guiSceneScrollCtrl.h 2.5 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _GUISCENESCROLLCTRL_H_
  23. #define _GUISCENESCROLLCTRL_H_
  24. #ifndef _GUICONTROL_H_
  25. #include "gui/guiControl.h"
  26. #endif
  27. #ifndef _GUISCROLLCTRL_H_
  28. #include "gui/containers/guiScrollCtrl.h"
  29. #endif
  30. #ifndef _SCENE_WINDOW_H_
  31. #include "2d/gui/SceneWindow.h"
  32. #endif
  33. class GuiSceneScrollCtrl : public GuiScrollCtrl
  34. {
  35. private:
  36. typedef GuiScrollCtrl Parent;
  37. public:
  38. GuiSceneScrollCtrl(SceneWindow* window);
  39. static void initPersistFields();
  40. virtual bool onWake();
  41. virtual void onSleep();
  42. virtual void scrollTo(S32 x, S32 y);
  43. virtual void scrollByRegion(Region reg);
  44. virtual void scrollRectVisible(RectI rect);
  45. virtual void scrollDelta(S32 x, S32 y);
  46. virtual void onTouchDown(const GuiEvent &event);
  47. virtual void onTouchDragged(const GuiEvent &event);
  48. virtual Point2I localToGlobalCoord(const Point2I &src);
  49. virtual Point2I globalToLocalCoord(const Point2I &src);
  50. void onRender(Point2I offset, const RectI &updateRect);
  51. protected:
  52. SceneWindow* mWindow;
  53. virtual void calcContentExtents();
  54. virtual bool calcChildExtents();
  55. virtual void calcScrollRects(RectI &fillRect);
  56. virtual void calcScrollOffset();
  57. virtual void mouseLock(GuiControl *lockingControl);
  58. virtual void mouseLock();
  59. virtual void mouseUnlock();
  60. virtual bool isMouseLocked();
  61. };
  62. #endif //_GUISCENESCROLLCTRL_H_