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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GUISCENESCROLLCTRL_H_
- #define _GUISCENESCROLLCTRL_H_
- #ifndef _GUICONTROL_H_
- #include "gui/guiControl.h"
- #endif
- #ifndef _GUISCROLLCTRL_H_
- #include "gui/containers/guiScrollCtrl.h"
- #endif
- #ifndef _SCENE_WINDOW_H_
- #include "2d/gui/SceneWindow.h"
- #endif
- class GuiSceneScrollCtrl : public GuiScrollCtrl
- {
- private:
- typedef GuiScrollCtrl Parent;
- public:
- GuiSceneScrollCtrl(SceneWindow* window);
- static void initPersistFields();
- virtual bool onWake();
- virtual void onSleep();
- virtual void scrollTo(S32 x, S32 y);
- virtual void scrollByRegion(Region reg);
- virtual void scrollRectVisible(RectI rect);
- virtual void scrollDelta(S32 x, S32 y);
- virtual void onTouchDown(const GuiEvent &event);
- virtual void onTouchDragged(const GuiEvent &event);
- virtual Point2I localToGlobalCoord(const Point2I &src);
- virtual Point2I globalToLocalCoord(const Point2I &src);
- void onRender(Point2I offset, const RectI &updateRect);
-
- protected:
- SceneWindow* mWindow;
- virtual void calcContentExtents();
- virtual bool calcChildExtents();
- virtual void calcScrollRects(RectI &fillRect);
- virtual void calcScrollOffset();
- virtual void mouseLock(GuiControl *lockingControl);
- virtual void mouseLock();
- virtual void mouseUnlock();
- virtual bool isMouseLocked();
- };
- #endif //_GUISCENESCROLLCTRL_H_
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