guiDragAndDropCtrl.h 2.3 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GUIDRAGANDDROPCTRL_H_
  23. #define _GUIDRAGANDDROPCTRL_H_
  24. #ifndef _GUICONTROL_H_
  25. #include "gui/guiControl.h"
  26. #endif
  27. #include "graphics/dgl.h"
  28. #include "console/console.h"
  29. #include "console/consoleTypes.h"
  30. class GuiDragAndDropCtrl : public GuiControl
  31. {
  32. private:
  33. typedef GuiControl Parent;
  34. // The mouse down offset from the upper left of the control.
  35. Point2I mOffset;
  36. bool mDeleteOnMouseUp;
  37. // Controls may want to react when they are dragged over, entered or exited.
  38. GuiControl* mLastTarget;
  39. // Convenience methods for sending events
  40. void sendDragEvent(GuiControl* target, const char* event);
  41. GuiControl* findDragTarget(Point2I mousePoint, const char* method);
  42. public:
  43. GuiDragAndDropCtrl();
  44. void startDragging(Point2I offset = Point2I(0, 0));
  45. virtual void onTouchDown(const GuiEvent& event);
  46. virtual void onTouchDragged(const GuiEvent& event);
  47. virtual void onTouchUp(const GuiEvent& event);
  48. static void initPersistFields();
  49. DECLARE_CONOBJECT(GuiDragAndDropCtrl);
  50. };
  51. #endif