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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _MATHUTILS_H_
- #define _MATHUTILS_H_
- class Point3F;
- class MatrixF;
- struct Vector2;
- #ifndef _MPOINT_H_
- #include "mPoint.h"
- #endif
- /// Creates orientation matrix from a direction vector. Assumes ( 0 0 1 ) is up.
- MatrixF createOrientFromDir( Point3F &direction );
- /// Creates random direction given angle parameters similar to the particle system.
- ///
- /// The angles are relative to the specified axis. Both phi and theta are in degrees.
- Point3F randomDir( Point3F &axis, F32 thetaAngleMin, F32 thetaAngleMax, F32 phiAngleMin = 0.0, F32 phiAngleMax = 360.0 );
- /// Returns yaw and pitch angles from a given vector.
- ///
- /// Angles are in RADIANS.
- ///
- /// Assumes north is (0.0, 1.0, 0.0), the degrees move upwards clockwise.
- ///
- /// The range of yaw is 0 - 2PI. The range of pitch is -PI/2 - PI/2.
- ///
- /// <b>ASSUMES Z AXIS IS UP</b>
- void getAnglesFromVector( VectorF &vec, F32 &yawAng, F32 &pitchAng );
- /// Returns vector from given yaw and pitch angles.
- ///
- /// Angles are in RADIANS.
- ///
- /// Assumes north is (0.0, 1.0, 0.0), the degrees move upwards clockwise.
- ///
- /// The range of yaw is 0 - 2PI. The range of pitch is -PI/2 - PI/2.
- ///
- /// <b>ASSUMES Z AXIS IS UP</b>
- void getVectorFromAngles( VectorF &vec, F32 &yawAng, F32 &pitchAng );
- /// Returns a point on the given line ab that is closest to 'point'. 2D version.
- /// @param a The start of the line.
- /// @param b The end of the line.
- /// @param point The point to test with
- /// @return A Point2F of the nearest point that lies on the line
- Point2F getClosestPointOnLine( Point2F &a, Point2F &b, Point2F &point);
- #endif // _MATHUTILS_H_
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