پیش
splineUtil.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 سال پیش
splineUtil.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 سال پیش