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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _RANDOM_NUMBER_GENERATOR_H_
- #define _RANDOM_NUMBER_GENERATOR_H_
- #ifndef _MRANDOM_H_
- #include "math/mRandom.h"
- #endif
- #ifndef _SCRIPT_OBJECT_H_
- #include "sim/scriptObject.h"
- #endif
- #ifndef _UTILITY_H_
- #include "2d/core/Utility.h"
- #endif
- //-----------------------------------------------------------------------------
- class RandomNumberGenerator : public ScriptObject
- {
- typedef ScriptObject Parent;
- private:
- RandomPCG mRNG;
- public:
- RandomNumberGenerator();
- virtual ~RandomNumberGenerator();
- void setSeed(const U32 seed);
- void setSeed(const U32 seed, const U32 stream);
- U32 getSeed();
- U32 getRandom();
- U32 getRandom(const U32 bound);
- /// Declare Console Object.
- DECLARE_CONOBJECT(RandomNumberGenerator);
- private:
- protected:
- };
- #endif // _NOISE_GENERATOR_H_
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