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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "gui/guiInputCtrl.h"
- #include "input/actionMap.h"
- IMPLEMENT_CONOBJECT(GuiInputCtrl);
- //------------------------------------------------------------------------------
- bool GuiInputCtrl::onWake()
- {
- // Set the default profile on start-up:
- if ( !mProfile )
- {
- SimObject *obj = Sim::findObject("GuiInputCtrlProfile");
- if ( obj )
- mProfile = dynamic_cast<GuiControlProfile*>( obj );
- }
- if ( !Parent::onWake() )
- return( false );
- mouseLock();
- setFirstResponder();
- return( true );
- }
- //------------------------------------------------------------------------------
- void GuiInputCtrl::onSleep()
- {
- Parent::onSleep();
- mouseUnlock();
- clearFirstResponder();
- }
- //------------------------------------------------------------------------------
- static bool isModifierKey( U16 keyCode )
- {
- switch ( keyCode )
- {
- case KEY_LCONTROL:
- case KEY_RCONTROL:
- case KEY_LALT:
- case KEY_RALT:
- case KEY_LSHIFT:
- case KEY_RSHIFT:
- return( true );
- }
- return( false );
- }
- //------------------------------------------------------------------------------
- bool GuiInputCtrl::onInputEvent( const InputEvent &event )
- {
- if ( event.action == SI_MAKE )
- {
- if ( event.objType == SI_BUTTON
- || event.objType == SI_POV
- || ( ( event.objType == SI_KEY ) && !isModifierKey( event.objInst ) ) )
- {
- char deviceString[32];
- if ( !ActionMap::getDeviceName( event.deviceType, event.deviceInst, deviceString ) )
- return( false );
- const char* actionString = ActionMap::buildActionString( &event );
- Con::executef( this, 4, "onInputEvent", deviceString, actionString, "1" );
- return( true );
- }
- }
- else if ( event.action == SI_BREAK )
- {
- if ( ( event.objType == SI_KEY ) && isModifierKey( event.objInst ) )
- {
- char keyString[32];
- if ( !ActionMap::getKeyString( event.objInst, keyString ) )
- return( false );
- Con::executef( this, 4, "onInputEvent", "keyboard", keyString, "0" );
- return( true );
- }
- }
- return( false );
- }
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