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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- /// @addtogroup utility_macros Utility Macros
- // @{
- #undef SAFE_DELETE
- //////////////////////////////////////////////////////////////////////////
- /// @brief Safely delete an object and set the pointer to NULL
- ///
- /// @param a Object to delete
- /// @see #SAFE_DELETE_ARRAY(), #SAFE_DELETE_OBJECT(), #SAFE_FREE(), #SAFE_FREE_REFERENCE()
- //////////////////////////////////////////////////////////////////////////
- #define SAFE_DELETE(a) if( (a) != NULL ) delete (a); (a) = NULL;
- #undef SAFE_DELETE_ARRAY
- //////////////////////////////////////////////////////////////////////////
- /// @brief Safely delete an array and set the pointer to NULL
- ///
- /// @param a Array to delete
- /// @see #SAFE_DELETE(), #SAFE_DELETE_OBJECT(), #SAFE_FREE(), #SAFE_FREE_REFERENCE()
- //////////////////////////////////////////////////////////////////////////
- #define SAFE_DELETE_ARRAY(a) if( (a) != NULL ) delete [] (a); (a) = NULL;
- #undef SAFE_DELETE_OBJECT
- //////////////////////////////////////////////////////////////////////////
- /// @brief Safely delete a SimObject and set the pointer to NULL
- ///
- /// @param a Object to delete
- /// @see #SAFE_DELETE_ARRAY(), #SAFE_DELETE(), #SAFE_FREE(), #SAFE_FREE_REFERENCE()
- //////////////////////////////////////////////////////////////////////////
- #define SAFE_DELETE_OBJECT(a) if( (a) != NULL ) (a)->deleteObject(); (a) = NULL;
- #undef SAFE_FREE
- //////////////////////////////////////////////////////////////////////////
- /// @brief Safely free memory and set the pointer to NULL
- ///
- /// @param a Pointer to memory to free
- /// @see #SAFE_DELETE_ARRAY(), #SAFE_DELETE_OBJECT(), #SAFE_DELETE(), #SAFE_FREE_REFERENCE()
- //////////////////////////////////////////////////////////////////////////
- #define SAFE_FREE(a) if( (a) != NULL ) dFree ((void *)a); (a) = NULL;
- #undef SAFE_FREE_REFERENCE
- //////////////////////////////////////////////////////////////////////////
- /// @brief Safely free a reference to a Message and set the pointer to NULL
- ///
- /// @param a Pointer to message to free
- /// @see #SAFE_DELETE_ARRAY(), #SAFE_DELETE_OBJECT(), #SAFE_FREE(), #SAFE_DELETE()
- //////////////////////////////////////////////////////////////////////////
- #define SAFE_FREE_REFERENCE(a) if((a) != NULL) (a)->freeReference(); (a) = NULL;
- #undef SAFE_DELETE_MESSAGE
- //////////////////////////////////////////////////////////////////////////
- /// @brief Synonym for SAFE_FREE_REFERENCE()
- ///
- /// @param a Object to delete
- /// @see #SAFE_DELETE(), #SAFE_DELETE_ARRAY(), #SAFE_DELETE_OBJECT(), #SAFE_FREE(), #SAFE_FREE_REFERENCE()
- //////////////////////////////////////////////////////////////////////////
- #define SAFE_DELETE_MESSAGE SAFE_FREE_REFERENCE
- // @}
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