nahkhiir f0de4c7c5f Fixes issue 44 - allows Linux build with compiler flag -std=c++17 2 лет назад
..
DynamicTexture.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 лет назад
DynamicTexture.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 лет назад
PNGImage.cpp 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 лет назад
PNGImage.h 699804a397 Layered Image Asset 3 лет назад
PNGImage_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 лет назад
TextureDictionary.cc e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 лет назад
TextureDictionary.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 лет назад
TextureHandle.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 лет назад
TextureHandle.h 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 лет назад
TextureManager.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 11 лет назад
TextureManager.h e1d86262e8 - Added ability to force the texture manager to upload the bitmap to a texture again. 13 лет назад
TextureManager_ScriptBinding.h 47196e7688 Merging android port into development 12 лет назад
TextureObject.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 лет назад
bitmapBmp.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 лет назад
bitmapJpeg.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 11 лет назад
bitmapPng.cc f597e8ad88 Fixed compile errors and warnings resulting from the Xcode 5.1 update 11 лет назад
bitmapPvr.cc 4b80a9f3f5 fix linux32 builds 4 лет назад
dgl.cc ef1f03cf33 Groundwork for editor 4 лет назад
dgl.h ef1f03cf33 Groundwork for editor 4 лет назад
dglMac_ScriptBinding.h 9c2b026d3a updated xcode OSX project. 12 лет назад
dglMatrix.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 лет назад
dgl_ScriptBinding.h fbccd86f49 Android Studio build fixes 2of2 -- Fix dStrstr and other build errors 8 лет назад
gBitmap.cc 42b50d8984 Fixed an ImageAsset Blending Issue 3 лет назад
gBitmap.h 42b50d8984 Fixed an ImageAsset Blending Issue 3 лет назад
gColor.cc f0de4c7c5f Fixes issue 44 - allows Linux build with compiler flag -std=c++17 2 лет назад
gColor.h f8bd3c1521 GuiExpandCtrl and GuiPanelCtrl 5 лет назад
gColor_ScriptBinding.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 лет назад
gFont.cc 9f68dc45c4 add bitmap fonts 11 лет назад
gFont.h 9f68dc45c4 add bitmap fonts 11 лет назад
gFont_ScriptBinding.h 8ea23400c4 Added Custom Fonts to the Editors 4 лет назад
gPalette.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 лет назад
gPalette.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 лет назад
splineUtil.cc a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 лет назад
splineUtil.h 4ac9c584c5 Updated Spine runtime version to 3.8. Refactored from SkeletonObject to SpineObject to clear way for other potential runtimes like Creature or Flare. 5 лет назад