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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GUITABPAGECTRL_H_
- #define _GUITABPAGECTRL_H_
- class GuiTabPageCtrl : public GuiControl
- {
- private:
- typedef GuiControl Parent;
- S32 mTabIndex;
- public:
- GuiTabPageCtrl();
- DECLARE_CONOBJECT(GuiTabPageCtrl);
- bool onMouseDownEditor(const GuiEvent &event, Point2I offset ); ///< Called when a mouseDown event occurs and the GUI editor is active
- S32 getTabIndex(void) { return mTabIndex; } ///< Get the tab index of this control
- //only cycle tabs through the current window, so overwrite the method
- GuiControl* findNextTabable(GuiControl *curResponder, bool firstCall = true);
- GuiControl* findPrevTabable(GuiControl *curResponder, bool firstCall = true);
- void selectWindow(void); ///< Select this window
- virtual void setText(const char *txt = NULL); ///< Override setText function to signal parent we need to update.
- void onRender(Point2I offset, const RectI &updateRect);
- };
- #endif //_GUITABPAGECTRL_H_
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